[Mapa / Interior] Hospital
#1

Este й o meu 1є mapa (esta situado debaixo do hospital de LS)

Screen Shots:

Sala de operaзхes:





Entrada traseira:



Sala de repouso:



Sala do medico:



Cordenadas

Code:
1180.3501,-1372.6008,-38.3573
Teleporte (Comando)

Code:
public OnPlayerCommandText(playerid, cmdtext[])
{
	if (strcmp("/Hospital", cmdtext, true, 10) == 0)
	{
		SetPlayerPos(playerid, 1180.3501,-1372.6008,-38.3573);
		return 1;
	}
Objectos

Code:
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	CreateObject(16500, 1185.7938232422, -1379.7111816406, -37.363059997559, 0.000000, 0.000000, 0.000000); //
	CreateObject(16500, 1174.8287353516, -1377.1861572266, -37.363059997559, 0.000000, 0.000000, 89.324493408203); //
	CreateObject(1569, 1177.8725585938, -1382.5314941406, -39.357269287109, 0.000000, 0.000000, 0.000000); //
	CreateObject(1569, 1180.8717041016, -1382.5399169922, -39.357269287109, 0.000000, 0.000000, 180.63439941406); //
	CreateObject(16500, 1183.4172363281, -1377.1053466797, -37.363059997559, 0.000000, 0.000000, 89.324493408203); //
	CreateObject(16500, 1186.5083007813, -1381.3562011719, -37.363059997559, 0.000000, 0.000000, 89.31884765625); //
	CreateObject(16500, 1172.3898925781, -1381.2755126953, -37.363059997559, 0.000000, 0.000000, 89.324340820313); //
	CreateObject(16500, 1189.2518310547, -1372.5975341797, -37.363059997559, 0.000000, 0.000000, 180.63403320313); //
	CreateObject(16500, 1189.1126708984, -1364.6319580078, -37.363059997559, 0.000000, 0.000000, 180.63403320313); //
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	CreateObject(1491, 1189.1760253906, -1370.0749511719, -39.357269287109, 0.000000, 0.000000, 91.309509277344); //
	CreateObject(3383, 1200.4705810547, -1373.8212890625, -39.357269287109, 0.000000, 0.000000, 0.000000); //
	CreateObject(3383, 1194.1899414063, -1373.8520507813, -39.357269287109, 0.000000, 0.000000, 0.000000); //
	CreateObject(1649, 1189.1834716797, -1367.9744873047, -35.289489746094, 0.000000, 0.000000, 270.67565917969); //
	CreateObject(1649, 1188.7214355469, -1368.3979492188, -35.289489746094, 0.000000, 0.000000, 91.309509277344); //
	CreateObject(3391, 1199.5922851563, -1362.9832763672, -39.357269287109, 0.000000, 0.000000, 89.324493408203); //
	CreateObject(3395, 1195.3612060547, -1363.056640625, -39.357269287109, 0.000000, 0.000000, 89.324493408203); //
	CreateObject(16500, 1181.1505126953, -1364.4906005859, -37.363059997559, 0.000000, 0.000000, 180.63403320313); //
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	CreateObject(1649, 1183.2687988281, -1367.2038574219, -35.289489746094, 0.000000, 0.000000, 180.63439941406); //
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	CreateObject(16500, 1176.2336425781, -1370.4234619141, -37.363059997559, 0.000000, 0.000000, 269.95056152344); //
	CreateObject(1491, 1178.6730957031, -1362.6055908203, -39.357269287109, 0.000000, 0.000000, 269.9560546875); //
	CreateObject(1491, 1178.6654052734, -1365.5560302734, -39.357269287109, 0.000000, 0.000000, 89.324493408203); //
	CreateObject(16500, 1178.6105957031, -1367.9219970703, -37.363059997559, 0.000000, 0.000000, 359.27490234375); //
