[Plugin] [REL] SA:MP MySQL Plugin 2.1.1 - Released (1/25/2011
#41

Noticed this. It takes at least a second to log a player in with just password, name and cash.
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#42

Great job strickenkid, this was exactly what i was looking for ^^
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#43

Quote:
Originally Posted by OnTop2K9
Noticed this. It takes at least a second to log a player in with just password, name and cash.
I'll try with many values.
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#44

Quote:
Originally Posted by OnTop2K9
Noticed this. It takes at least a second to log a player in with just password, name and cash.
What method are you using? Post your login code.
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#45

pawn Код:
stock LoadPlayer(playerid)
{
    format(string,sizeof(string),"SELECT * FROM players WHERE playerid=%d",pInfo[playerid][pSQLId]);
    query(string);
    mysql_store_result();
    if(mysql_num_rows()>0)
    {
      new field[5][80], data[256];
        if (mysql_fetch_row(data, "|"))
      {
        split(data, field, '|');
        pInfo[playerid][pCash] = strval(field[3]);
        }
        GivePlayerMoney(playerid,pInfo[playerid][pCash]);
    }
    mysql_free_result();
    return 1;
}
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#46

Quote:
Originally Posted by OnTop2K9
pawn Код:
stock LoadPlayer(playerid)
{
    format(string,sizeof(string),"SELECT * FROM players WHERE playerid=%d",pInfo[playerid][pSQLId]);
    query(string);
    mysql_store_result();
    if(mysql_num_rows()>0)
    {
      new field[5][80], data[256];
        if (mysql_fetch_row(data, "|"))
      {
        split(data, field, '|');
        pInfo[playerid][pCash] = strval(field[3]);
        }
        GivePlayerMoney(playerid,pInfo[playerid][pCash]);
    }
    mysql_free_result();
    return 1;
}
The real code is working with sscanf, does it have the same speed with sscanf?
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#47

post your query() function as it may be that.
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#48

It's my function
pawn Код:
stock query(query[])
{
  if(mysql_ping()!=0)
    {
        if(mysql_connect(SQL_HOST,SQL_USER,SQL_DB,SQL_PASS))
        {
            print("MySQL has successfully reconnected due to ping time out.");
            mysql_query(query);
            printf(query);
        }
        else
            print("MySQL has failed to reconnect (due to time out).");
    }
    else
    {
      mysql_query(query);
      printf(query);
    }
}
But now I reailised that there's no need to use this query because if you set the auto_login in mysql_connect to 1, it'll just reconnect as it loses the connection.
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#49

Using the new update (1.0.2) no errors until now, all just working fine.
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#50

Код:
stock SaveGroups()
{
  new groupid;
  mysql_real_escape_string(GroupInfo[groupid][gName], GroupInfo[groupid][gName]);
  mysql_real_escape_string(GroupInfo[groupid][gOwner], GroupInfo[groupid][gOwner]);
  mysql_query("SELECT * FROM `Groups`");
  mysql_store_result();
  if(mysql_num_rows() > 0)
	{
	  while(mysql_fetch_row(array, "|"))
	  {
	  	format(string, sizeof(string), "UPDATE `Groups` SET gMembers=%d, gPrivate=%d", GroupInfo[groupid][gMembers], GroupInfo[groupid][gPrivate]);
			mysql_query(string);
			strmid(GroupInfo[groupid][gName], GroupInfo[groupid][gName], 0, strlen(GroupInfo[groupid][gName]), 255);
			strmid(GroupInfo[groupid][gOwner], GroupInfo[groupid][gOwner], 0, strlen(GroupInfo[groupid][gOwner]), 255);
			strmid(GroupInfo[groupid][gPassword], GroupInfo[groupid][gPassword], 0, strlen(GroupInfo[groupid][gPassword]), 255);
		}
	}
  mysql_free_result();
}
Everytime I run this function I get this:

[23:29:47] MySQL Error: 'mysql_fetch_row' called when no result stored. But I stored the result =/
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#51

Updated to version 1.1!

See original post for details!
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#52

Awesome update!
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#53

Great, now we can compare G-Stylezz and this plug .
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#54

Quote:
Originally Posted by actiwe
Great, now we can compare G-Stylezz and this plug .
There's no need to compare. Use what you prefer.
I myself prefer this.
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#55

Quote:
Originally Posted by StrickenKid
Updated to version 1.1!

See original post for details!
You can't call back to the amx from the external thread, it'll crash randomly.
There's an 'on tick' callback (i'm not sure of the exact naming, etc. - have a search around) that you can use in the main thread, to check for new query results and run the callback.
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#56

Hi there again, Ethan
Simply a great update, it's a huge progress from 1.0.x. Nice to see you using C++'s operators now, but I still could find a few mistakes

