#1

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#2

Ask in the LA-RP topic, regardless if you like it here or not, it's part of the rules.
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#3

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#4

Wait for an answer there, then.
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#5

Quote:
Originally Posted by _Vortex
Wait for an answer there, then.
Yeah ive been waiting like 5/6 months for a reply in the moderntopia topic!
Anyway.. Why the ,,1,0 - Shudnt it be ,1,0
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#6

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#7

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#8

Why not use CarInfo[idcar][cOwner] = GetPlayerName(playerid)?
Isn't strmid(CarInfo[idcar][cOwner], sendername, 0, strlen(sendername), 999); too complicated :S
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#9

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#10

try this, this should works

pawn Код:
else if(strcmp(x_nr,"buy",true) == 0)
        {
          if(IsAnOwnableCar(idcar))
          {
            if(PlayerInfo[playerid][pLevel] < 2)
                {
            SendClientMessage(playerid, COLOR_GREY, "You need to be level 2 to buy a vehicle!");
            return 1;
                }
                    if(SBizzInfo[1][sbProducts] == 0)
                    {
                        GameTextForPlayer(playerid, "~r~Out Of Stock", 5000, 1);
                        return 1;
                    }
                if(PlayerInfo[playerid][pPcarkey] == 999) { }
                else if(PlayerInfo[playerid][pPcarkey2] == 999) { }
                else if(PlayerInfo[playerid][pPcarkey3] == 999) { }
                else { SendClientMessage(playerid, COLOR_GREY, "  You already own 3 vehicles"); return 1; }
                    if(CarInfo[idcar][cOwned]==1)
                    {
                    SendClientMessage(playerid, COLOR_GREY, "Someone already owns this car");
                    return 1;
                    }
                    if(GetPlayerMoney(playerid) >= CarInfo[idcar][cValue])
                    {
                      if(PlayerInfo[playerid][pPcarkey] == 999) { PlayerInfo[playerid][pPcarkey] = idcar; }
                      else if(PlayerInfo[playerid][pPcarkey2] == 999) { PlayerInfo[playerid][pPcarkey2] = idcar; }
                      else if(PlayerInfo[playerid][pPcarkey3] == 999) { PlayerInfo[playerid][pPcarkey3] = idcar; }
                      else { return 1; }
                        CarInfo[idcar][cOwned] = 1;
                        GetPlayerName(playerid, sendername, sizeof(sendername));
                        strmid(CarInfo[idcar][cOwner], sendername, 0, strlen(sendername), 999);
                        SafeGivePlayerMoney(playerid,-CarInfo[idcar][cValue]);
                        SBizzInfo[1][sbTill] += 5000;
                        ExtortionSBiz(1, SBizzInfo[1][sbEntranceCost]);
                        SBizzInfo[1][sbProducts]--;
                        PlayerPlayMusic(playerid);
                        GameTextForPlayer(playerid, "~w~Congratulations~n~Don't forget to /v park it!", 5000, 3);
                        SendClientMessage(playerid, COLOR_GRAD2, "Congratulations on your new purchase!");
                        SendClientMessage(playerid, COLOR_GRAD2, "Type /vehiclehelp to view the vehicle manual!");
                        SendClientMessage(playerid, COLOR_YELLOW2, "You can start the engine up now !");
                        gEngine[playerid] = 0;
                        engineOn[GetPlayerVehicleID(playerid)] = false;
                        DateProp(playerid);
                        OnPropUpdate();
                        OnPlayerUpdate(playerid);
                        return 1;
                    }
                    else
                    {
                      SendClientMessage(playerid, COLOR_GREY, " You don't have enough cash with you ! ");
                      return 1;
                    }
          }
        }
        else
        {
          SendClientMessage(playerid, COLOR_WHITE, "HINT: (/v)ehicle [name]");
          SendClientMessage(playerid, COLOR_WHITE, "Available names: park, lock(1-3), sell, sellto, color");
          return 1;
        }
      }
      return 1;
    }
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