17.02.2010, 20:42
what would you say's less lag two timers with doing its own function in each of them or one timer with both function in the one callback?
|
Originally Posted by Joe Staff
For less lag towards the players, 2 timers that 'DO NOT' intersect eachother (or otherwise execute at the same time) so run one at '1000' ms and the other at '999' ms.
|
|
Originally Posted by Joe Staff
****** has made an entire tutorial and function for this kind of thing, go searching through his stuff.
|
|
Originally Posted by $ЂЯĢ
If you are processing functions for players then definitely OnPlayerUpdate with ticks. Otherwise one timer, two functions from my side.
|
|
Originally Posted by //exora
Unless you expect 500 players on your server, or you suck at scripting that you can't optimize your code, it should not be any noticable difference.
|