22.05.2010, 14:39
Hola, Bueno e puesto un tutorial en mi gm en textdraws, pasa lo siguiente cuando me registro todo fino pero luego cuando yo estoy jugando y se registra alguien a mi y a todos los demas nos vuelve a mostrar el tutorial... aka el tutorial
porfavor ayudenme urgente
pawn Код:
new Text:Introduccion0[MAX_PLAYERS];//
new Text:Introduccion1[MAX_PLAYERS];//
new Text:Introduccion2[MAX_PLAYERS];//
new Text:Introduccion3[MAX_PLAYERS];//
new Text:Tutorial0[MAX_PLAYERS];//
new Text:Tutorial1[MAX_PLAYERS];//
new Text:Tutorial2[MAX_PLAYERS];//
new Text:Tutorial3[MAX_PLAYERS];//
new Text:Tutorial4[MAX_PLAYERS];//
new Text:Tutorial5[MAX_PLAYERS];//
new Text:Tutorial6[MAX_PLAYERS];//
new Text:Tutorial7[MAX_PLAYERS];//
new Text:Tutorial8[MAX_PLAYERS];//
new Text:Tutorial9[MAX_PLAYERS];//
new Text:Tutorial10[MAX_PLAYERS];//
new Text:Tutorial11[MAX_PLAYERS];//
new Text:Tutorial12[MAX_PLAYERS];//
new Text:Tutorial13[MAX_PLAYERS];//
new Text:Tutorial14[MAX_PLAYERS];//
new Text:Tutorial15[MAX_PLAYERS];//
new Text:Tutorial16[MAX_PLAYERS];//
new Text:Tutorial17[MAX_PLAYERS];//
new Text:Tutorial18[MAX_PLAYERS];//
new Text:Tutorial19[MAX_PLAYERS];//
new Text:Tutorial20[MAX_PLAYERS];//
new Text:Tutorial21[MAX_PLAYERS];//
new Text:Tutorial22[MAX_PLAYERS];//
new Text:Tutorial23[MAX_PLAYERS];//
new Text:Tutorial24[MAX_PLAYERS];//
new Text:Tutorial25[MAX_PLAYERS];//
new Text:Tutorial26[MAX_PLAYERS];//
new Text:Tutorial27[MAX_PLAYERS];//
new Text:Tutorial28[MAX_PLAYERS];//
new Text:Tutorial29[MAX_PLAYERS];//
new Text:Tutorial30[MAX_PLAYERS];//
new Text:Tutorial31[MAX_PLAYERS];//
new Text:Tutorial32[MAX_PLAYERS];//
new Text:Tutorial33[MAX_PLAYERS];//
new Text:Tutorial34[MAX_PLAYERS];//
new Text:Tutorial35[MAX_PLAYERS];//
new Text:Tutorial36[MAX_PLAYERS];//
new Text:Tutorial37[MAX_PLAYERS];//
new Text:Tutorial38[MAX_PLAYERS];//
new Text:Tutorial39[MAX_PLAYERS];//
new Text:Tutorial40[MAX_PLAYERS];//
new Text:Tutorial41[MAX_PLAYERS];//
new Text:Tutorial42[MAX_PLAYERS];//
new Text:Tutorial43[MAX_PLAYERS];//
new Text:Tutorial44[MAX_PLAYERS];//
new Text:Tutorial45[MAX_PLAYERS];//
new Text:Tutorial46[MAX_PLAYERS];//
new Text:Tutorial47[MAX_PLAYERS];//
new Text:Tutorial48[MAX_PLAYERS];//
new Text:Tutorial49[MAX_PLAYERS];//
new Text:Tutorial50[MAX_PLAYERS];//
new Text:Tutorial51[MAX_PLAYERS];//
new Text:Tutorial52[MAX_PLAYERS];//
new Text:Tutorial53[MAX_PLAYERS];//
new Text:Tutorial54[MAX_PLAYERS];//
new Text:Tutorial55[MAX_PLAYERS];//
new Text:Tutorial56[MAX_PLAYERS];//
new Text:Tutorial57[MAX_PLAYERS];//
new Text:Tutorial58[MAX_PLAYERS];//
new Text:Tutorial59[MAX_PLAYERS];//
new Text:Tutorial60[MAX_PLAYERS];//
new Text:Tutorial61[MAX_PLAYERS];//
new Text:Tutorial62[MAX_PLAYERS];//
new Text:Tutorial63[MAX_PLAYERS];//
new Text:Tutorial64[MAX_PLAYERS];//
new Text:Tutorial65[MAX_PLAYERS];//
new Text:Tutorial66[MAX_PLAYERS];//
new Text:Tutorial67[MAX_PLAYERS];//
new Text:Tutorial68[MAX_PLAYERS];//
new Text:Tutorial69[MAX_PLAYERS];//
new Text:Tutorial70[MAX_PLAYERS];//
new Text:Tutorial71[MAX_PLAYERS];//
y aca lo demas.....