There's one thing I mentioned after G-Stylezz's R3 release. You both decided to return a constant number in mysql_query. Your version at least returns 1 instead of 0.
I've modified this function. First of all, you still didn't make it free the allocated *query after an error from mysql_real_query(). I also allowed myself to adjust returned values a little. I hope you're okay with that
I don't like going through all 20 possible mysql connections (even in a separate thread), while most of plugin's uses won't require more than just one connetion open at a time. I actually think you could reduce it to just three - if anyone needs a bigger one, they can simply modify and recompile the plugin. You didn't choose std::vector to store them - was it because of it's overhead?
And there's also the thing Mike has already mentioned - use ProcessTick() and another queue to call OnMysqlQuery().
Quote:
// native mysql_query(const query[]);
PLUGIN_FUNCTION
n_mysql_query( AMX* amx, cell* params )
{
int
h = MY_HANDLE(3);
if (!PARAM_COUNT(3))
{
GenerateError(h, "'mysql_query' called with incorrect param count", P_ERROR_INCPARAMCNT);
return 0;
}
if (!my[h].connected)
{
GenerateError(h, "'mysql_reload' called when not connected to any database", P_ERROR_DBNOCONN);
return 0;
}
if (my[h].result)
{
mysql_free_result(my[h].result);
my[h].result = NULL;
}
if (params[2] != -1)
{
queryInfo
mysqlQueue;
mysqlQueue.query = GetParam(amx, params[1]);
mysqlQueue.resultId = params[2];
my[h].queueInfo.push(mysqlQueue);
return -1;
}
else
{
const char
*query = GetParam(amx, params[1]);
my[h].state = mysql_real_query(my[h].mysql, query, strlen(query)+1);
if (my[h].state != NULL)
{
GenerateError(h, "Could not execute query", mysql_errno(my[h].mysql));
delete query;
return 0;

}

if (my[h].logging == LOG_ALL)
mysql_log("'mysql_query' executed: \"%s\" with result: \"%d\".", query, my[h].state);

delete query;
return 1;
}
//no constant return here
}

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#57

Quote:
Originally Posted by Wicko
Hi there again, Ethan
Simply a great update, it's a huge progress from 1.0.x. Nice to see you using C++'s operators now, but I still could find a few mistakes

There's one thing I mentioned after G-Stylezz's R3 release. You both decided to return a constant number in mysql_query. Your version at least returns 1 instead of 0.
I've modified this function. First of all, you still didn't make it free the allocated *query after an error from mysql_real_query(). I also allowed myself to adjust returned values a little. I hope you're okay with that
I don't like going through all 20 possible mysql connections (even in a separate thread), while most of plugin's uses won't require more than just one connetion open at a time. I actually think you could reduce it to just three - if anyone needs a bigger one, they can simply modify and recompile the plugin. You didn't choose std::vector to store them - was it because of it's overhead?
And there's also the thing Mike has already mentioned - use PricessTick() and another queue to call OnMysqlQuery().
Quote:
// native mysql_query(const query[]);
PLUGIN_FUNCTION
n_mysql_query( AMX* amx, cell* params )
{
int
h = MY_HANDLE(3);
if (!PARAM_COUNT(3))
{
GenerateError(h, "'mysql_query' called with incorrect param count", P_ERROR_INCPARAMCNT);
return 0;
}
if (!my[h].connected)
{
GenerateError(h, "'mysql_reload' called when not connected to any database", P_ERROR_DBNOCONN);
return 0;
}
if (my[h].result)
{
mysql_free_result(my[h].result);
my[h].result = NULL;
}
if (params[2] != -1)
{
queryInfo
mysqlQueue;
mysqlQueue.query = GetParam(amx, params[1]);
mysqlQueue.resultId = params[2];
my[h].queueInfo.push(mysqlQueue);
return -1;
}
else
{
const char
*query = GetParam(amx, params[1]);
my[h].state = mysql_real_query(my[h].mysql, query, strlen(query)+1);
if (my[h].state != NULL)
{
GenerateError(h, "Could not execute query", mysql_errno(my[h].mysql));
delete query;
return 0;

}

if (my[h].logging == LOG_ALL)
mysql_log("'mysql_query' executed: \"%s\" with result: \"%d\".", query, my[h].state);

delete query;
return 1;
}
//no constant return here
}

Thanks allot

I never knew about the ProcessTick() callback and I'll use that, Thanks for the other heads up, I will work on it in a little while. Just got home from school and I'm going to get some lunch.

EDIT: Oh, also, it doesn't loop through all 20 connections, it will loop until it hits a null'd mysql variable, so if theirs only one connection, it will stop the loop at the next check because it will be null. But I could also lower it to maybe 5.
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#58

What I do wrong?

Code:
mysql_log(1);
	mysql_connect("", "", "", "", 0);
 	new string[256], data[256];
 	format(string, sizeof(string), "SELECT `user_pass` FROM `map_users` WHERE `user_nick`=%s", PN(playerid));
 	mysql_query(string);
 	mysql_store_result();
 	if(mysql_fetch_field("user_pass", data))
 	{
 	  new string2[64];
 	  format(string2, sizeof(string2), "%s", mysql_store_result());
		SendClientMessage(playerid, ZOLTY, string2);
 	}
 	else
 	{
 	  SendClientMessage(playerid, ZOLTY, "B");
 	}
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#59

What does the log say?
I assume it's because you don't enclose the nickname in the query.
Code:
format(string, sizeof(string), "SELECT `user_pass` FROM `map_users` WHERE `user_nick`='%s'", PN(playerid));
Is what you're looking for.

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#60

Code:
format(string2, sizeof(string2), "%s", mysql_store_result());
What Wicko posted and that ^ is the problem. You're trying to get a string from mysql_store_result ?

Try this:

Code:
mysql_log(1);
	mysql_connect("", "", "", "", 0);
 	new string[256], data[256];
 	format(string, sizeof(string), "SELECT `user_pass` FROM `map_users` WHERE `user_nick`='%s'", PN(playerid));
 	mysql_query(string);
 	mysql_store_result();
 	if(mysql_fetch_field("user_pass", data))
 	{
	  SendClientMessage(playerid, ZOLTY, data);
 	}
 	else
 	{
 	  SendClientMessage(playerid, ZOLTY, "B");
 	}
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