29.01.2010, 10:42
I been trying some ways to make my skin selection screen to show characters when I choose also, spawn at the right place but I happen to come to a Place I don't want to get spawned everytime..
Here's my OnPlayerRequestClass Script
Here's my OnGamemodeInit
Here's my OnPlayerRequestClass Script
Код:
public OnPlayerRequestClass(playerid, classid) { return 1; }
Код:
public OnGameModeInit() { // Don't use these lines if it's a filterscript SetGameModeText("Test Script"); AddPlayerClass(0, 2531.0210, -1670.0553, 15.3746, 269.1425, 0, 0, 0, 0, 0, 0); AddPlayerClass(280, 1549.6885, -1681.5354, 13.5561, 87.5689, 0, 0, 0, 0, 0, 0); // Cop01 AddPlayerClass(281,1545.8535,-1683.6525,13.5568,47.0035,0, 0, 0, 0, 0, 0); // cop02 AddPlayerClass(105, 2531.0210, -1670.0553, 15.1706, 78.6858, 372, 875, 0, 0, 0, 0); // Saints01 AddPlayerClass(106, 2531.0210, -1670.0553, 15.1706, 78.6858, 372, 875, 0, 0, 0, 0); // saints02 AddPlayerClass(107, 2531.0210, -1670.0553, 15.1706, 78.6858, 372,875 ,0 ,0 ,0 ,0); // saints03 AddPlayerClass(108, 2813.0212, -1181.8301, 25.2744, 252.5981,372, 875, 0, 0, 0, 0); // Vagos01 AddPlayerClass(109, 2813.0212, -1181.8301, 25.2744, 252.5981, 372, 875, 0, 0, 0, 0); // vagos AddPlayerClass(110, 2813.0212, -1181.8301, 25.2744, 252.5981, 372,875, 0, 0, 0, 0); // vagos03 AddStaticVehicle(468,2827.0815,-1192.6277,24.6917,180.2448,6,6); // AddStaticVehicle(468,2825.9897,-1202.2026,24.7347,184.0142,6,6); // AddStaticVehicle(468,2854.3557,-1342.8833,10.7233,95.0939,6,6); // AddStaticVehicle(468,2854.5220,-1356.0050,10.7344,88.6055,6,6); // AddStaticVehicle(412,2505.3633,-1679.2256,13.2969,315.3548,149,1); // grove car AddStaticVehicle(412,2488.8799,-1683.0946,13.2541,268.4927,149,1); // grove car02 AddStaticVehicle(412,2478.6206,-1654.7670,13.2306,91.0205,149,1); // grovecar AddStaticVehicle(471,2508.2534,-1651.1064,13.2366,137.9187,120,149); // grovebike01 AddStaticVehicle(471,2506.8452,-1649.1340,13.2893,135.8689,120,149); // grovebike02 AddStaticVehicle(471,2424.4993,-1635.1930,12.9110,358.2491,120,149); // grovebike03 AddStaticVehicle(471,2435.1038,-1644.8755,12.9824,186.5782,120,149); // grovebike04 AddStaticVehicle(543,2473.4033,-1700.1831,13.3431,1.3118,43,149); // grovepickup01 AddStaticVehicle(596,1548.8359,-1613.3235,13.1189,359.9999,0,1); // LSPD01 AddStaticVehicle(596,1576.0277,-1614.9307,13.1029,178.1564,0,1); // lspd02 AddStaticVehicle(596,1563.8800,-1615.4487,13.1038,178.0277,0,1); // lspd03 AddStaticVehicle(596,1555.5306,-1615.1525,13.1041,174.4508,0,1); // lspd03 AddStaticVehicle(596,1602.0586,-1683.9406,5.6117,270.4897,0,1); // lspd04 AddStaticVehicle(596,1602.8925,-1691.9708,5.6108,269.6289,0,1); // lspd05 AddStaticVehicle(596,1587.4268,-1711.5336,5.6111,179.5196,0,1); // lspd06 AddStaticVehicle(596,1570.4158,-1711.9574,5.6115,180.9532,0,1); // lspd07 AddStaticVehicle(596,1584.0503,-1671.6075,5.6129,88.5263,0,1); // lspd08 AddStaticVehicle(523,1536.4857,-1665.6389,12.9505,358.8212,0,0); // lspd09 AddStaticVehicle(523,1536.3831,-1670.5446,12.9556,358.8212,0,0); // lspd10 AddStaticVehicle(523,1536.7278,-1678.7289,12.9537,4.0181,0,0); // lspd11 return 1; }