Suggestions For Future Sa:MP Versions.
#21

Quote:
Originally Posted by Finn
Quote:
Originally Posted by Chaprnks
...
Makes sense, I wish Kye would read this and think about it.

Would make the game alot more enjoyable when you could shoot at the player, not in front of him. Only minus side is that it would make auto-aiming work.

Also I'd like to see the un-occupied vehicles synced, so you could transport vehicles with Packer (or the truck with the big flatbed) and beat them up making visible damage.
It could be disabled right?
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#22

Quote:
Originally Posted by Finn
Quote:
Originally Posted by Chaprnks
...
Makes sense, I wish Kye would read this and think about it.

Would make the game alot more enjoyable when you could shoot at the player, not in front of him. Only minus side is that it would make auto-aiming work.

Also I'd like to see the un-occupied vehicles synced, so you could transport vehicles with Packer (or the truck with the big flatbed) and beat them up making visible damage.
un-ocupied damageable cars are already denied
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#23

Please implement function "foreach"
Код:
foreach(array_expression as $value) statement
foreach(array_expression as $key => $value) statement
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#24

Quote:
Originally Posted by stepmex
Please implement function "foreach"
Код:
foreach(array_expression as $value) statement
foreach(array_expression as $key => $value) statement
It was already made: http://forum.sa-mp.com/index.php?topic=117573.0
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#25

GetPlayerScreen(playerid);

That takes a screenshot of that players view and puts it into the server folder.
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#26

Quote:
Originally Posted by marharth
Quote:
Originally Posted by Finn
Quote:
Originally Posted by Chaprnks
...
Makes sense, I wish Kye would read this and think about it.

Would make the game alot more enjoyable when you could shoot at the player, not in front of him. Only minus side is that it would make auto-aiming work.

Also I'd like to see the un-occupied vehicles synced, so you could transport vehicles with Packer (or the truck with the big flatbed) and beat them up making visible damage.
It could be disabled right?
Yes. Going off a currently available example of this, steam's SDK. They have a setting to add "fake lag" which is disabling lag compensation.
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#27

Quote:
Originally Posted by KyleSmith
GetPlayerScreen(playerid);

That takes a screenshot of that players view and puts it into the server folder.
Would it be mostly used to catch cheaters in action?..Like a punkbuster screenshot or whatever?
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#28

Quote:
Originally Posted by Seif_
He meant auto-aim.
Removing auto-aim is possible. Might take some time to efficiently produce a temporary removal on server connect. None the less it is possible.
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#29

Quote:
Originally Posted by KyleSmith
GetPlayerScreen(playerid);
pawn Код:
for(new o = 0; o < Float:0xFF800000; o++)
{
  for(new i = 0; i < MAX_PLAYERS; i++)
  {
    GetPlayerScreen(i);
  }
}
...no thanks.

Leo
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#30

Quote:
Originally Posted by PSPLeo
Quote:
Originally Posted by KyleSmith
GetPlayerScreen(playerid);
pawn Код:
for(new o = 0; o < Float:0xFF800000; o++)
{
  for(new i = 0; i < MAX_PLAYERS; i++)
  {
    GetPlayerScreen(i);
  }
}
...no thanks.

Leo


Make it so it can only be playerid :/
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#31

Expand SetPlayerSkillLevel to not cover only weapon skills, but also all others (driving, bike, stamina, etc).

Код:
SetPlayerHud(playerid, statcode, bool:toggle)
Enable/disable any hud element (minimap, weapon icon, weapon ammo, money bar, health bar, armour bar, clock, etc); TogglePlayerClock could be removed because this SetPlayerHud would also cover it.
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#32

Would be good for an EMP killstreak or flashbang effects
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#33

Improvement to the processor affinity:

On multi-core CPUs, SA:MP only runs on one core. I suffer from lag and that sort of stuff. But when I switch the affinity from the Task Manager and set that both CPU cores handle the game, the game runs much smoother. (At least on my computer).

So, SA:MP should automatically run on all cores, like the single player does, no matter you have dual-core or quad-core etc.
It starts to annoy me that I have to set the affinity every single time I want to play SA:MP.
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#34

pawn Код:
native IsPlayerPaused(playerid); // Will return true if the player is paused, if the player is not paused, it will return false.
native GetPlayerPauseAction(playerid);
/*
- Will return what the player is doing in the pause menu:
- Like: Looking at map, changing controlls, looking at stats or just idling at the 'main' pause menu.
*/
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#35

Use Y_Less's YUP if you want to see if player is paused.
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#36

I would really like start of server-side mods by doing this update :
gta has open "user tracks" section, what uses let's say "simple" files, and they are downloaded by game as radio, but what if we could "hack up" user tracks radio and thus with a chance to add (files would be tested as true for security) sound and music files what hopefully server could run(possibly by id's or filenames, i haven't got idea how gta does that), and besides:
Quote:

UseCarRadio(toggle:use);

Would be usefull and quite needed for this one, as c'mon, who really listens to the original radio?
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#37

At doherty, in the construction site, make it so the hole you had to Cement over in SP is not covered up.

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#38

Quote:
Originally Posted by CJ101
At doherty, in the construction site, make it so the hole you had to Cement over in SP is not covered up.
in addition to that, is it possible that the construction site stuff can be removed? (at least the crane)
So the whole place is clean, because its a waste, its a nice area to map something on.
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#39

Quote:
Originally Posted by Joe Staff
Quote:
Originally Posted by Picharelo
That picture funciton, like can be add clan/server logo (picture) to attach into map bottom (like textdraw) ! Like MTA! I WANT THIS!
This can be done in a similar fashion of Incognito's Audio plugin can't it? And it wouldn't be a security risk if you only allow .PNGs or .JPGs or something. (URLs to pics would be better so Server doesn't have the strain of uploading to the player)
I have suggested that before and so have others and they told me no.
The images would have to be drawn into the client using d3d, ive coded it before using a d3d base using sprites and it worked..
Ex:
And then even tho those two file types would be allowed there's still a chance it will get abused somehow..whether it may be immature owners making it show nasty and/or nude pics <- porn shit..and that's a not good and aswell as other possible abusive things..
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#40

Fix mouse-steerings sync. When mouse-steering is on, nobody can't see me steering. Car is just turning with straight wheels.
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