Posts: 110
Threads: 2
Joined: Mar 2007
Reputation:
0
Incognito: please make CreateDynamicObject start from the first available ID (id = CreateDynaO.), because after destroying some objects and creating new ones will just start again from highest id used (even DestroyAllDynaO. does not reset to 0)
Posts: 115
Threads: 8
Joined: Jun 2009
Reputation:
0
I'm wanting the checkpoint to be destroyed after a player uses it, but only for that person. I've tried using the DestroyDynamicCP but it doesn't seem to be working. I have it set so when a player drives into a checkpoint it destroys their current car and puts them into a new one. I'm just wondering how to get it to work properly. Thanks.
Edit: Fixed. Thanks Garsino!
Posts: 410
Threads: 9
Joined: Jan 2006
Reputation:
0
Exactly as it says, you assign Moderator3D a value from CreateDynamic3DTextLabel but you never use it. Once you uncomment that Attach3DTextLabelToPlayer line or use it in some other way the warning will disappear.
Posts: 2,862
Threads: 11
Joined: Mar 2008
Reputation:
0
It is the best way to do.
Question remains, do you have more thna 2048 labels? Even if you use them a lot, 2k is not small amount.
Posts: 223
Threads: 15
Joined: Apr 2010
Reputation:
0
Nah man, I think.. wait let's count...
• 200/250 for properties ... so let's say 250.
• Uhh, maybe like 20 for NPC's
• Calling it 500 for players since it has to be max just incase a server has 500.
• Maybe like .. 20/30 for info and other shit ..
So no ... but I was thinking it would be more efficient to stream them since 1000+ 3D Labels is alot .. especially if nobody is around to see them?
Posts: 2,862
Threads: 11
Joined: Mar 2008
Reputation:
0
Another suggestion. Make that when item is created it's automatically checked if it needs to be streamed for anyone.
Let's take an example. I stand somewhere and deploy roadblock. If I don't move it won't show up, so I have to move a bit to see it. IT would be much better if it showed up regardless I moved sincle last check or no.