23.04.2010, 19:19
How to check the player you are facing your crosshair to?
if(IsPlayerFacingPlayer(playerid, NEWPLAYER, 7.0))
if(IsPlayerFacingPlayer(playerid, NEWPLAYER, 7.0))
new float:Angle; GetPlayerFacingAngle(NEWPLAYER, Angle); if(IsPlayerFacingPlayer(playerid, NEWPLAYER, Angle)) im just guessing lol :P
for(new player2=0; player2<MAX_PLAYERS; player2++)
{
if(IsPlayerFacingPlayer(playerid, player2, 7.0))
{
}
}
Originally Posted by Kartowka
Sorry for doubleposting, I couldn't have editted my message.
pawn Код:
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Originally Posted by Kartowka
Quote:
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