if(TutTime[i] >= 1)
{
TutTime[i] += 1;
switch (TutTime[i])
{
case 5:
{
SetPlayerCameraPos(playerid, -2604.2324,490.6546,68.6727);
SetPlayerCameraLookAt(playerid, -2381.7639,793.5422,101.3817);
SetPlayerPos(playerid, -2381.7639,793.5422,101.3817);
SetPlayerInterior(playerid, 0);
PlayerInfo[playerid][pInt] = 0;
TogglePlayerControllable(i,0);
ClearChatbox(i, 5);
TextDrawShowForPlayer(playerid,Introduccion0[playerid]);
TextDrawShowForPlayer(playerid,Introduccion1[playerid]);
TextDrawShowForPlayer(playerid,Introduccion2[playerid]);
TextDrawShowForPlayer(playerid,Introduccion3[playerid]);
}
case 15:
{
ClearChatbox(i, 5);
TextDrawHideForPlayer(playerid,Introduccion0[playerid]);
TextDrawHideForPlayer(playerid,Introduccion1[playerid]);
TextDrawHideForPlayer(playerid,Introduccion2[playerid]);
TextDrawHideForPlayer(playerid,Introduccion3[playerid]);
//--------------------------------------
TextDrawShowForPlayer(playerid,Tutorial0[playerid]);
TextDrawShowForPlayer(playerid,Tutorial1[playerid]);
TextDrawShowForPlayer(playerid,Tutorial2[playerid]);
TextDrawShowForPlayer(playerid,Tutorial3[playerid]);
TextDrawShowForPlayer(playerid,Tutorial4[playerid]);
}
case 30:
{
ClearChatbox(i, 5);
TextDrawHideForPlayer(playerid,Tutorial0[playerid]);
TextDrawHideForPlayer(playerid,Tutorial1[playerid]);
TextDrawHideForPlayer(playerid,Tutorial2[playerid]);
TextDrawHideForPlayer(playerid,Tutorial3[playerid]);
TextDrawHideForPlayer(playerid,Tutorial4[playerid]);
TextDrawShowForPlayer(playerid,Tutorial5[playerid]);
TextDrawShowForPlayer(playerid,Tutorial6[playerid]);
TextDrawShowForPlayer(playerid,Tutorial7[playerid]);
}
case 45:
{
ClearChatbox(i, 5);
TextDrawHideForPlayer(playerid,Tutorial5[playerid]);
TextDrawHideForPlayer(playerid,Tutorial6[playerid]);
TextDrawHideForPlayer(playerid,Tutorial7[playerid]);
TextDrawShowForPlayer(playerid,Tutorial8[playerid]);
TextDrawShowForPlayer(playerid,Tutorial9[playerid]);
TextDrawShowForPlayer(playerid,Tutorial10[playerid]);
TextDrawShowForPlayer(playerid,Tutorial11[playerid]);
}
case 60:
{
ClearChatbox(i, 5);
TextDrawHideForPlayer(playerid,Tutorial8[playerid]);
TextDrawHideForPlayer(playerid,Tutorial9[playerid]);
TextDrawHideForPlayer(playerid,Tutorial10[playerid]);
TextDrawHideForPlayer(playerid,Tutorial11[playerid]);
TextDrawShowForPlayer(playerid,Tutorial12[playerid]);
}
case 75:
{
ClearChatbox(i, 5);
TextDrawHideForPlayer(playerid,Tutorial12[playerid]);
TextDrawShowForPlayer(playerid,Tutorial13[playerid]);
TextDrawShowForPlayer(playerid,Tutorial14[playerid]);
}
case 90:
{
ClearChatbox(i, 5);
TextDrawHideForPlayer(playerid,Tutorial13[playerid]);
TextDrawHideForPlayer(playerid,Tutorial14[playerid]);
TextDrawShowForPlayer(playerid,Tutorial15[playerid]);
TextDrawShowForPlayer(playerid,Tutorial16[playerid]);
}
case 105:
{
ClearChatbox(i, 5);
TextDrawHideForPlayer(playerid,Tutorial15[playerid]);
TextDrawHideForPlayer(playerid,Tutorial16[playerid]);
TextDrawShowForPlayer(playerid,Tutorial17[playerid]);
}
case 120:
{
ClearChatbox(i, 5);
TextDrawHideForPlayer(playerid,Tutorial17[playerid]);
TextDrawShowForPlayer(playerid,Tutorial18[playerid]);
TextDrawShowForPlayer(playerid,Tutorial19[playerid]);
}
case 135:
{
ClearChatbox(i, 5);
TextDrawHideForPlayer(playerid,Tutorial18[playerid]);
TextDrawHideForPlayer(playerid,Tutorial19[playerid]);
