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I'm making some sort of trucking mini-mission and was wondering if its possible to make trailers occupied (as they are unoccupied) so the health can decrease.
The player will loose money for any trailer damage, is it possible?
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The damage can only be taken by the truck that carries the trailer and not the trailer itself. :P
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It won't be quite easy, but somehow you can script it via timers / a function to check has the health of trailer changed. You want that when the trailer gets damage, it will take some money from the player?