Server update: 0.3a R8
#61

gj
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#62

Guys I need help with Vehicle Damage...
I'm trying to damage wings in hydra.
And I don't know how to use those numbers to damage wings.
Please help
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#63

what is Uudecode and Uuencode (found on wiki in the functions list)
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#64

native GetPlayerCameraUpVector(playerid, &Float, &Float:y, &Float:z);

What is this?
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#65

Quote:
Originally Posted by Sim00n
Guys I need help with Vehicle Damage...
I'm trying to damage wings in hydra.
And I don't know how to use those numbers to damage wings.
Please help
You can't, I don't think, unless it's 'panels'.
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#66

cool.
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#67

Quote:
Originally Posted by Mikep.
Quote:
Originally Posted by Sim00n
Guys I need help with Vehicle Damage...
I'm trying to damage wings in hydra.
And I don't know how to use those numbers to damage wings.
Please help
You can't, I don't think, unless it's 'panels'.
Ok so how can I make a function ? Because i tried to use encode and i got errors ...
Sincrely, Sim000n.
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#68

I don't know, whether it was this question:
Can i use PVar's as, for example, var of TextDraw's type? I mean here about something of this type:
new Text:Var[MAX_PLAYERS];
or
new Text3D:Var[MAX_PLAYERS];

Is this possible? If so, how? Thanks in advance for reply
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#69

Quote:
Originally Posted by BeckzyBoi
native GetPlayerCameraUpVector(playerid, &Float, &Float:y, &Float:z);

What is this?
I believe it's to get the camera distance from the player, like updown/leftright.
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#70

Does pvar reset before OnPlayerDisconnect, or after it when plr disconnect?


Does this work?
Код:
Text:SetPvarInt(playerif,"Text_gmname_pHealth",TextdrawCreate(...))
Why do this = crash?
Set null for string.pVar.
Код:
SetPVarString(0,"test","");
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#71

Quote:
Originally Posted by yezizhu
Does this work?
Code:
Text:SetPVarInt(playerif,"Text_gmname_pHealth",TextdrawCreate(...))
If that doesn't, you can probably use this:
pawn Code:
SetPVarInt(playerif,"Text_gmname_pHealth",_:TextdrawCreate(...))
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#72

Quote:
Originally Posted by Mikep.
Quote:
Originally Posted by BeckzyBoi
native GetPlayerCameraUpVector(playerid, &Float, &Float:y, &Float:z);

What is this?
I believe it's to get the camera distance from the player, like updown/leftright.
You can read about Up vector and some other camera stuff here: https://www.siggraph.org/education/m...3d/3dview1.htm
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#73

Good work guys !
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#74

Is it possible to detect headshots with the new camera function?
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#75

Quote:
Originally Posted by [NWA
Hannes ]
Is it possible to detect headshots with the new camera function?
It is, you have a video here.
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#76

Quote:
Originally Posted by [NWA
Hannes ]
Is it possible to detect headshots with the new camera function?
I was testing this in my home server and yes, it's possible but gives some work, it works perfect just with the Sniper Rifle cuz other weapons don't have the aim at the center of the screen, so each weapon need a special check. This is the hard work. But its pretty possible. ( i've made a Bodypart shoot detection and works great with sniper =D )
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#77

You Are Awesome Kye, I love that you made SA-MP Its just so amazing
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#78

Quote:
Originally Posted by Krozz
Your Awesome Kye, I love that you made SA-MP Its just so amazing
Kye doesn't own an awesome.

Good work kye, can't wait for 0.3b.
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#79

How to disable command / dl?
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#80

Quote:
Originally Posted by Mikep.
Quote:
Originally Posted by Krozz
Your Awesome Kye, I love that you made SA-MP Its just so amazing
Kye doesn't own an awesome.

Good work kye, can't wait for 0.3b.
Are you blind? I said You are Awesome Kye not You Own An awesome Kye
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