16.05.2010, 11:27
Erm hey guy's i'm realy cunfused with this i've made 2 gates in mta
1 is closed and 1 is shut, Converted it into pawno
Then scripted it but it gets some warnings:
And the /opengate and /closegate don't even work
So please help.. I'm still rly confused
Script GM
WARNINGS:
1 is closed and 1 is shut, Converted it into pawno
Then scripted it but it gets some warnings:
And the /opengate and /closegate don't even work
So please help.. I'm still rly confused
Script GM
Код:
#include <a_samp> new ChosenClass[MAX_PLAYERS]; new Text:help2; new gate; #if defined FILTERSCRIPT public OnFilterScriptInit() { print("\n--------------------------------------"); print(" Blank Filterscript by your name here"); print("--------------------------------------\n"); return 1; } public OnFilterScriptExit() { return 1; } #else main() { print("\n----------------------------------"); print(" Blank Gamemode by your name here"); print("----------------------------------\n"); } #endif public OnGameModeInit() { help2 = TextDrawCreate(200,300,"I'm sorry but~n~But this skin~n~Is for Jay only"); TextDrawUseBox(help2,1); TextDrawBoxColor(help2,0x000000AA); SetGameModeText("Blank Script"); gate = CreateObject(980, 1067.2547607422, 1357.7930908203, 12.447257995605, 0.000000, 0.000000, 0.000000); // AddPlayerClass(0, 1958.3783, 1343.1572, 15.3746, 269.1425, 0, 0, 0, 0, 0, 0); return 1; } public OnGameModeExit() { return 1; } public OnPlayerRequestClass(playerid, classid) { SetPlayerPos(playerid, -1782.5294,539.1637,194.9415); SetPlayerFacingAngle(playerid,241.7837); SetPlayerCameraPos(playerid, -1776.6428,534.9046,194.9415); SetPlayerCameraLookAt(playerid, -1782.5294,539.1637,194.9415); ChosenClass[playerid] = classid; return 1; } public OnPlayerRequestSpawn(playerid) { new PlayerName[MAX_PLAYER_NAME]; GetPlayerName(playerid, PlayerName, sizeof(PlayerName)); if(ChosenClass[playerid] == 0 && strcmp(PlayerName,"Jay",false) != 0) { TextDrawShowForPlayer(playerid,help2); return 0; } return 1; } forward HideTextDraw(playerid); public HideTextDraw(playerid) TextDrawHideForPlayer(playerid,help2);//Put this under OnPlayerRequestSpawn, not in it or in any other callback. public OnPlayerConnect(playerid) { return 1; } public OnPlayerDisconnect(playerid, reason) { return 1; } public OnPlayerSpawn(playerid) { return 1; } public OnPlayerDeath(playerid, killerid, reason) { return 1; } public OnVehicleSpawn(vehicleid) { return 1; } public OnVehicleDeath(vehicleid, killerid) { return 1; } public OnPlayerText(playerid, text[]) { return 1; } public OnPlayerPrivmsg(playerid, recieverid, text[]) { return 1; } public OnPlayerCommandText(playerid, cmdtext[]) { if (strcmp("/opengate", cmdtext, true, 10) == 0) { SendClientMessage(playerid, 0xFFFFFFAA, "Gates are opening"); MoveObject(gate,1067.6042480469, 1357.6293945313, 7.0842742919922); return 1; } if (strcmp("/closegate", cmdtext, true, 11) == 0) { SendClientMessage(playerid, 0xFFFFFFAA, "Gates are closeing"); MoveObject(gate,1067.2547607422, 1357.7930908203, 12.447257995605); return 1; } return 0; } public OnPlayerInfoChange(playerid) { return 1; } public OnPlayerEnterVehicle(playerid, vehicleid, ispassenger) { return 1; } public OnPlayerExitVehicle(playerid, vehicleid) { return 1; } public OnPlayerStateChange(playerid, newstate, oldstate) { return 1; } public OnPlayerEnterCheckpoint(playerid) { return 1; } public OnPlayerLeaveCheckpoint(playerid) { return 1; } public OnPlayerEnterRaceCheckpoint(playerid) { return 1; } public OnPlayerLeaveRaceCheckpoint(playerid) { return 1; } public OnRconCommand(cmd[]) { return 1; } public OnObjectMoved(objectid) { return 1; } public OnPlayerObjectMoved(playerid, objectid) { return 1; } public OnPlayerPickUpPickup(playerid, pickupid) { return 1; } public OnPlayerSelectedMenuRow(playerid, row) { return 1; } public OnPlayerExitedMenu(playerid) { return 1; }
WARNINGS:
Код:
C:\Users\(lewis)\Desktop\PGS FS & Gm\PGS-V2.pwn(125) : warning 202: number of arguments does not match definition C:\Users\(lewis)\Desktop\PGS FS & Gm\PGS-V2.pwn(132) : warning 202: number of arguments does not match definition Pawn compiler 3.2.3664 Copyright © 1997-2006, ITB CompuPhase 2 Warnings.