22.05.2010, 21:55
(
Last edited by park4bmx; 11/07/2010 at 07:05 PM.
)
=DEATHMATCH=-DM-DUST
_________________________________________________little INFO
Got nothing better to do so i thought to make a DM map and here it is
Pictures
Teleports
TEAM 1 TELEPORT:
pawn Code:
SetPlayerPos(playerid, 538.99822998047,-5008.1762695313,54.348358154297);
GivePlayerWeapon(playerid, 16, 10);
GivePlayerWeapon(playerid, 30, 1000);
GivePlayerWeapon(playerid, 32, 1000);
SetPlayerHealth(playerid, 100);
SetPlayerArmour(playerid, 100);
SetPlayerTeam(playerid, 1);
pawn Code:
GivePlayerWeapon(playerid, 16, 10);
GivePlayerWeapon(playerid, 31, 1000);
GivePlayerWeapon(playerid, 32, 1000);
SetPlayerHealth(playerid, 100);
SetPlayerArmour(playerid, 100);
SetPlayerTeam(playerid, 2);
SetPlayerPos(playerid, 440.7190246582,-5262.0258789063,51.820499420166);
TEAM 1&&2
pawn Code:
public OnPlayerCommandText(playerid, cmdtext[])
{
if (strcmp("/DM", cmdtext, true, 10) == 0)
{
SendClientMessage(playerid, 0x33AA33AA, "Choose a Team");
SendClientMessage(playerid, 0x33AA33AA, "For team 1 type (/team1)");
SendClientMessage(playerid, 0x33AA33AA, "For team 2 type (/team2)");
return 1;
}
if (strcmp("/Team1", cmdtext, true, 10) == 0)
{
SendClientMessage(playerid, 0x33AA33AA, "You chose (Team1)");
GivePlayerWeapon(playerid, 16, 10);
GivePlayerWeapon(playerid, 30, 1000);
GivePlayerWeapon(playerid, 32, 1000);
SetPlayerHealth(playerid, 100);
SetPlayerArmour(playerid, 100);
SetPlayerTeam(playerid, 1);
SetPlayerPos(playerid, 538.99822998047,-5008.1762695313,54.348358154297);
return 1;
}
if (strcmp("/Team2", cmdtext, true, 10) == 0)
{
SendClientMessage(playerid, 0x33AA33AA, "You chose (team2)");
GivePlayerWeapon(playerid, 16, 10);
GivePlayerWeapon(playerid, 31, 1000);
GivePlayerWeapon(playerid, 32, 1000);
SetPlayerHealth(playerid, 100);
SetPlayerArmour(playerid, 100);
SetPlayerTeam(playerid, 2);
SetPlayerPos(playerid, 440.7190246582,-5262.0258789063,51.820499420166);
return 1;
}
return 0;
}
[img width=170 height=170]/imageshack/img132/6038/downloads256.png[/img]
DOWNLAOD
BACKUP: MAP FILE IN ATTACHMENT
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REPORT FOR GLITCHES
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TOTAL OBJECTS: 288