Jake_Winstonnґs LSPD
#1

.:LSPD:.
PICTURES














OBJECTIVE CODE
Code:
CreateObject(2161, 214.59452819824, 82.90625, 1004.1206665039, 0.000000, 0.000000, 0.000000); //
CreateObject(2163, 215.92617797852, 82.90625, 1004.095703125, 0.000000, 0.000000, 0.000000); //
CreateObject(2167, 217.67813110352, 82.90625, 1004.0859985352, 0.000000, 0.000000, 0.000000); //
CreateObject(2204, 213.95761108398, 78.487785339355, 1004.0390625, 0.000000, 0.000000, 90); //
CreateObject(2199, 218.60168457031, 82.762451171875, 1004.0390625, 0.000000, 0.000000, 0.000000); //
CreateObject(2165, 217.33647155762, 76.265899658203, 1004.0390625, 0.000000, 0.000000, 0.000000); //
CreateObject(2166, 219.21516418457, 76.284637451172, 1004.0390625, 0.000000, 0.000000, 270); //
CreateObject(1714, 217.89515686035, 75.476661682129, 1004.0390625, 0.000000, 0.000000, 180); //
CreateObject(1726, 219.75625610352, 82.441032409668, 1004.0390625, 0.000000, 0.000000, 0.000000); //
CreateObject(1811, 219.44255065918, 77.127571105957, 1004.6653442383, 0.000000, 0.000000, 90); //
CreateObject(1811, 217.8258972168, 77.117729187012, 1004.6653442383, 0.000000, 0.000000, 90); //
CreateObject(3082, 303.27581787109, 18.161022186279, 1043.6976318359, 0.000000, 0.000000, 0.000000); //
CreateObject(1808, 214.65328979492, 74.011581420898, 1004.0390625, 0.000000, 0.000000, 184); //
CreateObject(1828, 202.83724975586, 50.285438537598, 850.85650634766, 0.000000, 0.000000, 0.000000); //
CreateObject(1491, 221.98226928711, 78.8828125, 1004.0402832031, 0.000000, 0.000000, 90); //
CreateObject(1501, 218.98014831543, 151.10311889648, 858.22430419922, 0.000000, 0.000000, 90); //
CreateObject(1497, 222.14990234375, 80.357147216797, 1004.0390625, 0.000000, 0.000000, 90); //
CreateObject(2008, 224.0207824707, 76.319114685059, 1004.0390625, 0.000000, 0.000000, 270); //
CreateObject(1963, 222.08786010742, 73.452995300293, 884.04791259766, 0.000000, 0.000000, 0.000000); //
CreateObject(1671, 223.25399780273, 75.6142578125, 1004.4992675781, 0.000000, 0.000000, 90); //
CreateObject(2289, 224.13395690918, 72.7578125, 1006.2938232422, 0.000000, 0.000000, 0.000000); //
CreateObject(2286, 224.12844848633, 80.8125, 1006.1998291016, 0.000000, 0.000000, 0.000000); //
CreateObject(2283, 201.0594329834, 84.839729309082, 865.57336425781, 0.000000, 0.000000, 0.000000); //
CreateObject(2165, 257.5094909668, 85.973846435547, 1001.4453125, 0.000000, 0.000000, 0.000000); //
CreateObject(2173, 255.52687072754, 85.905769348145, 1001.4453125, 0.000000, 0.000000, 0.000000); //
CreateObject(2174, 251.48406982422, 82.396408081055, 1001.4453125, 0.000000, 0.000000, 90); //
CreateObject(2207, 193.95645141602, 103.04443359375, 876.91857910156, 0.000000, 0.000000, 0.000000); //
CreateObject(1717, 251.83851623535, 89.442718505859, 1001.4453125, 0.000000, 0.000000, 44); //
CreateObject(1749, 251.59124755859, 83.29955291748, 1001.5120849609, 0.000000, 0.000000, 0.000000); //
CreateObject(1736, 220.71212768555, 82.90625, 1006.0822753906, 0.000000, 0.000000, 0.000000); //
CreateObject(1753, 254.34590148926, 91.036323547363, 1001.4453125, 0.000000, 0.000000, 270); //
CreateObject(1703, 242.98336791992, 71.807632446289, 1002.640625, 0.000000, 0.000000, 0.000000); //
CreateObject(1491, 250.58479309082, 62.37073135376, 1002.640625, 0.000000, 0.000000, 90); //
CreateObject(1497, 250.64508056641, 63.875312805176, 1002.640625, 0.000000, 0.000000, 90); //
CreateObject(2922, 268.09457397461, 75.3359375, 1001.9261474609, 0.000000, 0.000000, 0.000000); //
CreateObject(1616, 270.39752197266, 75.549995422363, 1003.3635864258, 0.000000, 0.000000, 0.000000); //
CreateObject(1614, 270.39752197266, 81.372360229492, 1002.978515625, 0.000000, 0.000000, 0.000000); //
CreateObject(14651, 219.79977416992, 68.744216918945, 1006.2805175781, 0.000000, 0.000000, 0.000000); //
CreateObject(1713, 218.46199035645, 72.34545135498, 1004.0390625, 0.000000, 0.000000, 0.000000); //
CreateObject(2271, 242.88333129883, 138.67370605469, 892.45300292969, 0.000000, 0.000000, 0.000000); //
CreateObject(1491, 222.15376281738, 68.877540588379, 1004.0390625, 0.000000, 0.000000, 90); //
CreateObject(1497, 222.12373352051, 70.400131225586, 1004.0390625, 0.000000, 0.000000, 90); //
CreateObject(1962, 214.10423278809, 80.328483581543, 1006.1290283203, 0.000000, 0.000000, 90); //
CreateObject(1960, 180.61947631836, 87.680465698242, 903.91369628906, 0.000000, 0.000000, 0.000000); //
CreateObject(1714, 257.90444946289, 84.977005004883, 1001.4453125, 0.000000, 0.000000, 180); //
CreateObject(1715, 252.419921875, 83.073944091797, 1001.4453125, 0.000000, 0.000000, 270); //
CreateObject(1714, 256.03692626953, 85.616889953613, 1001.4453125, 0.000000, 0.000000, 179.99450683594); //
CreateObject(2164, 258.2614440918, 81.922401428223, 1001.4453125, 0.000000, 0.000000, 180); //
CreateObject(2167, 256.47253417969, 81.8359375, 1001.4506835938, 0.000000, 0.000000, 180); //
CreateObject(2197, 255.69624328613, 82.739875793457, 1001.4453125, 0.000000, 0.000000, 180); //
CreateObject(16780, 188.25068664551, 119.87090301514, 800.28204345703, 0.000000, 0.000000, 0.000000); //
Reply
#2

