21.01.2010, 16:52
Is there such callback as, OnPlayerExitVehicle,
Or anything simular or what would do the same thing?
Or anything simular or what would do the same thing?
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Originally Posted by ๔๏קקєyy
Why need a other one if you want the exact same thing as OnPlayerExitVehicle ?
[Doppeyy |
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Originally Posted by JoeDaDude
Quote:
If it dosent then one that would do the same thing |
public OnPlayerStateChange(playerid, newstate, oldstate)
{
if(newstate == PLAYER_STATE_ONFOOT && (oldstate == PLAYER_STATE_DRIVER || oldstate == PLAYER_STATE_PASSENGER))
{
// your code.
}
return true;
}
// array.
new
Engine[MAX_VEHICLES]; // change it to your own vehicle_define.
// code.
new
vehicleid = GetPlayerVehicleID(playerid);
Engine[vehicleid] = 1;
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Originally Posted by Don Correlli
pawn Код:
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Originally Posted by Don Correlli
Then i guess you're looking for this:
Quote:
That code will get the ID of the vehicle in which the player is in currently and set its Engine variable to 1. |
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Originally Posted by JoeDaDude
Ok whatcha mean by this: // change it to your own vehicle_define.
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Engine[12];
Engine[MAX_VEHICLES_12];
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Originally Posted by JoeDaDude
pawn Код:
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