04.03.2010, 17:07
N vi nada de errado com esse comando, se alguem souber a soluзгo do problema eu agradeзo, AH! Antes q falem ja tentei incluir "}" mas nгo й isso...
erros:
pawn Код:
if(strcmp(cmd,"/Revistar",true)==0)
{
new tmp[256];
tmp = strtok(cmdtext,idx);
new id = strval(tmp);
if(PlayerInfo[playerid][Org] == PM || PlayerInfo[playerid][Org] == PF || PlayerInfo[playerid][Org] == GOE) SendClientMessage(playerid,ErrorColor,"[BCC]: Vocк nгo й Policia.");
else if(!strlen(tmp)||!IsNumeric(tmp)) SendClientMessage(playerid,ErrorColor,"[BCC]: /Revistar [playerid],Ex:. /Revistar 5.");
else if(!IsPlayerConnected(id)) SendClientMessage(playerid,ErrorColor,"[BCC]: Jogador Disconectado.");
else
{
new string[256];
new Weapons[13];
new Municao[13];
new WeaponName[13][256];
format(string,sizeof(string),">> * Vocк estб revistando: %s * <<",PlayerInfo[id][Name]);
SendClientMessage(playerid,BroadCastColor2,string);
format(string, sizeof(string), "* %s estб revistando %s.",PlayerInfo[playerid][Name] ,PlayerInfo[id][Name]);
ProxDetector(30.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE);
if(PlayerInfo[id][Drogas] > 0) format(string,sizeof(string),"> Drogas: Sim (%dg) <",PlayerInfo[id][Drogas]),SendClientMessage(playerid,BroadCastColor,string);
if(PlayerInfo[id][Drogas] < 1) string = "> Drogas: Nгo <",SendClientMessage(playerid,BroadCastColor,string);
if(PlayerInfo[id][pMats] > 0) format(string,sizeof(string),"> Materiais: Sim (%d) <",PlayerInfo[id][pMats]),SendClientMessage(playerid,BroadCastColor,string);
if(PlayerInfo[id][pMats] < 1) string = "> Materiais: Nгo <",SendClientMessage(playerid,BroadCastColor,string);
for(new we = 0 ;we < 13; we++)
{
GetPlayerWeaponData(id,we,Weapons[we],Municao[we]);
GetWeaponName(Weapons[we],WeaponName[we],40);
if(Weapons[we] != 0)
{
format(string,sizeof(string),"> Arma: %s - Muniзгo: %d - Slot: %d <",WeaponName[we],Municao[we],we);
SendClientMessage(playerid,BroadCastColor,string);
}
}
}
return 1;
}
Код:
D:\Arquivos\Servidores\RPG IpS\gamemodes\BrasilCrimCity.pwn(4045) : warning 219: local variable "string" shadows a variable at a preceding level D:\Arquivos\Servidores\RPG IpS\gamemodes\BrasilCrimCity.pwn(4080) : error 021: symbol already defined: "tmp" D:\Arquivos\Servidores\RPG IpS\gamemodes\BrasilCrimCity.pwn(4081) : warning 219: local variable "string" shadows a variable at a preceding level D:\Arquivos\Servidores\RPG IpS\gamemodes\BrasilCrimCity.pwn(4110) : error 021: symbol already defined: "tmp" D:\Arquivos\Servidores\RPG IpS\gamemodes\BrasilCrimCity.pwn(4158) : warning 219: local variable "string" shadows a variable at a preceding level D:\Arquivos\Servidores\RPG IpS\gamemodes\BrasilCrimCity.pwn(4190) : error 021: symbol already defined: "tmp" D:\Arquivos\Servidores\RPG IpS\gamemodes\BrasilCrimCity.pwn(4192) : error 021: symbol already defined: "id" D:\Arquivos\Servidores\RPG IpS\gamemodes\BrasilCrimCity.pwn(4209) : error 021: symbol already defined: "tmp" D:\Arquivos\Servidores\RPG IpS\gamemodes\BrasilCrimCity.pwn(4210) : warning 219: local variable "string" shadows a variable at a preceding level D:\Arquivos\Servidores\RPG IpS\gamemodes\BrasilCrimCity.pwn(4250) : warning 219: local variable "string" shadows a variable at a preceding level