Posts: 12
Threads: 2
Joined: Feb 2010
Reputation:
0
Well i have all the objects saved as a filterscript Objects. It compiles successfully and I added some more into it. I clicked on compile and it compiled with no errors. So I put it in my server, but the objects don't appear. (All others appear, but not those that I created.) Also if i put the objects into the gamemode, it compiles successfully, but then theese objects appear and the others, which are in filterscript don't appear.
Posts: 89
Threads: 15
Joined: Feb 2010
Reputation:
0
You sure you added your filterscript in the server.cfg?
Like this:
echo Executing Server Config...
lanmode 0
rcon_password
maxplayers 500
port 7777
hostname
gamemode0
filterscripts (Your filterscript here)
announce 0
query 1
weburl
maxnpc 400
onfoot_rate 40
incar_rate 40
weapon_rate 40
stream_distance 300.0
stream_rate 1000
mapname
Or maybe because you've exceeded the limit of objects in the server.
Posts: 500
Threads: 15
Joined: May 2007
Reputation:
0
It's best IMO to be keep them all together, like in the same gamemode. As far as I know, there is nothing wrong with midostream, so I don't think that's the problem.
What is your reason for creating a filterscript version? Just curious.
I don't any point in filterscripts (prior to Pvar anyway). Keeping all the code in a single gamemode seems to be the best option.