26.03.2010, 10:49
how do i get rid of the yellow arrows
Originally Posted by MatthewGarrowo
i did that but now my guy spawns then falls from the sky way in the country
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public OnGameModeInit()
{
DisableInteriorEnterExits();
CreateObject(994, 1539.531494, -1681.491089, 12.647192, 0.000000, 0.000000, 89.999981276); //
CreateObject(994, 1539.554077, -1673.510254, 12.647192, 0.000000, 0.000000, 89.999981276); //
CreateObject(994, 1539.510254, -1665.521118, 12.647192, 0.000000, 0.000000, 89.999981276); //
CreateObject(994, 1539.516968, -1689.877563, 12.647192, 0.000000, 0.000000, 89.999981276); //
CreateObject(994, 1539.458496, -1691.686035, 12.647192, 0.000000, 0.000000, -89.999981276); //
CreateObject(994, 1539.577026, -1657.960205, 12.649230, 0.000000, 0.000000, 89.999981276); //
CreateObject(1233, 1538.540527, -1675.383545, 14.106555, 0.000000, 0.000000, -89.999981276); //
CreateObject(1233, 1538.399170, -1667.496704, 14.106555, 0.000000, 0.000000, -89.999981276); //
CreateObject(1257, 1523.377441, -1678.082153, 13.826067, 0.000000, 0.000000, -179.999962552); //
CreateObject(1257, 1523.265625, -1697.024780, 13.826067, 0.000000, 0.000000, -179.999962552); //
CreateObject(1258, 1523.053589, -1684.036011, 13.208596, 0.000000, 0.000000, 0.000000); //
CreateObject(1258, 1523.046753, -1684.883423, 13.208596, 0.000000, 0.000000, 0.000000); //
CreateObject(1270, 1537.809082, -1668.238403, 13.393972, 0.000000, 0.000000, -78.7500122644); //
CreateObject(1270, 1537.779907, -1674.903198, 13.393972, 0.000000, 0.000000, -78.7500122644); //
CreateObject(1216, 1517.157349, -1657.291382, 13.231177, 0.000000, 0.000000, -269.999943828); //
CreateObject(1216, 1517.166016, -1656.453247, 13.231177, 0.000000, 0.000000, 89.999981276); //
CreateObject(1216, 1517.127197, -1655.675415, 13.231177, 0.000000, 0.000000, 89.999981276); //
CreateObject(1216, 1516.034668, -1657.256836, 13.231177, 0.000000, 0.000000, -89.999981276); //
CreateObject(1216, 1516.041016, -1656.433594, 13.231177, 0.000000, 0.000000, -89.999981276); //
CreateObject(1216, 1516.089355, -1655.594849, 13.231178, 0.000000, 0.000000, -89.999981276); //
CreateObject(1234, 1516.767334, -1656.326050, 14.378818, 0.000000, 0.000000, -270.000001124); //
AddStaticVehicle(400,1444.5084,-845.1885,53.1177,74.0401,113,1); //
AddStaticVehicle(404,1560.5463,-2264.1936,13.2794,267.5776,123,92); //
AddStaticVehicle(404,1560.5439,-2260.7117,13.2825,269.6156,101,101); //
AddStaticVehicle(404,1560.9072,-2257.7727,13.2822,269.2808,83,110); //
AddStaticVehicle(410,1556.0344,-2211.4375,13.2104,0.2240,10,1); //
AddStaticVehicle(410,1552.8400,-2212.4558,13.2094,0.0898,36,1); //
AddStaticVehicle(410,1549.4393,-2212.3596,13.2083,0.6880,45,1); //
AddStaticVehicle(410,1545.9908,-2212.1682,13.2078,356.5296,4,1); //
AddStaticVehicle(413,1559.6912,-2234.6340,13.6298,269.8753,91,1); //
AddStaticVehicle(413,1559.9115,-2241.2800,13.6387,269.4114,109,1); //
AddStaticVehicle(413,1559.6240,-2237.8484,13.6335,270.1113,4,1); //
AddStaticVehicle(413,1560.1694,-2244.6692,13.6467,269.6636,87,1); //
AddPlayerClass(0,1638.0323,-2246.3157,13.4932,177.2103,0,0,0,0,0,0); //
law0 = CreatePickup(1247,23,1268.1840,-1540.7040,13.5606,0);
law1 = CreatePickup(1247,23,846.2047,-1045.1339,25.4468,0);
law2 = CreatePickup(1247,23,330.7458,-40.1894,2.2255,0);
law3 = CreatePickup(1247,23,2140.5327,-1082.6854,24.8485,0);
law4 = CreatePickup(1247,23,2794.1812,2229.0591,14.6615,0);
law5 = CreatePickup(1247,23,1456.6926,2773.3611,10.8203,0);
law6 = CreatePickup(1247,23,930.1297,2027.7657,11.4683,0);
law7 = CreatePickup(1247,23,2011.5742,694.6627,11.4609,0);
law8 = CreatePickup(1247,23,-2665.7361,-5.4384,6.1328,0);
law9 = CreatePickup(1247,23,-2655.3843,986.8644,64.9913,0);
law10 = CreatePickup(1247,23,-1954.0159,1343.7230,7.1875,0);
lawexit = CreatePickup(1559,23,2041.8533,251.5711,1.8322,0);
SetTimer("CustomPickups", 1000, 1);
AddStaticPickup(1274, 2,2026.4064,1017.9352,10.8203);
return 1;
}