[Map] [MAP] Old Factory War by XRVX
#1




This is an Old factory i made.
You can use it for Deathmatch or whatever you like


Click on the images for bigger size










Code:
CreateObject(4847, -2579.0256347656, 3467.2468261719, 3.1457538604736, 344.11999511719, 0, 0);
CreateObject(4847, -2577.8786621094, 3370.8991699219, 2.9707531929016, 344.11926269531, 0, 178.3699798584);
CreateObject(18228, -2750.1059570313, 3483.0676269531, -3.7601432800293, 0, 0, 242.43499755859);
CreateObject(18228, -2752.3198242188, 3451.7551269531, -3.7601432800293, 0, 0, 222.57977294922);
CreateObject(18227, -2751.1909179688, 3400.59375, -1.25, 0, 0, 314.34497070313);
CreateObject(18226, -2746.0849609375, 3346.4899902344, -12.301144599915, 0, 0, 336.17999267578);
CreateObject(13606, -2509.4597167969, 3428.0085449219, -8.0890254974365, 0, 0, 0);
CreateObject(13606, -2509.458984375, 3428.0078125, -10.12902545929, 0, 0, 0);
CreateObject(3689, -2674.5776367188, 3321.4130859375, 9.6422080993652, 0, 0, 0);
CreateObject(3689, -2536.0656738281, 3321.4377441406, 9.6422080993652, 0, 0, 0);
CreateObject(10775, -2577.197265625, 3428.2607421875, 28.331600189209, 0, 0, 270.67498779297);
CreateObject(683, -2653.0595703125, 3451.2685546875, 6.3612518310547, 0, 0, 0);
CreateObject(683, -2698.9797363281, 3424.9409179688, 6.3612518310547, 0, 0, 0);
CreateObject(683, -2690.9167480469, 3427.5063476563, 6.3612518310547, 0, 0, 0);
CreateObject(683, -2693.8161621094, 3432.9284667969, 6.3612518310547, 0, 0, 326.25500488281);
CreateObject(683, -2702.6003417969, 3425.1149902344, 6.3612518310547, 0, 1.9849853515625, 280.59533691406);
CreateObject(683, -2697.2390136719, 3435.6499023438, 6.3612518310547, 0, 1.9830322265625, 242.8759765625);
CreateObject(689, -2513.6057128906, 3373.6357421875, 5.6308574676514, 0, 0, 0);
CreateObject(698, -2429.9675292969, 3481.3056640625, 4.4440011978149, 0, 0, 0);
CreateObject(12950, -2517.4104003906, 3446.7556152344, 33.491088867188, 0, 0, 270.83499145508);
CreateObject(12950, -2523.7229003906, 3446.6655273438, 28.691108703613, 0, 0, 270.8349609375);
CreateObject(12950, -2530.015625, 3446.5385742188, 23.941108703613, 0, 0, 270.8349609375);
CreateObject(12950, -2536.3225097656, 3446.3723144531, 19.016164779663, 0, 0, 270.8349609375);
CreateObject(12950, -2542.5632324219, 3446.4252929688, 14.216180801392, 0, 0, 269.5849609375);
CreateObject(12950, -2548.9177246094, 3446.4797363281, 9.3661670684814, 0, 0, 269.58251953125);
CreateObject(12950, -2555.1669921875, 3446.5485839844, 4.6411690711975, 0, 0, 269.58251953125);
CreateObject(689, -2527.53125, 3454.0869140625, 5.6308574676514, 0, 0, 3.9700012207031);
CreateObject(10847, -2653.9873046875, 3372.3120117188, 10.911081314087, 0, 0, 0);
CreateObject(10847, -2634.6809082031, 3372.2778320313, 10.911081314087, 0, 0, 0);
CreateObject(11012, -2425.6552734375, 3410.8195800781, 13.942313194275, 0, 0, 91.859985351563);
CreateObject(11085, -2424.7194824219, 3413.0659179688, 14.525951385498, 0, 0, 90.740020751953);
CreateObject(698, -2432.7172851563, 3382.1652832031, 4.4439888000488, 0, 0, 140.93502807617);
CreateObject(11093, -2664.8493652344, 3426.3979492188, 10.06396484375, 0, 0, 0);
