Need help with bugging Timers, Checkpoints and SendClientMessage
#1

Hello,

We got in out server some strange bugs. For example: We use multiple timers and they don't work all. When we use SendClientMessage in a timer, it shows up for all players. Like SendClientMessageToAll.

Then, we got some checkpoints. Some of the checkpoints are stored in a filterscript and some in a gamemode. They overlap each other. They don't use the same ID's. Do we have to add them all in one script, the gamemode?

I hope someone knows this bug and knows how to fix it to. If you want script, ask it and I'll PM you.

Regards,

Jochemd, Assyria
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#2

same problem . Anyone?!?
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#3

Well, first of all, using too much timers will f*ck your server up. Do not use too much timers, use main timers and use variables.
Yes, filterscripts can f*ck your server up too. (That's why I don't use filterscripts)
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#4

What are main timers?
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#5

Like:

SetTimer("Main1",1000,1);
SetTimer("Main2",2000,1);
SetTimer("Main3",3000,1);
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#6

What kind of amount you think is the maximum amount of timers, which after they are going to start bugging?
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