12.03.2010, 11:16
Hey,
This is well known bug, but in 0.2X, it could be fixed by applying the same animation twice..
But now sometimes it doesn't help..
I have this:
But it doesn't applies when I connect and it shows me spawn screen.
I have to change class ( < or > ) and it applies after changing the class...
Is there any other way to fix it?
P.S. I also tried applying it two times OnPlayerRequestClass callback, but still it doesn't applies at first.. :\
This is well known bug, but in 0.2X, it could be fixed by applying the same animation twice..
But now sometimes it doesn't help..
I have this:
pawn Код:
PreloadAnimLib(playerid, animlib[]) ApplyAnimation(playerid,animlib,"null",0.0,0,0,0,0,0);
//OnPlayerConnect
PreloadAnimLib(playerid,"DANCING");
ApplyAnimation(playerid,"DANCING","DNCE_M_B",4.0,1,0,0,0,-1); //just incase
//OnPlayerRequestClass
ApplyAnimation(playerid,"DANCING","DNCE_M_B",4.0,1,0,0,0,-1);
I have to change class ( < or > ) and it applies after changing the class...
Is there any other way to fix it?
P.S. I also tried applying it two times OnPlayerRequestClass callback, but still it doesn't applies at first.. :\