28.05.2010, 00:19
Well i have the next code to buy clothes:
I have the options next, and done when i selected the skin that i want.. But what i want is to have a previous option.. Cause its not very practical to start again if you passed the Skin that you want... Thats all.. Thanks!
Код:
} if(strcmp(cmd, "/clothes", true) == 0) { if(IsPlayerConnected(playerid)) { if(PlayerInfo[playerid][pMember] >= 1) { if(IsAtClothShop(playerid)) { if(PlayerInfo[playerid][pMember] == 1) { ChosenSkin[playerid] = 280; SetPlayerSkin(playerid, 280); } else if(PlayerInfo[playerid][pMember] == 2) { ChosenSkin[playerid] = 286; SetPlayerSkin(playerid, 286); } else if(PlayerInfo[playerid][pMember] == 3) { ChosenSkin[playerid] = 287; SetPlayerSkin(playerid, 287); } if(PlayerInfo[playerid][pMember] == 4) { ChosenSkin[playerid] = 70; SetPlayerSkin(playerid, 70); } else if(PlayerInfo[playerid][pMember] == 5) { ChosenSkin[playerid] = 117; SetPlayerSkin(playerid, 117); } else if(PlayerInfo[playerid][pMember] == 6) { ChosenSkin[playerid] = 111; SetPlayerSkin(playerid, 111); } else if(PlayerInfo[playerid][pMember] == 8) { ChosenSkin[playerid] = 249; SetPlayerSkin(playerid, 249); } else if(PlayerInfo[playerid][pMember] == 9) { ChosenSkin[playerid] = 148; SetPlayerSkin(playerid, 148); } else if(PlayerInfo[playerid][pJob] == 13) { ChosenSkin[playerid] = 255; SetPlayerSkin(playerid, 255); } else if(PlayerInfo[playerid][pMember] == 11) { ChosenSkin[playerid] = 59; SetPlayerSkin(playerid, 59); } else if(PlayerInfo[playerid][pMember] == 14) { ChosenSkin[playerid] = 169; SetPlayerSkin(playerid, 169); } else if(PlayerInfo[playerid][pMember] == 15) { ChosenSkin[playerid] = 127; SetPlayerSkin(playerid, 127); } else if(PlayerInfo[playerid][pMember] == 16) { ChosenSkin[playerid] = 184; SetPlayerSkin(playerid, 184); } else { return 1; } GetPlayerPos(playerid, ChangePos[playerid][0],ChangePos[playerid][1],ChangePos[playerid][2]); ChangePos2[playerid][0] = GetPlayerInterior(playerid); ChangePos2[playerid][1] = 1; SafeSetPlayerInterior(playerid,0); new rand = random(sizeof(gInviteSpawns)); SetPlayerPos(playerid, gInviteSpawns[rand][0], gInviteSpawns[rand][1], gInviteSpawns[rand][2]); // Warp the player SetPlayerFacingAngle(playerid, gInviteSpawns[rand][3]); SetPlayerCameraPos(playerid,gInviteSpawns[rand][0] + 3, gInviteSpawns[rand][1], gInviteSpawns[rand][2]); SetPlayerCameraLookAt(playerid,gInviteSpawns[rand][0], gInviteSpawns[rand][1], gInviteSpawns[rand][2]); TogglePlayerControllable(playerid, 0); SelectChar[playerid] = 255; SelectCharID[playerid] = PlayerInfo[playerid][pMember]; SelectCharPlace[playerid] = 1; PlayerInfo[playerid][pModel] = ChosenSkin[playerid]; PlayerInfo[playerid][pChar] = ChosenSkin[playerid]; SendClientMessage(playerid, COLOR_LIGHTRED, "* Use 'next' to Select the char you want to use."); SendClientMessage(playerid, COLOR_LIGHTRED, "* If you've found the Char you want to use, type 'done'."); } else { SendClientMessage(playerid, COLOR_GRAD2, " You are not in a Clothing Shop !"); return 1; } } else { if(IsAtClothShop(playerid)) { if(PlayerInfo[playerid][pSex] == 1) { ChosenSkin[playerid] = 2; SetPlayerSkin(playerid, 2); PlayerInfo[playerid][pChar] = 2; } else if(PlayerInfo[playerid][pSex] == 2) { ChosenSkin[playerid] = 55; SetPlayerSkin(playerid, 55); PlayerInfo[playerid][pChar] = 55; } else { return 1; } GetPlayerPos(playerid, ChangePos[playerid][0],ChangePos[playerid][1],ChangePos[playerid][2]); ChangePos2[playerid][0] = GetPlayerInterior(playerid); ChangePos2[playerid][1] = 1; SafeSetPlayerInterior(playerid,0); new rand = random(sizeof(gInviteSpawns)); SetPlayerPos(playerid, gInviteSpawns[rand][0], gInviteSpawns[rand][1], gInviteSpawns[rand][2]); // Warp the player SetPlayerFacingAngle(playerid, gInviteSpawns[rand][3]); SetPlayerCameraPos(playerid,gInviteSpawns[rand][0] + 3, gInviteSpawns[rand][1], gInviteSpawns[rand][2]); SetPlayerCameraLookAt(playerid,gInviteSpawns[rand][0], gInviteSpawns[rand][1], gInviteSpawns[rand][2]); TogglePlayerControllable(playerid, 0); SelectChar[playerid] = 255; if(PlayerInfo[playerid][pSex] == 1) { SelectCharID[playerid] = 20; } else if(PlayerInfo[playerid][pSex] == 2) { SelectCharID[playerid] = 30; } else { return 1; } SelectCharPlace[playerid] = 1; PlayerInfo[playerid][pModel] = ChosenSkin[playerid]; PlayerInfo[playerid][pChar] = ChosenSkin[playerid]; SendClientMessage(playerid, COLOR_LIGHTRED, "* Use 'next' to Select the char you want to use."); SendClientMessage(playerid, COLOR_LIGHTRED, "* If you've found the Char you want to use, type 'done'."); } } } return 1;