[Map] [MAP]Los Santos Laundromat
#1

Well another thing I made can use for rping the laundry place you can use to enter is behind the cj house across the street enjoy













































pawn Код:
AddPlayerClass(0,-27.8020,-86.1298,1014.4950,275.3858,0,0,0,0,0,0); // laundromat position
CreateObject(14670, -23.176198959351, -85.758102416992, 1015.4689941406, 0.000000, 0.000000, 0.000000); //
CreateObject(1208, -23.021678924561, -87.83553314209, 1013.5151977539, 0.000000, 0.000000, 0.000000); //
CreateObject(1208, -23.880102157593, -87.83553314209, 1013.5062866211, 0.000000, 0.000000, 0.000000); //
CreateObject(1208, -20.217849731445, -87.83553314209, 1013.5879516602, 0.000000, 0.000000, 0.000000); //
CreateObject(1208, -19.388286590576, -87.83553314209, 1013.5825805664, 0.000000, 0.000000, 0.000000); //
CreateObject(1208, -16.579006195068, -87.83553314209, 1013.5460205078, 0.000000, 0.000000, 0.000000); //
CreateObject(1208, -15.715365409851, -87.83553314209, 1013.5399780273, 0.000000, 0.000000, 0.000000); //
CreateObject(1208, -12.715718269348, -87.83553314209, 1013.5855102539, 0.000000, 0.000000, 0.000000); //
CreateObject(1208, -11.885056495667, -87.83553314209, 1013.5263671875, 0.000000, 0.000000, 0.000000); //
CreateObject(1208, -11.882691383362, -87.83553314209, 1014.4151611328, 0.000000, 0.000000, 0.000000); //
CreateObject(1208, -12.712661743164, -87.83553314209, 1014.4892578125, 0.000000, 0.000000, 0.000000); //
CreateObject(1208, -15.689287185669, -87.83553314209, 1014.4346923828, 0.000000, 0.000000, 0.000000); //
CreateObject(1208, -16.576059341431, -87.83553314209, 1014.4515991211, 0.000000, 0.000000, 0.000000); //
CreateObject(1208, -19.382074356079, -87.83553314209, 1014.4138793945, 0.000000, 0.000000, 0.000000); //
CreateObject(1208, -20.208753585815, -87.83553314209, 1014.4155273438, 0.000000, 0.000000, 0.000000); //
CreateObject(1208, -22.978183746338, -87.83553314209, 1014.4041137695, 0.000000, 0.000000, 0.000000); //
CreateObject(1208, -23.871164321899, -87.83553314209, 1014.4125366211, 0.000000, 0.000000, 0.000000); //
CreateObject(1208, -8.4032468795776, -82.645942687988, 1013.4949951172, 0.000000, 0.000000, 0.000000); //
CreateObject(1208, -8.9975070953369, -82.638984680176, 1013.4949951172, 0.000000, 0.000000, 0.000000); //
CreateObject(1208, -9.6298122406006, -82.643173217773, 1013.4949951172, 0.000000, 0.000000, 0.000000); //
CreateObject(1208, -10.304356575012, -82.636810302734, 1013.4949951172, 0.000000, 0.000000, 0.000000); //
CreateObject(1208, -10.925891876221, -82.622695922852, 1013.4949951172, 0.000000, 0.000000, 0.000000); //
CreateObject(1208, -11.54528427124, -82.624961853027, 1013.4949951172, 0.000000, 0.000000, 0.000000); //
CreateObject(1208, -12.173467636108, -82.638854980469, 1013.4949951172, 0.000000, 0.000000, 0.000000); //
CreateObject(1208, -12.827394485474, -82.633949279785, 1013.4949951172, 0.000000, 0.000000, 0.000000); //
CreateObject(1208, -13.476841926575, -82.633522033691, 1013.4949951172, 0.000000, 0.000000, 0.000000); //
CreateObject(1208, -14.157871246338, -82.630043029785, 1013.4949951172, 0.000000, 0.000000, 0.000000); //
CreateObject(1208, -14.153489112854, -83.219215393066, 1013.4949951172, 0.000000, 0.000000, 180); //
CreateObject(1208, -13.498677253723, -83.214950561523, 1013.4949951172, 0.000000, 0.000000, 180); //
CreateObject(1208, -12.849691390991, -83.20947265625, 1013.4949951172, 0.000000, 0.000000, 180); //
CreateObject(1208, -12.19065952301, -83.21004486084, 1013.4949951172, 0.000000, 0.000000, 180); //
CreateObject(1208, -11.524605751038, -83.211074829102, 1013.4949951172, 0.000000, 0.000000, 180); //
CreateObject(1208, -10.846572875977, -83.209350585938, 1013.4949951172, 0.000000, 0.000000, 180); //
CreateObject(1208, -10.233015060425, -83.213531494141, 1013.4949951172, 0.000000, 0.000000, 180); //
CreateObject(1208, -9.6584033966064, -83.225234985352, 1013.4949951172, 0.000000, 0.000000, 180); //
CreateObject(1208, -9.0036182403564, -83.227912902832, 1013.4949951172, 0.000000, 0.000000, 180); //
CreateObject(1208, -8.408616065979, -83.216209411621, 1013.4949951172, 0.000000, 0.000000, 180); //
CreateObject(1208, -8.8951196670532, -87.83553314209, 1013.49609375, 0.000000, 0.000000, 0.000000); //
CreateObject(1208, -8.8955936431885, -87.83553314209, 1014.2950439453, 0.000000, 0.000000, 0.000000); //
CreateObject(1208, -8.0524530410767, -87.83553314209, 1013.496887207, 0.000000, 0.000000, 0.000000); //
