14.01.2010, 08:41
I have completed my payday system but unsure on why its not working correctly.
I've got:
then:
This is what happens when its time for payday:
GTA:SAMP
Open in fullscreen if you cannot read but it Gives $8 then $1 then $0 and repeats its self with $1's and $0's.
Why is this happening?
I've got:
Код:
new level = PlayerInfo[i][pLevel]; new leader = PlayerInfo[i][pLeader]; new member = PlayerInfo[i][pMember]; if(level >= 0 && level <= 2) { PlayerInfo[i][pPayCheck] += 1; } else if(level >= 3 && level <= 4) { PlayerInfo[i][pPayCheck] += 2; } else if(level >= 5 && level <= 6) { PlayerInfo[i][pPayCheck] += 3; } else if(level >= 7 && level <= 8) { PlayerInfo[i][pPayCheck] += 4; } else if(level >= 9 && level <= 10) { PlayerInfo[i][pPayCheck] += 5; } else if(level >= 11 && level <= 12) { PlayerInfo[i][pPayCheck] += 6; } else if(level >= 13 && level <= 14) { PlayerInfo[i][pPayCheck] += 7; } else if(level >= 15 && level <= 16) { PlayerInfo[i][pPayCheck] += 8; } else if(level >= 17 && level <= 18) { PlayerInfo[i][pPayCheck] += 9; } else if(level >= 19 && level <= 20) { PlayerInfo[i][pPayCheck] += 10; } else if(level >= 21) { PlayerInfo[i][pPayCheck] += 11; } else if(leader == 2) { PlayerInfo[i][pPayCheck] += 5; } else if(member == 2) { PlayerInfo[i][pPayCheck] += 3; } else if(leader == 3) { PlayerInfo[i][pPayCheck] += 6; } else if(member == 3) { PlayerInfo[i][pPayCheck] += 4; } else if(leader == 4) { PlayerInfo[i][pPayCheck] += 6; } else if(member == 4) { PlayerInfo[i][pPayCheck] += 4; } else if(leader == 1) { PlayerInfo[i][pPayCheck] += 3; } else if(member == 1) { PlayerInfo[i][pPayCheck] += 2; }
Код:
public PayDay() { for (new i=0; i<MAX_POINTS; i++) { Points[i][Announced] = 0; if (Points[i][Vulnerable] > 0) { Points[i][Vulnerable]--; UpdatePoints(); } } new string[128]; new account,interest; for(new i = 0; i < MAX_PLAYERS; i++) { if(IsPlayerConnected(i)) { if(PlayerInfo[i][pLevel] > 0) { if(MoneyMessage[i]==1) { SendClientMessage(i, COLOR_LIGHTRED, "You failed to pay your debt, Jail time."); GameTextForPlayer(i, "~r~Busted!", 2000, 1); SetPlayerInterior(i, 6); PlayerInfo[i][pInt] = 6; SetPlayerPos(i, 264.6288,77.5742,1001.0391); PlayerInfo[i][pJailed] = 1; SafeResetPlayerWeapons(i); WantedPoints[i] = 0; PlayerInfo[i][pJailTime] = 240; format(string, sizeof(string), "You are jailed for %d seconds. Bail: Unable", PlayerInfo[i][pJailTime]); SendClientMessage(i, COLOR_WHITE, string); } new playername2[MAX_PLAYER_NAME]; GetPlayerName(i, playername2, sizeof(playername2)); account = PlayerInfo[i][pBank]; new key = PlayerInfo[i][pHouseKey]; new tmpintrate; if (key != 255 && strcmp(playername2, PlayerInfo[key][pOwnsHouse], true) == 0) { if(PlayerInfo[i][pDonateRank] > 0) { tmpintrate = intrate+4; } else { tmpintrate = intrate+2; }//HouseInfo[key][hLevel] } else { if(PlayerInfo[i][pDonateRank] > 0) { tmpintrate = 3; } else { tmpintrate = 1; } } if(PlayerInfo[i][pPayDay] >= 0) { Tax += TaxValue;//Should work for every player online PlayerInfo[i][pBank] -= TaxValue; new checks = PlayerInfo[i][pPayCheck] / 5; if(PlayerInfo[i][pDonateRank] > 0) { new bonus = PlayerInfo[i][pPayCheck] / 10; checks += bonus; } new ebill = (PlayerInfo[i][pBank]/10000)*(PlayerInfo[i][pLevel]); //ConsumingMoney[i] = 1; //SafeGivePlayerMoney(i, checks); account += checks; if(PlayerInfo[i][pBank] > 0) { PlayerInfo[i][pBank] -= ebill; } else { ebill = 0; } interest = (PlayerInfo[i][pBank]/1000)*(tmpintrate); PlayerInfo[i][pExp]++; PlayerInfo[i][pBank] = account+interest; SendClientMessage(i, COLOR_GREEN, "|___ BANK STATMENT ___|"); format(string, sizeof(string), " Paycheck: $%d Tax Money: -$%d", checks, TaxValue); SendClientMessage(i, COLOR_WHITE, string); if(PlayerInfo[i][pHouseKey] != 255) { format(string, sizeof(string), " Electricity Bill: -$%d", ebill); SendClientMessage(i, COLOR_GRAD1, string); } format(string, sizeof(string), " Balance: $%d", account - checks); SendClientMessage(i, COLOR_WHITE, string); format(string, sizeof(string), " Interest Rate: 0.%d percent",tmpintrate); SendClientMessage(i, COLOR_GRAD2, string); format(string, sizeof(string), " Interest Gained $%d", interest); SendClientMessage(i, COLOR_GRAD3, string); SendClientMessage(i, COLOR_GREEN, "|--------------------------------------|"); format(string, sizeof(string), " New Balance: $%d", PlayerInfo[i][pBank]); SendClientMessage(i, COLOR_GRAD5, string); format(string, sizeof(string), "~y~PayDay~n~~w~Check paid into your account"); GameTextForPlayer(i, string, 5000, 1); PlayerInfo[i][pPayDay] = 0; PlayerInfo[i][pPayCheck] = 0; PlayerInfo[i][pPlayingHours] += 1; if(PlayerInfo[i][pDonateRank] > 0) { PlayerInfo[i][pPayDayHad] += 1; if(PlayerInfo[i][pPayDayHad] >= 5) { PlayerInfo[i][pExp]++; PlayerInfo[i][pPayDayHad] = 0; } } } else { SendClientMessage(i, COLOR_WHITE, "* You haven't played long enough to obtain a PayDay."); } } } } SaveAccounts(); return 1; }
GTA:SAMP
Open in fullscreen if you cannot read but it Gives $8 then $1 then $0 and repeats its self with $1's and $0's.
Why is this happening?