26.03.2010, 16:09
I want to make that who is police , his name (tag) gets blue. Anyone can help me?
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Originally Posted by ʂylaɾ
Which will result of an icon on the map..
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Originally Posted by MadeMan
Quote:
https://sampwiki.blast.hk/wiki/Colors_List |
public SetPlayerToTeamColor(playerid)
{
if(IsPlayerConnected(playerid))
{
SetPlayerColor(playerid,TEAM_HIT_COLOR); // white
if (PlayerInfo[playerid][pMember] == 0 || PlayerInfo[playerid][pLeader] == 0)
SetPlayerColor(playerid,TEAM_HIT_COLOR);
if (PlayerInfo[playerid][pMember] == 1 || PlayerInfo[playerid][pLeader] == 1)
SetPlayerColor(playerid,0x0000FF00);
}
}
if(strcmp(cmd, "/duty", true) == 0)
{
if(IsPlayerConnected(playerid))
{
GetPlayerName(playerid, sendername, sizeof(sendername));
if(PlayerInfo[playerid][pMember] == 1 || PlayerInfo[playerid][pLeader] == 1 || PlayerInfo[playerid][pMember] == 2 || PlayerInfo[playerid][pLeader] == 2)
{
if (PlayerToPoint(3, playerid,257.7949,186.4360,1008.1719) || PlayerToPoint(10,playerid,233.3605,123.5655,1003.2188) || PlayerInfo[playerid][pLocal] != 255)
{
if(OnDuty[playerid]==0)
{
if(PlayerInfo[playerid][pMember] == 1 || PlayerInfo[playerid][pLeader] == 1)
{
format(string, sizeof(string), "* Officer %s took a Badge and a Gun from his locker.", sendername);
}
else if(PlayerInfo[playerid][pMember] == 1 || PlayerInfo[playerid][pLeader] == 1)
{
format(string, sizeof(string), "* Agent %s took a Badge and a Gun from his locker.", sendername);
}
ProxDetector(30.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE);
SafeGivePlayerWeapon(playerid, 24, 2500);
SafeGivePlayerWeapon(playerid, 3, 0);
SafeGivePlayerWeapon(playerid, 29, 2500);
SafeGivePlayerWeapon(playerid, 31, 2500);
SetPlayerToTeamColor(playerid);
SetPlayerArmour(playerid, 100);
SetPlayerHealth(playerid, 100);
OnDuty[playerid] = 1;
}
else if(OnDuty[playerid]==1)
{
if(PlayerInfo[playerid][pMember] == 1 || PlayerInfo[playerid][pLeader] == 1)
{
format(string, sizeof(string), "* Officer %s places his Badge and Gun in his locker.", sendername);
}
else if(PlayerInfo[playerid][pMember] == 2 || PlayerInfo[playerid][pLeader] == 2)
{
format(string, sizeof(string), "* Agent %s places his Badge and Gun in his locker.", sendername);
}
ProxDetector(30.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE);
SafeResetPlayerWeapons(playerid);
SetPlayerArmour(playerid, 0);
SafeGivePlayerWeapon(playerid, 41, 500);
OnDuty[playerid] = 0;
}
}
else
{
SendClientMessage(playerid, COLOR_GRAD2, " You are not in a locker room !");
return 1;
}
}