CreateObject(1208, -8.0524435043335, -87.83553314209, 1014.3961181641, 0.000000, 0.000000, 0.000000); //
CreateObject(1208, -24.234704971313, -76.87321472168, 1013.4949951172, 0.000000, 0.000000, 180); //
CreateObject(1208, -23.349481582642, -76.863388061523, 1013.4949951172, 0.000000, 0.000000, 180); //
CreateObject(1208, -20.357679367065, -76.903015136719, 1013.4949951172, 0.000000, 0.000000, 180); //
CreateObject(1208, -19.467288970947, -76.91374206543, 1013.4949951172, 0.000000, 0.000000, 180); //
CreateObject(1208, -16.5544090271, -76.832885742188, 1013.49609375, 0.000000, 0.000000, 180); //
CreateObject(1208, -15.624965667725, -76.86604309082, 1013.4949951172, 0.000000, 0.000000, 180); //
CreateObject(1208, -12.786691665649, -76.832885742188, 1013.5060424805, 0.000000, 0.000000, 180); //
CreateObject(1208, -11.797248840332, -76.832885742188, 1013.5177612305, 0.000000, 0.000000, 180); //
CreateObject(1208, -8.8206090927124, -76.889953613281, 1013.4949951172, 0.000000, 0.000000, 180); //
CreateObject(1208, -8.0319290161133, -76.902633666992, 1013.4949951172, 0.000000, 0.000000, 180); //
CreateObject(1779, -27.280271530151, -76.832885742188, 1014.7626342773, 0.000000, 0.000000, 0.000000); //
CreateObject(1779, -26.070762634277, -76.832885742188, 1014.7606201172, 0.000000, 0.000000, 0.000000); //
CreateObject(1349, -21.860221862793, -87.013633728027, 1014.0653686523, 0.000000, 0.000000, 0.000000); //
CreateObject(1349, -15.6372423172, -82.653717041016, 1014.0653686523, 0.000000, 0.000000, 0.000000); //
CreateObject(1349, -14.286066055298, -87.104927062988, 1014.0653686523, 0.000000, 0.000000, 0.000000); //
CreateObject(1349, -17.627250671387, -77.189613342285, 1014.0653686523, 0.000000, 0.000000, 0.000000); //
CreateObject(1349, -12.102207183838, -84.242897033691, 1014.0653686523, 0.000000, 0.000000, 0.000000); //
CreateObject(2844, -12.414319992065, -83.37287902832, 1014.3879394531, 0.000000, 0.000000, 0.000000); //
CreateObject(2846, -14.561716079712, -83.313682556152, 1014.1839599609, 0.000000, 0.000000, 0.000000); //
CreateObject(2689, -22.262521743774, -76.832885742188, 1015.0216674805, 0.000000, 0.000000, 0.000000); //
CreateObject(2689, -22.268592834473, -76.832885742188, 1015.8526611328, 0.000000, 0.000000, 0.000000); //
CreateObject(2704, -17.838558197021, -76.832885742188, 1015.6552734375, 0.000000, 0.000000, 0.000000); //
CreateObject(2706, -14.08678817749, -76.832885742188, 1015.5729370117, 0.000000, 0.000000, 0.000000); //
CreateObject(2398, -14.275345802307, -76.832885742188, 1014.2385864258, 0.000000, 0.000000, 0.000000); //
CreateObject(2401, -9.99387550354, -76.832885742188, 1014.3616943359, 0.000000, 0.000000, 0.000000); //
CreateObject(2384, -12.962785720825, -82.926582336426, 1014.3630981445, 0.000000, 0.000000, 0.000000); //
CreateObject(2374, -6.361644744873, -76.832885742188, 1015.2046508789, 0.000000, 0.000000, 0.000000); //
CreateObject(2626, -26.050519943237, -83.116851806641, 1014.0126953125, 0.000000, 0.000000, 90); //
CreateObject(1280, 1.7155456542969, -78.025802612305, 1013.8963623047, 0.000000, 0.000000, 0.000000); //
CreateObject(1280, 1.7733497619629, -81.171600341797, 1013.8963623047, 0.000000, 0.000000, 0.000000); //
CreateObject(1280, 1.6807270050049, -84.964775085449, 1013.8963623047, 0.000000, 0.000000, 0.000000); //
CreateObject(1775, -4.8522167205811, -76.832885742188, 1014.5920410156, 0.000000, 0.000000, 0.000000); //
CreateObject(1776, -0.97861671447754, -76.832885742188, 1014.5943603516, 0.000000, 0.000000, 0.000000); //
CreateObject(1302, -0.8012638092041, -87.637298583984, 1013.4949951172, 0.000000, 0.000000, 180); //
CreateObject(1522, -28.470365524292, -87.339141845703, 1013.4949951172, 0.000000, 0.000000, 90); //
CreateObject(1522, -28.461965560913, -85.825073242188, 1013.4949951172, 0.000000, 0.000000, 90); //
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#2

nice
Reply
#3

Really Good Idea.It is great for RP servers and good maping.I hope you dont mind if I use it in my GM.(ofc you will get the credits)
Reply
#4

It's your 5th or 6th map right? Keep moving forward with more interesting works.
Reply
#5

Aha this is great, keep it up
Reply
#6

yea I dont mind if you use just leave credits
Reply
#7

Nice map
Reply
#8

Nice !! I'll use it fo' sure !
Reply
#9

LOL I really like this one
Reply
#10

Wow , now that's what I'm talking about!
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