[FS/MAP]Small new island.
#1

Info:
I have made a FS/MAP which contains a small island, This is my first published map/fs and it contains around the 60 objects
there is 1 known bug right now and that is, you can walk up on one of the walls, if you take it Enjoy and please comment!
Video:
gta_sa 2010-02-19 13-15-20-34.avi
(this has to take some time to be vieuwable)
Map:
Map code:
Code:
 <object id="object (cuntwland22b) (1)" model="17096" interior="0" dimension="0" posX="4950.5581054688" posY="2939.1989746094" posZ="-22" rotX="0" rotY="0" rotZ="173" />
  <object id="object (cuntwland22b) (2)" model="17096" interior="0" dimension="0" posX="5031.5576171875" posY="2719.1982421875" posZ="-26" rotX="0" rotY="0" rotZ="0" />
  <object id="object (cuntwland22b) (3)" model="17096" interior="0" dimension="0" posX="5031.5576171875" posY="2839.1982421875" posZ="-24" rotX="0" rotY="0" rotZ="77.997436523438" />
  <object id="object (land2_sfN15) (1)" model="9213" interior="0" dimension="0" posX="4853.1264648438" posY="2902.3283691406" posZ="31.70401763916" rotX="0" rotY="0" rotZ="30" />
  <object id="object (land2_sfN15) (2)" model="9213" interior="0" dimension="0" posX="4943.1259765625" posY="2952.328125" posZ="31.70401763916" rotX="0" rotY="0" rotZ="340" />
  <object id="object (land2_sfN15) (3)" model="9213" interior="0" dimension="0" posX="4863.1259765625" posY="2832.328125" posZ="31.70401763916" rotX="0" rotY="0" rotZ="90" />
  <object id="object (land2_sfN15) (4)" model="9213" interior="0" dimension="0" posX="5035.38671875" posY="2792.9729003906" posZ="38.591232299805" rotX="0" rotY="0" rotZ="190" />
  <object id="object (land2_sfN15) (5)" model="9213" interior="0" dimension="0" posX="4995.29296875" posY="2774.080078125" posZ="51.735900878906" rotX="0" rotY="0" rotZ="160" />
  <object id="object (land2_sfN15) (7)" model="9213" interior="0" dimension="0" posX="5062.7900390625" posY="2926.9399414063" posZ="35.72741317749" rotX="0" rotY="0" rotZ="300" />
  <object id="object (land2_sfN15) (8)" model="9213" interior="0" dimension="0" posX="5062.7900390625" posY="2926.939453125" posZ="35.72741317749" rotX="0" rotY="0" rotZ="260" />
  <object id="object (des_rockgp1_01) (1)" model="16110" interior="0" dimension="0" posX="5099.35546875" posY="2817.9404296875" posZ="15" rotX="0" rotY="0" rotZ="150" />
  <object id="object (des_rockgp2_03) (1)" model="16113" interior="0" dimension="0" posX="4923.359375" posY="2866.3071289063" posZ="6" rotX="0" rotY="0" rotZ="0" />
  <object id="object (land2_sfN15) (9)" model="9213" interior="0" dimension="0" posX="4949.29296875" posY="2774.080078125" posZ="51.735900878906" rotX="0" rotY="0" rotZ="145.00003051758" />
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  <object id="object (cw2_weefirz08) (1)" model="18273" interior="0" dimension="0" posX="4905.3828125" posY="2907.0209960938" posZ="35" rotX="0" rotY="0" rotZ="0" />
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  <object id="object (vbg_fir_copse) (5)" model="791" interior="0" dimension="0" posX="5032.384765625" posY="2893.5451660156" posZ="2" rotX="0" rotY="0" rotZ="0" />
  <object id="object (vbg_fir_copse) (6)" model="791" interior="0" dimension="0" posX="4987.44921875" posY="2894.3425292969" posZ="2" rotX="0" rotY="0" rotZ="0" />
  <object id="object (trailer_large4_01) (1)" model="3173" interior="0" dimension="0" posX="4869.7299804688" posY="2833.0974121094" posZ="12.89999961853" rotX="0" rotY="0" rotZ="0" />
  <object id="object (conhoos2) (1)" model="3241" interior="0" dimension="0" posX="4885.7875976563" posY="2832.2805175781" posZ="13.133949279785" rotX="0" rotY="0" rotZ="320" />
  <object id="object (trailer6_01) (1)" model="3172" interior="0" dimension="0" posX="4870.548828125" posY="2855.4685058594" posZ="12.909130096436" rotX="0" rotY="0" rotZ="140" />
  <object id="object (trailer5_01) (1)" model="3171" interior="0" dimension="0" posX="4895.3549804688" posY="2828.0034179688" posZ="12.685871124268" rotX="0" rotY="6" rotZ="0" />
  <object id="object (trailer_large3_01) (1)" model="3170" interior="0" dimension="0" posX="4878.4106445313" posY="2848.0004882813" posZ="12.800000190735" rotX="0" rotY="0" rotZ="240" />
  <object id="object (church_sfe) (1)" model="9931" interior="0" dimension="0" posX="4905.380859375" posY="2950.9106445313" posZ="20.60000038147" rotX="0" rotY="0" rotZ="270" />
  <object id="object (des_geysrwalk2) (2)" model="16135" interior="0" dimension="0" posX="4911.3994140625" posY="2879.216796875" posZ="5.9000000953674" rotX="0" rotY="358.99475097656" rotZ="270" />
  <object id="object (cxref_woodjetty) (1)" model="3406" interior="0" dimension="0" posX="4897.3999023438" posY="2870.3999023438" posZ="8.9899997711182" rotX="0" rotY="11.5" rotZ="84" />
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  <object id="object (des_ranchjetty) (1)" model="11495" interior="0" dimension="0" posX="4895.916015625" posY="2855.095703125" posZ="12" rotX="359" rotY="0" rotZ="355" />
  <object id="object (vbg_fir_copse) (7)" model="791" interior="0" dimension="0" posX="4952.92578125" posY="2922.7712402344" posZ="9" rotX="0" rotY="0" rotZ="0" />
  <object id="object (vbg_fir_copse) (8)" model="791" interior="0" dimension="0" posX="5001.4438476563" posY="2846.8500976563" posZ="0" rotX="0" rotY="0" rotZ="0" />
  <object id="object (vbg_fir_copse) (9)" model="791" interior="0" dimension="0" posX="4973.4580078125" posY="2953.5703125" posZ="4" rotX="0" rotY="0" rotZ="0" />
  <object id="object (logcabinn) (1)" model="18267" interior="0" dimension="0" posX="5036.0961914063" posY="2859.609375" posZ="4.6999998092651" rotX="0" rotY="0" rotZ="0" />
  <object id="object (tikitorch01_lvs) (1)" model="3461" interior="0" dimension="0" posX="4897.8754882813" posY="2822.3557128906" posZ="14.093710899353" rotX="0" rotY="0" rotZ="0" />
  <object id="object (tikitorch01_lvs) (2)" model="3461" interior="0" dimension="0" posX="4890.1416015625" posY="2845.369140625" posZ="14.049609184265" rotX="0" rotY="0" rotZ="0" />
  <object id="object (tikitorch01_lvs) (3)" model="3461" interior="0" dimension="0" posX="4896.9150390625" posY="2838.08984375" posZ="13.762896537781" rotX="0" rotY="0" rotZ="0" />
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  <object id="object (tikitorch01_lvs) (20)" model="3461" interior="0" dimension="0" posX="4975.5869140625" posY="2859.01171875" posZ="5.1960382461548" rotX="0" rotY="0" rotZ="0" />
  <object id="object (tikitorch01_lvs) (21)" model="3461" interior="0" dimension="0" posX="4988.4453125" posY="2863.3369140625" posZ="4.9679880142212" rotX="0" rotY="0" rotZ="0" />
  <object id="object (tikitorch01_lvs) (22)" model="3461" interior="0" dimension="0" posX="5007.408203125" posY="2866.25" posZ="4.7784757614136" rotX="0" rotY="0" rotZ="0" />
  <object id="object (tikitorch01_lvs) (23)" model="3461" interior="0" dimension="0" posX="5025.3388671875" posY="2865.326171875" posZ="4.7108716964722" rotX="0" rotY="0" rotZ="0" />
  <object id="object (tikitorch01_lvs) (24)" model="3461" interior="0" dimension="0" posX="5028.470703125" posY="2856.060546875" posZ="4.9122114181519" rotX="0" rotY="0" rotZ="0" />
  <object id="object (tikitorch01_lvs) (25)" model="3461" interior="0" dimension="0" posX="5049.29296875" posY="2860.6389160156" posZ="4.7013731002808" rotX="0" rotY="0" rotZ="0" />
Convert This in http://www.convertffs.com/objects/
Teleport:
http://pastebin.com/f2c46d009

