16.05.2010, 11:27
Erm hey guy's i'm realy cunfused with this i've made 2 gates in mta
1 is closed and 1 is shut, Converted it into pawno
Then scripted it but it gets some warnings:
And the /opengate and /closegate don't even work
So please help.. I'm still rly confused
Script GM
WARNINGS:
1 is closed and 1 is shut, Converted it into pawno
Then scripted it but it gets some warnings:
And the /opengate and /closegate don't even work
So please help.. I'm still rly confused
Script GM
Код:
#include <a_samp>
new ChosenClass[MAX_PLAYERS];
new Text:help2;
new gate;
#if defined FILTERSCRIPT
public OnFilterScriptInit()
{
print("\n--------------------------------------");
print(" Blank Filterscript by your name here");
print("--------------------------------------\n");
return 1;
}
public OnFilterScriptExit()
{
return 1;
}
#else
main()
{
print("\n----------------------------------");
print(" Blank Gamemode by your name here");
print("----------------------------------\n");
}
#endif
public OnGameModeInit()
{
help2 = TextDrawCreate(200,300,"I'm sorry but~n~But this skin~n~Is for Jay only");
TextDrawUseBox(help2,1);
TextDrawBoxColor(help2,0x000000AA);
SetGameModeText("Blank Script");
gate = CreateObject(980, 1067.2547607422, 1357.7930908203, 12.447257995605, 0.000000, 0.000000, 0.000000); //
AddPlayerClass(0, 1958.3783, 1343.1572, 15.3746, 269.1425, 0, 0, 0, 0, 0, 0);
return 1;
}
public OnGameModeExit()
{
return 1;
}
public OnPlayerRequestClass(playerid, classid)
{
SetPlayerPos(playerid, -1782.5294,539.1637,194.9415);
SetPlayerFacingAngle(playerid,241.7837);
SetPlayerCameraPos(playerid, -1776.6428,534.9046,194.9415);
SetPlayerCameraLookAt(playerid, -1782.5294,539.1637,194.9415);
ChosenClass[playerid] = classid;
return 1;
}
public OnPlayerRequestSpawn(playerid)
{ new PlayerName[MAX_PLAYER_NAME];
GetPlayerName(playerid, PlayerName, sizeof(PlayerName));
if(ChosenClass[playerid] == 0 && strcmp(PlayerName,"Jay",false) != 0)
{
TextDrawShowForPlayer(playerid,help2);
return 0;
}
return 1;
}
forward HideTextDraw(playerid); public HideTextDraw(playerid) TextDrawHideForPlayer(playerid,help2);//Put this under OnPlayerRequestSpawn, not in it or in any other callback.
public OnPlayerConnect(playerid)
{
return 1;
}
public OnPlayerDisconnect(playerid, reason)
{
return 1;
}
public OnPlayerSpawn(playerid)
{
return 1;
}
public OnPlayerDeath(playerid, killerid, reason)
{
return 1;
}
public OnVehicleSpawn(vehicleid)
{
return 1;
}
public OnVehicleDeath(vehicleid, killerid)
{
return 1;
}
public OnPlayerText(playerid, text[])
{
return 1;
}
public OnPlayerPrivmsg(playerid, recieverid, text[])
{
return 1;
}
public OnPlayerCommandText(playerid, cmdtext[])
{
if (strcmp("/opengate", cmdtext, true, 10) == 0)
{
SendClientMessage(playerid, 0xFFFFFFAA, "Gates are opening");
MoveObject(gate,1067.6042480469, 1357.6293945313, 7.0842742919922);
return 1;
}
if (strcmp("/closegate", cmdtext, true, 11) == 0)
{
SendClientMessage(playerid, 0xFFFFFFAA, "Gates are closeing");
MoveObject(gate,1067.2547607422, 1357.7930908203, 12.447257995605);
return 1;
}
return 0;
}
public OnPlayerInfoChange(playerid)
{
return 1;
}
public OnPlayerEnterVehicle(playerid, vehicleid, ispassenger)
{
return 1;
}
public OnPlayerExitVehicle(playerid, vehicleid)
{
return 1;
}
public OnPlayerStateChange(playerid, newstate, oldstate)
{
return 1;
}
public OnPlayerEnterCheckpoint(playerid)
{
return 1;
}
public OnPlayerLeaveCheckpoint(playerid)
{
return 1;
}
public OnPlayerEnterRaceCheckpoint(playerid)
{
return 1;
}
public OnPlayerLeaveRaceCheckpoint(playerid)
{
return 1;
}
public OnRconCommand(cmd[])
{
return 1;
}
public OnObjectMoved(objectid)
{
return 1;
}
public OnPlayerObjectMoved(playerid, objectid)
{
return 1;
}
public OnPlayerPickUpPickup(playerid, pickupid)
{
return 1;
}
public OnPlayerSelectedMenuRow(playerid, row)
{
return 1;
}
public OnPlayerExitedMenu(playerid)
{
return 1;
}
WARNINGS:
Код:
C:\Users\(lewis)\Desktop\PGS FS & Gm\PGS-V2.pwn(125) : warning 202: number of arguments does not match definition C:\Users\(lewis)\Desktop\PGS FS & Gm\PGS-V2.pwn(132) : warning 202: number of arguments does not match definition Pawn compiler 3.2.3664 Copyright © 1997-2006, ITB CompuPhase 2 Warnings.

