[FilterScript] [FS] The Treasure Hunt (Easy to Configure)
#1



Easy configuration for setup!
Documentation:
  • Since I haven't scripted anything in a while, I thought I would release a little script for the
    SA-MP community to download and enjoy. In order to run this script to your needs you will
    need to open the script and change the configuration to whatever you like.
    Some documentation has been added next to them to help you.
Features:
  • Custom treasure chest (from a bottle of beer to a dumpster)
  • Choose from a variety of options to fit your configuration how you like it
  • Easy to configure and many things are done automatically based on user settings
  • Runs along side your gamemode and (hopefully) will not interfere either
  • Custom award setting for players once treasure is found
  • Textdraws are included in this filterscript to make things look a little better
  • RCON administrators can choose who participates in the hunt and who doesn't
  • Uses the all new PVar system (* Requires R7 update)
  • When close to the treasure you will be notified, a bit like the hot and cold game
  • When a player dies, participating in the treasure hunt will be allowed again
How-to:
  • Change the Treasure's Position:
  • In order to change the treasure's position you will need to be in-game.
    Once in game you will need to be standing on the spot you wish for the
    treasure to be in. Once in it type /save. This will save the coordinates
    you were standing on when /save was typed. Now, minimise your game
    and go to your San Andreas directory. In there, there should be a text
    file named 'savedpositions.txt' which you will have to open. Once opened
    you will see at the top your coordinates in brackets:

    pawn Код:
    AddPlayerClass(287, 291.6556, 2035.5938, 17.6406, 235.3867, 24,100, 27,200, 31,500);
    For those who have no clue what this is, then I suggest you read it up
    on wikipedia. So from this, extract your X, Y and Z coordinates.
    In this case, it will be:

    pawn Код:
    291.6556, 2035.5938, 17.6406
    Those are in order of X, Y, Z.
    Next, you will be required to open the script. Once opened head to the
    configuration near enough the start of the script. You will see part of it
    called TX, TY, TZ. These are your X, Y, Z coordinates where the treasure
    will be located. In there are some default coordinates that lead to the
    pirate ship in Las Venturas. Change this to your newly created X, Y, Z
    coordinates. After you have done that, it should look like this in our case:

    pawn Код:
    #define TX   291.6556   // the x cord of the treasure
    #define TY   2035.5938   // the y cord of the treasure
    #define TZ   17.6406   // the z cord of the treasure
    Once configured to your needs, you can compile the script and run your server.

    The same goes for the new spawn, do the exact same but for where you want
    the player to be teleported to once the treasure is found. Once the treasure
    is found however the player will not be allowed to participate in the treasure
    event until the player either respawns, or is changed by a RCON admin using
    the /treasure [playerid] command I have made to make it easier.
Download: Video/Screenshots:
  • Not available at this time.
Notes:
  • Sorry for the messy topic layout, was in a bit of a rush
  • This script isn't fancy and technical, just for a bit of fun
  • I would prefer it if comments on efficiency and smart comments are not allowed here
  • If you have problems with the script, I will be glad to help you
  • Please add some credit, thanks!
Key:
  • * - Required
  • * - Current & Available
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#2

nice

good job
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#3

It look's nice
I will try it.
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#4

awesome work Ljai Looks really nice i might use it TY
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#5

Thank you all for your generosity. Johnstonio is my alternative nickname just in case you thought I stole this, haha.
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#6

fix link pls :3
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