At last: feel free to edit but leave me some credits :P And thanks if you take it!
Reply
#2

It's difficult to find maps not floating in the air or in a plain ground. Nicely done. Keep up the good work.
Reply
#3

Quote:
Originally Posted by wafffllesss
It's difficult to find maps not floating in the air or in a plain ground. Nicely done. Keep up the good work.
Thanks
Reply
#4

Nice... oh shit is not PAWN Map
Reply
#5

Quote:
Originally Posted by Bl4ck J0k3r
Nice... oh shit is not PAWN Map
no but i added a link beneath the map code and it states a converter :P
Reply
#6

erm... aha...easy work ?

sry but i think this is to easy to release ... more objects would be nicer =)
Reply
#7

I'm going to use this one
Good job
Reply
#8

Quote:
Originally Posted by Visual_Pleasure aka Chaos_Reaper
erm... aha...easy work ?

sry but i think this is to easy to release ... more objects would be nicer =)
Well i said "Small" but stay tuned because i'm already planning on updates, also i am making an opposit styled island (desert unpeacefull)
and i'll eventually make some more options and something to do on these islands! (if you want some info on my plans ask!)
Reply
#9

ok cool

if u need some help then tell me =)
Reply
#10

I converted it, but it gives errors if i start up the game
(compiling doesn't give errors)
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