TextDrawShowForPlayer(playerid,Tutorial20[playerid]);
TextDrawShowForPlayer(playerid,Tutorial21[playerid]);
TextDrawShowForPlayer(playerid,Tutorial22[playerid]);
TextDrawShowForPlayer(playerid,Tutorial23[playerid]);
TextDrawShowForPlayer(playerid,Tutorial24[playerid]);
}
case 150:
{
ClearChatbox(i, 5);
TextDrawHideForPlayer(playerid,Tutorial20[playerid]);
TextDrawHideForPlayer(playerid,Tutorial21[playerid]);
TextDrawHideForPlayer(playerid,Tutorial22[playerid]);
TextDrawHideForPlayer(playerid,Tutorial23[playerid]);
TextDrawHideForPlayer(playerid,Tutorial24[playerid]);
TextDrawShowForPlayer(playerid,Tutorial25[playerid]);
TextDrawShowForPlayer(playerid,Tutorial26[playerid]);
TextDrawShowForPlayer(playerid,Tutorial27[playerid]);
TextDrawShowForPlayer(playerid,Tutorial28[playerid]);
}
case 165:
{
ClearChatbox(i, 5);
TextDrawHideForPlayer(playerid,Tutorial25[playerid]);
TextDrawHideForPlayer(playerid,Tutorial26[playerid]);
TextDrawHideForPlayer(playerid,Tutorial27[playerid]);
TextDrawHideForPlayer(playerid,Tutorial28[playerid]);
TextDrawShowForPlayer(playerid,Tutorial29[playerid]);
TextDrawShowForPlayer(playerid,Tutorial30[playerid]);
TextDrawShowForPlayer(playerid,Tutorial31[playerid]);
TextDrawShowForPlayer(playerid,Tutorial32[playerid]);
}
case 180:
{
ClearChatbox(i, 5);
TextDrawHideForPlayer(playerid,Tutorial29[playerid]);
TextDrawHideForPlayer(playerid,Tutorial30[playerid]);
TextDrawHideForPlayer(playerid,Tutorial31[playerid]);
TextDrawHideForPlayer(playerid,Tutorial32[playerid]);
TextDrawShowForPlayer(playerid,Tutorial33[playerid]);
TextDrawShowForPlayer(playerid,Tutorial34[playerid]);
TextDrawShowForPlayer(playerid,Tutorial35[playerid]);
TextDrawShowForPlayer(playerid,Tutorial36[playerid]);
TextDrawShowForPlayer(playerid,Tutorial37[playerid]);
}
case 195:
{
ClearChatbox(i, 5);
TextDrawHideForPlayer(playerid,Tutorial33[playerid]);
TextDrawHideForPlayer(playerid,Tutorial34[playerid]);
TextDrawHideForPlayer(playerid,Tutorial35[playerid]);
TextDrawHideForPlayer(playerid,Tutorial36[playerid]);
TextDrawHideForPlayer(playerid,Tutorial37[playerid]);
TextDrawShowForPlayer(playerid,Tutorial38[playerid]);
TextDrawShowForPlayer(playerid,Tutorial39[playerid]);
TextDrawShowForPlayer(playerid,Tutorial40[playerid]);
}
case 205:
{
ClearChatbox(i, 5);
TextDrawHideForPlayer(playerid,Tutorial38[playerid]);
TextDrawHideForPlayer(playerid,Tutorial39[playerid]);
TextDrawHideForPlayer(playerid,Tutorial40[playerid]);
TextDrawShowForPlayer(playerid,Tutorial41[playerid]);
TextDrawShowForPlayer(playerid,Tutorial42[playerid]);
}
case 220:
{
ClearChatbox(i, 5);
TextDrawHideForPlayer(playerid,Tutorial41[playerid]);
TextDrawHideForPlayer(playerid,Tutorial42[playerid]);
TextDrawShowForPlayer(playerid,Tutorial43[playerid]);
TextDrawShowForPlayer(playerid,Tutorial44[playerid]);
}
case 235:
{
ClearChatbox(i, 5);
TextDrawHideForPlayer(playerid,Tutorial43[playerid]);
TextDrawHideForPlayer(playerid,Tutorial44[playerid]);
TextDrawShowForPlayer(playerid,Tutorial45[playerid]);
TextDrawShowForPlayer(playerid,Tutorial46[playerid]);
TextDrawShowForPlayer(playerid,Tutorial47[playerid]);
TextDrawShowForPlayer(playerid,Tutorial48[playerid]);
}
case 250:
{
ClearChatbox(i, 5);
TextDrawHideForPlayer(playerid,Tutorial45[playerid]);
