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I know its a triple but i really need this
so its like another bump
12 hours please help!!!!!!!!!!!!!!!!!!!!!!!!!!
Posts: 266
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This is very nice.
But I don't know if it's a bug or I didn't do something right.
I made a menu where players choose weapons. If you have money and press Space, you get one.
Then I put in the cmd to check if the player has enough money.
Well if he doesn't, it tells him so, but he can't move. I don't know if it's my fault or not..
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WOW amazing MAN ! VERRY GOOD JOB !
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Quote:
Originally Posted by PlayON
Quote:
Originally Posted by MarkusXXX
i get one error:
Код:
error 017: undefined symbol "F_OnPlayerKeyStateChange"
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Quote:
Originally Posted by MaHiN
Quote:
Originally Posted by MarkusXXX
i get one error:
Код:
error 017: undefined symbol "F_OnPlayerKeyStateChange"
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I also have a problem with this errore
Код:
error 017: undefined symbol "F_OnPlayerKeyStateChange"
>>
use translate.******.pl
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Quote:
Originally Posted by Pribinacik
help me x(
Quote:
(175) : error 017: undefined symbol "F_OnPlayerKeyStateChange"
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line
Quote:
F_OnPlayerKeyStateChange(playerid, newkeys);
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public
Quote:
public OnPlayerKeyStateChange(playerid, newkeys, oldkeys)
{
F_OnPlayerKeyStateChange(playerid, newkeys);
return 1;
}
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help me x(
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Shouldn't that be included?
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It is Included.. I have same problem, please help me!
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I made a tuning system with this include, and when i open up the menu it crashes my game. When i changed the last two characters of the colors (AA) to 99 it didn't crash, and the menu appeared, but the text didn't appear in it. How can i fix this?
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It's full of bugs...
- F_OnPlayerSateKeyChange is missing in the include, that's why you got that error( I got it too)
- I have to press Up / Down arrow several times so finally it goes to the option I want
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Awesome work Fallout, thanks!