18.03.2010, 17:54
Hi i use house system and this is buy command
and this is sell command
and i wanna to make when player type /buy to create 3D text something like this
my question is, how to destory that text when player /sell house and one more question is, when i buy house that text get create but when i restart server i cant see that text anymore can anyone help me? tny
Код:
dcmd_buy(playerid,params[])
{
#pragma unused params
new str[255],str1[255],pname[24], housenumber;
housenumber = GetHouseID(playerid);
if(housenumber == -1) return SendClientMessage(playerid, c_r, "Nisi na vratima kuce!");
GetPlayerName(playerid, pname, 24);
format(str1, sizeof(str1), "Houses/Users/%s", udb_encode(pname));
if(dini_Exists(str1))
{
if (dini_Int(str1, "Houseid")!=-255) return SendClientMessage(playerid, c_r, "Mozes imati maximalno 1 kucu!");
}
format(str1, sizeof(str1), "Houses/houseid%d", housenumber);
if (strcmp(hInfo[housenumber][Name],"ForSale",true)) return SendClientMessage(playerid, c_r, "Ova kuca nije na prodaju!");
if(GetPlayerMoney(playerid)<hInfo[housenumber][Cost]) return SendClientMessage(playerid, c_r, "Nemas dovoljno novaca!");
SendClientMessage(playerid, c_y, "Kupio si kucu!");
format(str, sizeof(str), "%s je kupio kucu",pname);
print(str);
GivePlayerMoney(playerid, -hInfo[housenumber][Cost]);
dini_Set(str1, "Name", pname);
hInfo[housenumber][Name]=pname;
hInfo[housenumber][Locked] = dini_IntSet(str1,"Locked",0);
//By ExtremePower
new Float:X, Float:Y, Float:Z;
GetPlayerPos( playerid, X, Y, Z );
Create3DTextLabel("Ova kuca ima vlasnika",0xFF2800FF, X,Y,Z,50.0,0,0);
format(str1, sizeof(str1), "Houses/Users/%s", udb_encode(pname));
if (!dini_Exists(str1)) dini_Create(str1);
new Float:sy, Float:sx, Float:sz;
dini_IntSet(str1, "Houseid", housenumber);
if(!dini_Isset(str1,"Rentid"))
{
dini_IntSet(str1, "Rentid", -255);
}
GetPlayerPos(playerid, sx,sy,sz);
dini_FloatSet(str1, "SpawnX", sx);
dini_FloatSet(str1, "SpawnY", sy);
dini_FloatSet(str1, "SpawnZ", sz);
dini_IntSet(str1, "SpawnInt", GetPlayerInterior(playerid));
DestroyPickup(HousePickup[housenumber]);
HousePickup[housenumber] = CreatePickup(1272, 23, hInfo[housenumber][iconx], hInfo[housenumber][icony], hInfo[housenumber][iconz]);
return 1;
}
Код:
dcmd_sell(playerid,params[])
{
#pragma unused params
new str[255],str1[256],pname[24],housenumber;
housenumber = GetHouseID(playerid);
GetPlayerName(playerid, pname, 24);
format(str1, sizeof(str1), "Houses/houseid%d", housenumber);
if (strcmp(hInfo[housenumber][Name],pname,false)) return SendClientMessage(playerid, c_r, "Ova kuca nije tvoja");
SendClientMessage(playerid, c_y, "Prodao si svoju kucu");
format(str, sizeof(str), "%s je prodao kucu",pname);
print(str);
GivePlayerMoney(playerid, hInfo[housenumber][Sell]);
dini_Set(str1, "Name", "ForSale");
hInfo[housenumber][Locked] = dini_IntSet(str1,"Locked",1);
format(hInfo[housenumber][Name],255,"ForSale");
format(str1, sizeof(str1), "Houses/Users/%s", udb_encode(pname));
if (!dini_Exists(str1)) dini_Create(str1);
dini_IntSet(str1, "Houseid", -255);
DestroyPickup(HousePickup[housenumber]);
HousePickup[housenumber] = CreatePickup(1273, 23, hInfo[housenumber][iconx], hInfo[housenumber][icony], hInfo[housenumber][iconz]);
RemovePlayerMapIcon(playerid, housemapicon[playerid]);
return 1;
}
Код:
new Float:X, Float:Y, Float:Z;
GetPlayerPos( playerid, X, Y, Z );
Create3DTextLabel("This house have owner",0xFF2800FF, X,Y,Z,50.0,0,0);


Saif you rock PAWN can you help me