17.05.2010, 17:12
Refer to the first page or streamer.inc. You will find your answer there.
enter[1] = CreateDynamicPickup(1318, 23,539.5384, -1292.8702, 17.2422); exit[1] = CreateDynamicPickup(1318, 23, 834.3901,7.4238,1004.1870);
Originally Posted by Mina
uploadffs removed both links, delete the links
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Originally Posted by keller012
I created a map to a burglary
but when the players enter the teleport to go to the map they're already falling it takes to load the map. What do I do the retrieval map loads faster and the players not going to fall off when the map? .: Sorry my bad english |
v2.3.8 - Optimized a lot of streaming code - Improved checkpoint handling - Improved moving objects - Resolved possible callback bugs - Added Streamer_IsItemVisible, Streamer_DestroyAllVisibleItems, Streamer_CountVisibleItems, and Streamer_GetUpperBound |
new
j = Streamer_GetUpperBound(STREAMER_TYPE_OBJECT);
for (new i = 1; i < j; i++)
{
if (IsValidDynamicObject(i))
{
printf("Object ID: %d", i);
}
}
Originally Posted by Incognito
I've released a new version.
Quote:
Be sure to recompile all scripts with the latest include file. Edit: You can now enumerate through IDs like this: pawn Код:
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Originally Posted by Freddo [BINMAN
]
Quote:
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Originally Posted by Incognito
I've released a new version.
Quote:
Be sure to recompile all scripts with the latest include file. Edit: You can now enumerate through IDs like this: pawn Код:
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Originally Posted by [MOB
Tr1viUm ]
Dynamic3DTexts don't show up after a GMX. Players first have to reconnect in order to see them. |
Originally Posted by D0erf|er
Quote:
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Originally Posted by [03
Garsino ]
Streamer_GetUpperBound ^ I didn't get that completly, what does it do, what can I use it for? |