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When they Join server Get their IP, and compare them with a IP saved in their file(you should do this when they register), if both are same the make them singin, if they are not prompt them for password, and when they successfully type the password change their last ip in the file to present ip.
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Save the IP when they register... (and update when they login)...
then OnPlayerConnect, check if their ip is the same as one of the registerd account.. tis was explained by cloud9
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Im sure he will get error: Undefined Symbol name, nice copy and paste work fooll...
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Fool? At least I provided an example.. Not just a method that they probably won't understand.
All that needs doing is adding a couple of "new" commands. And I'm pretty sure they will already exist in the script anyway.