D:\Arquivos\Servidores\RPG IpS\gamemodes\BrasilCrimCity.pwn(4277) : warning 219: local variable "string" shadows a variable at a preceding level D:\Arquivos\Servidores\RPG IpS\gamemodes\BrasilCrimCity.pwn(4304) : error 021: symbol already defined: "tmp" D:\Arquivos\Servidores\RPG IpS\gamemodes\BrasilCrimCity.pwn(4306) : error 021: symbol already defined: "id" D:\Arquivos\Servidores\RPG IpS\gamemodes\BrasilCrimCity.pwn(4333) : warning 219: local variable "string" shadows a variable at a preceding level D:\Arquivos\Servidores\RPG IpS\gamemodes\BrasilCrimCity.pwn(4348) : warning 219: local variable "string" shadows a variable at a preceding level D:\Arquivos\Servidores\RPG IpS\gamemodes\BrasilCrimCity.pwn(4375) : warning 219: local variable "string" shadows a variable at a preceding level D:\Arquivos\Servidores\RPG IpS\gamemodes\BrasilCrimCity.pwn(4403) : error 021: symbol already defined: "tmp" D:\Arquivos\Servidores\RPG IpS\gamemodes\BrasilCrimCity.pwn(4404) : warning 219: local variable "string" shadows a variable at a preceding level D:\Arquivos\Servidores\RPG IpS\gamemodes\BrasilCrimCity.pwn(4439) : error 021: symbol already defined: "tmp" D:\Arquivos\Servidores\RPG IpS\gamemodes\BrasilCrimCity.pwn(4440) : warning 219: local variable "string" shadows a variable at a preceding level D:\Arquivos\Servidores\RPG IpS\gamemodes\BrasilCrimCity.pwn(4586) : error 021: symbol already defined: "tmp" D:\Arquivos\Servidores\RPG IpS\gamemodes\BrasilCrimCity.pwn(4588) : error 021: symbol already defined: "id" D:\Arquivos\Servidores\RPG IpS\gamemodes\BrasilCrimCity.pwn(4635) : error 021: symbol already defined: "tmp" D:\Arquivos\Servidores\RPG IpS\gamemodes\BrasilCrimCity.pwn(4637) : error 021: symbol already defined: "id" D:\Arquivos\Servidores\RPG IpS\gamemodes\BrasilCrimCity.pwn(4658) : error 021: symbol already defined: "tmp" D:\Arquivos\Servidores\RPG IpS\gamemodes\BrasilCrimCity.pwn(4660) : error 021: symbol already defined: "id" D:\Arquivos\Servidores\RPG IpS\gamemodes\BrasilCrimCity.pwn(4675) : error 021: symbol already defined: "tmp" D:\Arquivos\Servidores\RPG IpS\gamemodes\BrasilCrimCity.pwn(4677) : error 021: symbol already defined: "id" D:\Arquivos\Servidores\RPG IpS\gamemodes\BrasilCrimCity.pwn(4694) : error 021: symbol already defined: "tmp" D:\Arquivos\Servidores\RPG IpS\gamemodes\BrasilCrimCity.pwn(4696) : error 021: symbol already defined: "id" D:\Arquivos\Servidores\RPG IpS\gamemodes\BrasilCrimCity.pwn(4711) : error 021: symbol already defined: "tmp" D:\Arquivos\Servidores\RPG IpS\gamemodes\BrasilCrimCity.pwn(4713) : error 021: symbol already defined: "id" D:\Arquivos\Servidores\RPG IpS\gamemodes\BrasilCrimCity.pwn(4731) : error 021: symbol already defined: "tmp" D:\Arquivos\Servidores\RPG IpS\gamemodes\BrasilCrimCity.pwn(4733) : error 021: symbol already defined: "id" D:\Arquivos\Servidores\RPG IpS\gamemodes\BrasilCrimCity.pwn(4749) : error 021: symbol already defined: "tmp" D:\Arquivos\Servidores\RPG IpS\gamemodes\BrasilCrimCity.pwn(4751) : error 021: symbol already defined: "id" D:\Arquivos\Servidores\RPG IpS\gamemodes\BrasilCrimCity.pwn(4769) : error 021: symbol already defined: "tmp" Compilation aborted.Pawn compiler 3.2.3664 Copyright © 1997-2006, ITB CompuPhase 26 Errors.