CreateObject(10757, -2681.1528320313, 3410.2785644531, 76.513298034668, 0, 0, 0);
CreateObject(10757, -2560.6525878906, 3373.1418457031, 76.513298034668, 0, 31.760009765625, 304.41998291016);
CreateObject(10757, -2478.0498046875, 3409.0576171875, 8.0983142852783, 7.5, 8.9959716796875, 303.66467285156);
CreateObject(2780, -2477.8833007813, 3408.8640136719, 5.869607925415, 0, 0, 0);
CreateObject(3865, -2546.49609375, 3409.0834960938, 38.368839263916, 0, 0, 0);
CreateObject(3865, -2546.5373535156, 3400.2741699219, 37.468784332275, 11.910003662109, 0, 0);
CreateObject(3865, -2546.4929199219, 3391.6457519531, 35.718799591064, 11.9091796875, 0, 0);
CreateObject(3865, -2546.4582519531, 3382.9719238281, 33.993915557861, 11.9091796875, 0, 0);
CreateObject(3865, -2546.5302734375, 3374.1782226563, 32.143878936768, 11.9091796875, 0, 0);
CreateObject(3865, -2546.6396484375, 3365.3857421875, 30.268880844116, 11.9091796875, 0, 0);
CreateObject(3865, -2546.4877929688, 3356.8920898438, 28.468893051147, 11.9091796875, 0, 0);
CreateObject(3865, -2546.5354003906, 3348.1745605469, 25.868890762329, 21.804168701172, 350.07501220703, 0);
CreateObject(3865, -2546.7785644531, 3339.7963867188, 22.568899154663, 21.802368164063, 350.07385253906, 0);
CreateObject(6928, -2701.0837402344, 3477.7355957031, 29.774278640747, 0, 0, 0);
CreateObject(6934, -2437.7548828125, 3462.3872070313, 56.583587646484, 0, 0, 0);
CreateObject(3689, -2402.3547363281, 3321.5065917969, 9.6422080993652, 0, 0, 0);
CreateObject(18257, -2562.4038085938, 3390.1052246094, 6.5308856964111, 0, 0, 0);
CreateObject(3570, -2544.9914550781, 3349.3564453125, 5.7266149520874, 0, 0, 0);
CreateObject(3570, -2544.9912109375, 3349.3564453125, 8.3016176223755, 0, 0, 0);
CreateObject(3570, -2544.8957519531, 3351.89453125, 5.7016134262085, 0, 0, 0);
CreateObject(3575, -2603.9741210938, 3373.4873046875, 8.2469310760498, 0, 0, 0);
CreateObject(3575, -2601.1320800781, 3389.6489257813, 8.2469310760498, 0, 0, 180.63500976563);
CreateObject(3575, -2590.7790527344, 3392.3776855469, 8.2469310760498, 0, 0, 1.5766906738281);
CreateObject(3630, -2413.9475097656, 3410.2961425781, 10.127948760986, 0, 0, 276.66500854492);
CreateObject(3577, -2429.4204101563, 3427.1916503906, 9.4178333282471, 0, 0, 0);
CreateObject(3577, -2429.8154296875, 3401.7836914063, 9.4178333282471, 0, 0, 45.654998779297);
CreateObject(7025, -2469.4057617188, 3445.509765625, 9.9868659973145, 0, 0, 81.565002441406);
CreateObject(16399, -2609.6799316406, 3504.7583007813, 3.5558800697327, 0, 0, 0);
CreateObject(13198, -2480.1586914063, 3478.5070800781, 9.2247591018677, 0, 0, 0);
CreateObject(11290, -2575.0710449219, 3468.5861816406, 10.771430969238, 0, 0, 271.55499267578);
CreateObject(11244, -2621.55078125, 3459.259765625, 9.1489105224609, 0, 0, 0);
CreateObject(10776, -2719.3828125, 3384.9165039063, 16.565814971924, 0, 0, 89.325012207031);
CreateObject(16287, -2535.19921875, 3390.5148925781, 6.3084011077881, 0, 0, 288.53997802734);
CreateObject(11458, -2479.6865234375, 3364.5944824219, 5.0763025283813, 0, 0, 0);
CreateObject(11444, -2488.2258300781, 3382.9360351563, 6.2630181312561, 0, 0, 0);
CreateObject(11444, -2459.3220214844, 3369.3823242188, 4.8880128860474, 0, 0.0150146484375, 53.595001220703);


