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Hey,
If connect with my server, the server will be crash.
Do you have an idea?
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Is there such a possibility that the song could have been let go at any given time? Well, here is that I turn the music on the entire server and the players who come in music began at this time which did not fly again.
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It's most likely a problem with one of your scripts then, because I know that this plugin is being used on a few large servers with no reports of crashes so far.
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Meta: You can adjust the connection delay and retry attempts in audio.ini. I don't know what would cause sounds to stop playing after the game has been minimized for a while. What does your server log and audio.txt say?
CrαcK: I find it rather hard to believe that the exact same problem carried over from v0.3.3, because I've almost entirely recoded the plugin since then. The precompiled binary I provided could very well be incompatible with Fedora Core 4 (a pretty old version, by the way—have you considered upgrading?), so I highly recommend recompiling the plugin on your machine.
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Ramirez_Casanova: Is the audio pack setting successfully with no errors in the server log? Also, are you using Audio_TransferPack under Audio_OnClientConnect?
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Audio packs are global, so you can't set individual ones for each player, but you can change them at any time. Be sure to use Audio_TransferPack under Audio_OnSetPack as well.
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I think I've found a little bit of a problem.
I'm using Windows 7 Beta Release Candidate 7100 (it's about to go poop anyway) and after opening the game, receiving the file, and quitting again, my computer goes annoyingly slow.
What's the solution to this?
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hate to double post but I found my problem. I was using archives, and those take forever to do whatever it is they're doing (I don't actually use them, I just left it in the audio.ini).
I got another problem though. Is it possible to determine if the player has already downloaded the file? I think it's redundant to download the audio files every single time a player connects.
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[23:52:22] *** Audio Plugin: Error accepting socket: A blocking operation was interrupted by a call to WSACancelBlockingCall.
Whats this mean?
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How can you tell if a connecting player doesn't have have the audio plugin, besides the fact the player isn't connecting...
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Maybe Audio_IsClientConnected?