Quote:
Originally Posted by [KMA
DlennartD ]
That's what I'm saying bro. Do you read the topic? He is already using an other script instead of the crappy SARP. :P
|
And what we've been saying all along is that if he puts the
Code:
if(IsPlayerNPC(playerid) return 1;
and makes it so the NPCs are able to get through the script unhindered, then he wouldn't be asking/having the same question/problem...
And it HAS been fixed for ages, and this isn't new... Search reveals a HEAP of things that allow for NPCs to join.
Just on a side note, GF does accept NPCs, and it is very easy to do so.
I fixed the GF script in 5 -10 minutes, after reading up on the forum and following the instructions/suggestions... NPCs and 0.3 compatible... Very easy...
Why no-one else can read and follow instructions or ven think to themselves about other things that MAY cause an issue, I don't know...
I think it has something to do with being too fast to try and think...
As I've said, It's all down to the IsPlayerNPC function... Use it...