Code:
if (!strcmp("//ofwar",cmdtext,true))
{
	SetPlayerInterior(playerid,0);
	if (GetPlayerState(playerid) == PLAYER_STATE_DRIVER)
	{
		LinkVehicleToInterior(GetPlayerVehicleID(playerid),0);
		SetVehiclePos(GetPlayerVehicleID(playerid),-2572.0,3373.0,9.0);
		SetVehicleZAngle(GetPlayerVehicleID(playerid),0.0);
	}
	else
	{
		SetPlayerPos(playerid,-2572.0,3373.0,9.0);
		SetPlayerFacingAngle(playerid,0.0);
	}
	return 1;
}
Have fun!
Reply
#2

Well...looks really nice, but it's way too simple..
How about making something very big and large next time?
Reply
#3

Quote:
Originally Posted by PlayON
Well...looks really nice, but it's way too simple..
How about making something very big and large next time?
well it is very big
go to it, then u can see how big it is :P
Reply
#4

Tested it, and must say...it's bad...there are many bugs, and very bad placed objects...

[img width=960 height=768]http://www.imagelodge.net/imgs/d_zh3r0_b/sa-mp-059uje.png[/img]
[img width=960 height=768]http://www.imagelodge.net/imgs/d_zh3r0_b/sa-mp-061r63.png[/img]
[img width=960 height=768]http://www.imagelodge.net/imgs/d_zh3r0_b/sa-mp-060cby.png[/img]
[img width=960 height=768]http://www.imagelodge.net/imgs/d_zh3r0_b/sa-mp-064bpm.png[/img]
Reply
#5

Quote:
Originally Posted by PlayON
Tested it, and must say...it's bad...there are many bugs, and very bad placed objects...

[.img.]
[.img.]
[.img.]
Okey Mister PlayON/OFF . Find / Make 1 map, where You won't find even 1 wrong placed object

Nice Objects XRVX
Reply
#6

Quote:
Originally Posted by Kuba_PL
Quote:
Originally Posted by PlayON
Tested it, and must say...it's bad...there are many bugs, and very bad placed objects...

[.img.]
[.img.]
[.img.]
Okey Mister PlayON/OFF . Find / Make 1 map, where You won't find even 1 wrong placed object

Nice Objects XRVX
Shut up you idiot.
Know what perfection is?

Trust me, you don't even know my maps

Search on my olders posts, we'll see.
Reply
#7

Simply amazing!
Keep making more maps! I appreciate it.

Quote:

Tested it, and must say...it's bad...there are many bugs, and very bad placed objects...

[.img.]
[.img.]
[.img.]

Why not use it with a streamer and try again?
Reply
#8

Quote:
Originally Posted by XX3
Simply amazing!
Keep making more maps! I appreciate it.

Quote:

Tested it, and must say...it's bad...there are many bugs, and very bad placed objects...

[.img.]
[.img.]
[.img.]

Why not use it with a streamer and try again?
What do streamers have to do with bad placed objects LOL!! Funny shit you just said!
Reply
#9

you search for the bugs
it goes about the inside
you made pics about the outside
they are so high otherwise on the inside of the map it is under the floor
Reply
#10

Very Good job man
Reply


Forum Jump:


Users browsing this thread: 2 Guest(s)