14.04.2010, 19:59
Hey Again,
Im trying to compile my GM, But I got one wierd error.
[i]Line 43822 Is this:
Well, When I search for "NameTimer()" I find these:
1)
And the second results of "NameTimer()" Here:
2)
And more lines here
What To do?
Thanks, Taz.
[i]EDIT: When I do /* And close it up with */ At:
Its compile the gm, But Im afraid it will make other things not work.
Im trying to compile my GM, But I got one wierd error.
pawn Код:
C:\Documents and Settings\SunRise Roleplay\gamemodes\srrp.pwn(43822) : error 021: symbol already defined: "NameTimer"
Pawn compiler 3.2.3664 Copyright (c) 1997-2006, ITB CompuPhase
1 Error.
pawn Код:
{
1)
pawn Код:
public NameTimer()
{
for(new i = 0;i < MAX_PLAYERS;i++)
{
if(IsPlayerConnected(i))
{
for(new q = 0;q < MAX_PLAYERS;q++)
{
if(IsPlayerConnected(q))
{
new Float:p1x;
new Float:p1y;
new Float:p1z;
new Float:p2x;
new Float:p2y;
new Float:p2z;
if(IsPlayerConnected(i) && IsPlayerConnected(q))
{
GetPlayerPos(i,p1x,p1y,p1z);
GetPlayerPos(q,p2x,p2y,p2z);
if(GetPointDistanceToPointExMorph(p1x,p1y,p1z,p2x,p2y,p2z) < pdistance)
{
if(PlayerInfo[q][pMaskuse] != 1)
{
ShowPlayerNameTagForPlayer(i,q,1);
}
}
else
{
ShowPlayerNameTagForPlayer(i,q,0);
}
}
}
}
}
}
}
2)
pawn Код:
public CustomPickups()
{
new Float:oldposx, Float:oldposy, Float:oldposz;
new string[128];
NameTimer();
What To do?
Thanks, Taz.
[i]EDIT: When I do /* And close it up with */ At:
pawn Код:
public NameTimer()
{
for(new i = 0;i < MAX_PLAYERS;i++)
{
if(IsPlayerConnected(i))
{
for(new q = 0;q < MAX_PLAYERS;q++)
{
if(IsPlayerConnected(q))
{
new Float:p1x;
new Float:p1y;
new Float:p1z;
new Float:p2x;
new Float:p2y;
new Float:p2z;
if(IsPlayerConnected(i) && IsPlayerConnected(q))
{
GetPlayerPos(i,p1x,p1y,p1z);
GetPlayerPos(q,p2x,p2y,p2z);
if(GetPointDistanceToPointExMorph(p1x,p1y,p1z,p2x,p2y,p2z) < pdistance)
{
if(PlayerInfo[q][pMaskuse] != 1)
{
ShowPlayerNameTagForPlayer(i,q,1);
}
}
else
{
ShowPlayerNameTagForPlayer(i,q,0);
}
}
}
}
}
}
}