Great maps Jake! I'm impressed!
Reply
#3

Jake Winston?
From Left 4 Dead server?
Reply
#4

What is the ID of the LSPD Station?
Reply
#5

glad you like it XXS
Reply
#6

nice one mate !
Reply
#7

thanks
Reply
#8

okay, I haven't been able to get this one to work... I have out the object codes in my GM. But every time I go into the LSPD nothing has changed, what am I missing?
Reply
#9

mm what about making it into FS?
Reply
#10

Quote:
Originally Posted by NPTechStudios
okay, I haven't been able to get this one to work... I have out the object codes in my GM. But every time I go into the LSPD nothing has changed, what am I missing?
Did you change the exit coords for the /enter or however your server allows players to enter the pd?
Meaning, did you add the Interior's X,Y,Z and all that where your old entrance was...?
Reply
#11

Quote:
Originally Posted by Mini`
Quote:
Originally Posted by NPTechStudios
okay, I haven't been able to get this one to work... I have out the object codes in my GM. But every time I go into the LSPD nothing has changed, what am I missing?
Did you change the exit coords for the /enter or however your server allows players to enter the pd?
Meaning, did you add the Interior's X,Y,Z and all that where your old entrance was...?
I gave up awhile ago, and tried using MTA myself. Haha. So, yeah. But thanks anyways.
Reply
#12

Jake nice map,hey i know this is off topic but when will you mapp the prison i told you? ive been waiting for it but you were never logged in msn.
Reply


Forum Jump:


Users browsing this thread: 4 Guest(s)