car dosent show ingame
#1

I have gta RP gamemod
Ive put 2 cars in cars.cfg.
what I have to change in GM so the cars show ingame ??
cuz when I just put the cars in cars.cfg the cars wont show ingame
Reply
#2

Quote:
Originally Posted by dragggon
I have gta RP gamemod
Ive put 2 cars in cars.cfg.
what I have to change in GM so the cars show ingame ??
cuz when I just put the cars in cars.cfg the cars wont show ingame
Same here, but i fix this prob...

LinkVehicleToInterior(CarID, InteriorID);

Ex: LinkVehicleToInterior(189, 0)

0 = Default

Maybe it helps
Reply
#3

I have put 2 Comets ingame , so I have to put like this

And Do I Put this Line in my GM or where ?
LinkVehicleToInterior(480, 7)

480 - Comet car ID .
Reply
#4

Quote:
Originally Posted by dragggon
I have put 2 Comets ingame , so I have to put like this

And Do I Put this Line in my GM or where ?
LinkVehicleToInterior(480, 7)

480 - Comet car ID .
480 is ModelID, you have to use carid instead modelID

LinkVehicleToInterior(VehicleID,0)

VehicleID means what number car you using, like:


Код:
 AddStaticVehicle(426,579.7737,910.1716,-43.5148,321.5789,7,7); // Reservation 183
VehicleID/CarID is 183, ModelID is 426, got it?
Reply
#5

okay , I got it , but do I put this line in my gm ? next to others ?
Reply
#6

After AddStaticVehicle(Ex), CreateVehicle...Under: public OnGameModeInit()
Reply
#7

can u do me example pls
Reply
#8

If you using GTA Rp Script, so:


Код:
	AddStaticVehicle(426,614.8525,873.8575,-43.2182,28.9858,7,7); // Reservation 180
	AddStaticVehicle(426,612.1263,887.0045,-43.4468,5.1609,7,7); // Reservation 181
	AddStaticVehicle(426,588.0759,893.6481,-44.7892,128.3505,7,7); // Reservation 182
	AddStaticVehicle(426,579.7737,910.1716,-43.5148,321.5789,7,7); // Reservation 183
	//-------------------------------------------------------------------------------------------
	for(new h = 184; h < sizeof(CarInfo); h++)
	{
		AddStaticVehicleEx(CarInfo[h][cModel],CarInfo[h][cLocationx],CarInfo[h][cLocationy],CarInfo[h][cLocationz]+1.0,CarInfo[h][cAngle],CarInfo[h][cColorOne],CarInfo[h][cColorTwo],60000);
	}
	LinkVehicleToInterior(84, 7);
	LinkVehicleToInterior(85, 7);
	LinkVehicleToInterior(86, 7);
	LinkVehicleToInterior(87, 7);
	LinkVehicleToInterior(88, 4);
	LinkVehicleToInterior(89, 4);
	LinkVehicleToInterior(90, 4);
	LinkVehicleToInterior(91, 4);
	LinkVehicleToInterior(92, 14);
	LinkVehicleToInterior(93, 14);
	LinkVehicleToInterior(94, 14);
	LinkVehicleToInterior(95, 14);
	LinkVehicleToInterior(96, 14);
	for(new h = 0; h < sizeof(HouseInfo); h++)
This is part of script... and look these lines:


LinkToVehicleInterior.....


And you can also read about it: https://sampwiki.blast.hk/wiki/LinkVehicleToInterior
Reply
#9

No no,

If you added cars to cars.cfg then you need make the car ammount bigger in gamemode. Ownable cars ammounts.
Reply
#10

Yea, you can put #700 too, but thats not a good idea...

Check these lines:

Код:
public IsAnOwnableCar(vehicleid)
{
	if(vehicleid >= 184 && vehicleid <= 268) { return 1; }
	return 0;
}
&

Код:
	for(new h = 184; h < sizeof(CarInfo); h++)
	{
		AddStaticVehicleEx(CarInfo[h][cModel],CarInfo[h][cLocationx],CarInfo[h][cLocationy],CarInfo[h][cLocationz]+1.0,CarInfo[h][cAngle],CarInfo[h][cColorOne],CarInfo[h][cColorTwo],60000);
	}
Just increase these numbers a little....ex: 250 or 300, depends how many cars you want to make buyable...


I know, my english is not very good, but i hope you understand
Reply


Forum Jump:


Users browsing this thread: 2 Guest(s)