	CreateObject(1649, 1178.6336669922, -1363.5891113281, -35.289489746094, 0.000000, 0.000000, 89.322082519531); //
	CreateObject(1649, 1178.7280273438, -1363.1856689453, -35.289489746094, 0.000000, 0.000000, 267.97106933594); //
	CreateObject(1523, 1176.3046875, -1370.5268554688, -39.352561950684, 0.000000, 0.000000, 268.69067382813); //
	CreateObject(16500, 1176.2297363281, -1374.5679931641, -37.363059997559, 0.000000, 0.000000, 359.27490234375); //
	CreateObject(1726, 1174.9040527344, -1377.9598388672, -39.357269287109, 0.000000, 0.000000, 0.000000); //
	CreateObject(1726, 1173.1772460938, -1380.7529296875, -39.357269287109, 0.000000, 0.000000, 91.309509277344); //
	CreateObject(1649, 1176.1931152344, -1372.5960693359, -35.289489746094, 0.000000, 0.000000, 268.88171386719); //
	CreateObject(1649, 1176.1923828125, -1372.595703125, -35.289489746094, 0.000000, 0.000000, 93.483154296875); //
	CreateObject(2162, 1169.83203125, -1374.3428955078, -38.256366729736, 0.000000, 0.000000, 89.324493408203); //
	CreateObject(2008, 1171.6599121094, -1373.5140380859, -39.357269287109, 0.000000, 0.000000, 270.67565917969); //
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	CreateObject(1720, 1172.8453369141, -1373.5515136719, -39.357269287109, 0.000000, 0.000000, 270.67565917969); //
	CreateObject(1720, 1172.8015136719, -1374.4743652344, -39.357269287109, 0.000000, 0.000000, 270.67565917969); //
	CreateObject(2007, 1170.357421875, -1371.05078125, -39.357269287109, 0.000000, 0.000000, 0.000000); //
	CreateObject(2000, 1171.2868652344, -1370.9982910156, -39.357269287109, 0.000000, 0.000000, 0.000000); //
	CreateObject(2167, 1171.0375976563, -1381.1561279297, -39.302677154541, 0.000000, 0.000000, 180.63439941406); //
	CreateObject(2167, 1202.5054931641, -1370.5920410156, -39.357269287109, 0.000000, 0.000000, 270.67565917969); //
	CreateObject(2167, 1202.4626464844, -1369.2724609375, -39.357269287109, 0.000000, 0.000000, 270.67565917969); //
	CreateObject(2380, 1169.8865966797, -1378.5411376953, -37.62325668335, 0.000000, 0.000000, 89.324493408203); //
	CreateObject(1797, 1172.6201171875, -1366.6324462891, -39.357269287109, 0.000000, 0.000000, 180.63439941406); //
	CreateObject(1797, 1175.9655761719, -1366.6242675781, -39.357269287109, 0.000000, 0.000000, 180.63171386719); //
	CreateObject(1797, 1171.5419921875, -1366.1524658203, -39.357269287109, 0.000000, 0.000000, 359.99755859375); //
	CreateObject(1797, 1174.91796875, -1366.1737060547, -39.357269287109, 0.000000, 0.000000, 359.99450683594); //
	CreateObject(1998, 1183.0795898438, -1378.6947021484, -39.357269287109, 0.000000, 0.000000, 91.309509277344); //
	CreateObject(1671, 1183.2905273438, -1377.8737792969, -38.89705657959, 0.000000, 0.000000, 268.69067382813); //
Download:


Pwn + Amx

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#2

Boa..... mt bom para RP/RPG
Reply
#3

Ta fixe
Reply
#4

Quote:
Originally Posted by andmeida10
Boa..... mt bom para RP/RPG
exacto
Reply
#5

Adoro estes mapas estilo RPG!
Reply
#6

Quote:
Originally Posted by OWNEDBYSERGIO:.
Adoro estes mapas estilo RPG!
xD

Ainda bem que gostas-te
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