TextDrawHideForPlayer(playerid,Tutorial46[playerid]);
TextDrawHideForPlayer(playerid,Tutorial47[playerid]);
TextDrawHideForPlayer(playerid,Tutorial48[playerid]);
TextDrawShowForPlayer(playerid,Tutorial49[playerid]);
}
case 265:
{
ClearChatbox(i, 5);
TextDrawHideForPlayer(playerid,Tutorial49[playerid]);
TextDrawShowForPlayer(playerid,Tutorial50[playerid]);
TextDrawShowForPlayer(playerid,Tutorial51[playerid]);
}
case 280:
{
ClearChatbox(i, 5);
TextDrawHideForPlayer(playerid,Tutorial50[playerid]);
TextDrawHideForPlayer(playerid,Tutorial51[playerid]);
TextDrawShowForPlayer(playerid,Tutorial52[playerid]);
TextDrawShowForPlayer(playerid,Tutorial53[playerid]);
}
case 295:
{
ClearChatbox(i, 5);
TextDrawHideForPlayer(playerid,Tutorial52[playerid]);
TextDrawHideForPlayer(playerid,Tutorial53[playerid]);
TextDrawShowForPlayer(playerid,Tutorial54[playerid]);
TextDrawShowForPlayer(playerid,Tutorial55[playerid]);
}
case 310:
{
ClearChatbox(i, 5);
TextDrawHideForPlayer(playerid,Tutorial54[playerid]);
TextDrawHideForPlayer(playerid,Tutorial55[playerid]);
TextDrawShowForPlayer(playerid,Tutorial56[playerid]);
TextDrawShowForPlayer(playerid,Tutorial57[playerid]);
TextDrawShowForPlayer(playerid,Tutorial58[playerid]);
}
case 325:
{
ClearChatbox(i, 5);
TextDrawHideForPlayer(playerid,Tutorial56[playerid]);
TextDrawHideForPlayer(playerid,Tutorial57[playerid]);
TextDrawHideForPlayer(playerid,Tutorial58[playerid]);
TextDrawShowForPlayer(playerid,Tutorial59[playerid]);
TextDrawShowForPlayer(playerid,Tutorial60[playerid]);
}
case 340:
{
ClearChatbox(i, 5);
TextDrawHideForPlayer(playerid,Tutorial59[playerid]);
TextDrawHideForPlayer(playerid,Tutorial60[playerid]);
TextDrawShowForPlayer(playerid,Tutorial61[playerid]);
TextDrawShowForPlayer(playerid,Tutorial62[playerid]);
}
case 355:
{
ClearChatbox(i, 5);
TextDrawHideForPlayer(playerid,Tutorial61[playerid]);
TextDrawHideForPlayer(playerid,Tutorial62[playerid]);
TextDrawShowForPlayer(playerid,Tutorial63[playerid]);
TextDrawShowForPlayer(playerid,Tutorial64[playerid]);
TextDrawShowForPlayer(playerid,Tutorial65[playerid]);
}
case 370:
{
ClearChatbox(i, 5);
TextDrawHideForPlayer(playerid,Tutorial63[playerid]);
TextDrawHideForPlayer(playerid,Tutorial64[playerid]);
TextDrawHideForPlayer(playerid,Tutorial65[playerid]);
TextDrawShowForPlayer(playerid,Tutorial66[playerid]);
TextDrawShowForPlayer(playerid,Tutorial67[playerid]);
TextDrawShowForPlayer(playerid,Tutorial68[playerid]);
}
case 385:
{
ClearChatbox(i, 5);
TextDrawHideForPlayer(playerid,Tutorial66[playerid]);
TextDrawHideForPlayer(playerid,Tutorial67[playerid]);
TextDrawHideForPlayer(playerid,Tutorial68[playerid]);
TextDrawShowForPlayer(playerid,Tutorial69[playerid]);
TextDrawShowForPlayer(playerid,Tutorial70[playerid]);
TextDrawShowForPlayer(playerid,Tutorial71[playerid]);
}
case 400:
{
ShowPlayerDialog(playerid, PREGUNTA, DIALOG_STYLE_LIST, "ї Que Significa MetaGaming ?","A) Matar Gente sin razon\nB) Que un jugador te ha sacado del coche sin rol\nC) Usar Informacion OOC Dentro del Juego ", "Seleccionar", "No se");
PlayerInfo[i][pAccount] = 100000;
TutTime[i] = 0; PlayerInfo[i][pTut] = 1;
gOoc[i] = 0; gNews[i] = 0; gFam[i] = 0;
TogglePlayerControllable(i, 1);
SetPlayerVirtualWorld(i,0);
MedicBill[i] = 0;
SetCameraBehindPlayer(i);
SetPlayerSpawn(i);
}
}
}