14.02.2010, 12:47
Код:
stock CreateStandingNPC(npcname[], Float:x, Float:y, Float:z, angle,skin) { new npcid=GetPlayerID(npcname); if(npcid != INVALID_PLAYER_ID && IsPlayerConnected(npcid)) { if(IsPlayerNPC(npcid) && used < 100) { printf("[npc:update] (%i)%s NPC CREATED!!", npcid, npcname, used); SetPlayerPos(npcid, x, y, z); SetPlayerFacingAngle(npcid, angle); npcs[used] = npcid; ++used; SetPlayerSkin(npcid,skin); return 1; } } return 0; }