Payday system not working correctly?
#1

I have completed my payday system but unsure on why its not working correctly.
I've got:
Код:
			new level = PlayerInfo[i][pLevel];
			new leader = PlayerInfo[i][pLeader];
			new member = PlayerInfo[i][pMember];
			if(level >= 0 && level <= 2) { PlayerInfo[i][pPayCheck] += 1; }
			else if(level >= 3 && level <= 4) { PlayerInfo[i][pPayCheck] += 2; }
			else if(level >= 5 && level <= 6) { PlayerInfo[i][pPayCheck] += 3; }
			else if(level >= 7 && level <= 8) { PlayerInfo[i][pPayCheck] += 4; }
			else if(level >= 9 && level <= 10) { PlayerInfo[i][pPayCheck] += 5; }
			else if(level >= 11 && level <= 12) { PlayerInfo[i][pPayCheck] += 6; }
			else if(level >= 13 && level <= 14) { PlayerInfo[i][pPayCheck] += 7; }
			else if(level >= 15 && level <= 16) { PlayerInfo[i][pPayCheck] += 8; }
			else if(level >= 17 && level <= 18) { PlayerInfo[i][pPayCheck] += 9; }
			else if(level >= 19 && level <= 20) { PlayerInfo[i][pPayCheck] += 10; }
			else if(level >= 21) { PlayerInfo[i][pPayCheck] += 11; }
			else if(leader == 2) { PlayerInfo[i][pPayCheck] += 5; }
			else if(member == 2) { PlayerInfo[i][pPayCheck] += 3; }
			else if(leader == 3) { PlayerInfo[i][pPayCheck] += 6; }
			else if(member == 3) { PlayerInfo[i][pPayCheck] += 4; }
			else if(leader == 4) { PlayerInfo[i][pPayCheck] += 6; }
			else if(member == 4) { PlayerInfo[i][pPayCheck] += 4; }
			else if(leader == 1) { PlayerInfo[i][pPayCheck] += 3; }
			else if(member == 1) { PlayerInfo[i][pPayCheck] += 2; }
then:

Код:
public PayDay()
{
	for (new i=0; i<MAX_POINTS; i++)
	{
		Points[i][Announced] = 0;
		if (Points[i][Vulnerable] > 0)
		{
			Points[i][Vulnerable]--;
			UpdatePoints();
		}
	}
	new string[128];
	new account,interest;
	for(new i = 0; i < MAX_PLAYERS; i++)
	{
		if(IsPlayerConnected(i))
		{
		  if(PlayerInfo[i][pLevel] > 0)
		  {
			  if(MoneyMessage[i]==1)
				{
				  SendClientMessage(i, COLOR_LIGHTRED, "You failed to pay your debt, Jail time.");
				  GameTextForPlayer(i, "~r~Busted!", 2000, 1);
				  SetPlayerInterior(i, 6);
				  PlayerInfo[i][pInt] = 6;
			  		SetPlayerPos(i, 264.6288,77.5742,1001.0391);
		      PlayerInfo[i][pJailed] = 1;
		      SafeResetPlayerWeapons(i);
					WantedPoints[i] = 0;
					PlayerInfo[i][pJailTime] = 240;
					format(string, sizeof(string), "You are jailed for %d seconds.  Bail: Unable", PlayerInfo[i][pJailTime]);
					SendClientMessage(i, COLOR_WHITE, string);
				}
				new playername2[MAX_PLAYER_NAME];
				GetPlayerName(i, playername2, sizeof(playername2));
				account = PlayerInfo[i][pBank];
				new key = PlayerInfo[i][pHouseKey];
				new tmpintrate;
				if (key != 255 && strcmp(playername2, PlayerInfo[key][pOwnsHouse], true) == 0)
				{
				  if(PlayerInfo[i][pDonateRank] > 0) { tmpintrate = intrate+4; }
					else { tmpintrate = intrate+2; }//HouseInfo[key][hLevel]
				}
				else
				{
				  if(PlayerInfo[i][pDonateRank] > 0) { tmpintrate = 3; }
					else { tmpintrate = 1; }
				}
				if(PlayerInfo[i][pPayDay] >= 0)
				{
				  Tax += TaxValue;//Should work for every player online
				  PlayerInfo[i][pBank] -= TaxValue;
					new checks = PlayerInfo[i][pPayCheck] / 5;
					if(PlayerInfo[i][pDonateRank] > 0)
					{
					  new bonus = PlayerInfo[i][pPayCheck] / 10;
					  checks += bonus;
					}
				  new ebill = (PlayerInfo[i][pBank]/10000)*(PlayerInfo[i][pLevel]);
				  //ConsumingMoney[i] = 1;
				  //SafeGivePlayerMoney(i, checks);
				  account += checks;
				  if(PlayerInfo[i][pBank] > 0)
				  {
				  	PlayerInfo[i][pBank] -= ebill;
					}
					else
					{
					  ebill = 0;
					}
					interest = (PlayerInfo[i][pBank]/1000)*(tmpintrate);
					PlayerInfo[i][pExp]++;
					PlayerInfo[i][pBank] = account+interest;
					SendClientMessage(i, COLOR_GREEN, "|___ BANK STATMENT ___|");
					format(string, sizeof(string), " Paycheck: $%d  Tax Money: -$%d", checks, TaxValue);
					SendClientMessage(i, COLOR_WHITE, string);
					if(PlayerInfo[i][pHouseKey] != 255)
					{
					  format(string, sizeof(string), " Electricity Bill: -$%d", ebill);
						SendClientMessage(i, COLOR_GRAD1, string);
					}
					format(string, sizeof(string), " Balance: $%d", account - checks);
					SendClientMessage(i, COLOR_WHITE, string);
					format(string, sizeof(string), " Interest Rate: 0.%d percent",tmpintrate);
					SendClientMessage(i, COLOR_GRAD2, string);
					format(string, sizeof(string), " Interest Gained $%d", interest);
					SendClientMessage(i, COLOR_GRAD3, string);
					SendClientMessage(i, COLOR_GREEN, "|--------------------------------------|");
					format(string, sizeof(string), " New Balance: $%d", PlayerInfo[i][pBank]);
					SendClientMessage(i, COLOR_GRAD5, string);
					format(string, sizeof(string), "~y~PayDay~n~~w~Check paid into your account");
					GameTextForPlayer(i, string, 5000, 1);
					PlayerInfo[i][pPayDay] = 0;
					PlayerInfo[i][pPayCheck] = 0;
					PlayerInfo[i][pPlayingHours] += 1;
					if(PlayerInfo[i][pDonateRank] > 0)
					{
					  PlayerInfo[i][pPayDayHad] += 1;
					  if(PlayerInfo[i][pPayDayHad] >= 5)
					  {
					    PlayerInfo[i][pExp]++;
					    PlayerInfo[i][pPayDayHad] = 0;
					  }
					}
				}
				else
				{
				  SendClientMessage(i, COLOR_WHITE, "* You haven't played long enough to obtain a PayDay.");
				}
			}
		}
	}
	SaveAccounts();
	return 1;
}
This is what happens when its time for payday:
GTA:SAMP




Open in fullscreen if you cannot read but it Gives $8 then $1 then $0 and repeats its self with $1's and $0's.

Why is this happening?
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#2

Anyone want to help?
Reply
#3

I opened the video in fullscreen with HQ.

All I saw was $8 for all times?
Reply
#4

Quote:
Originally Posted by www.******.com
I opened the video in fullscreen with HQ.

All I saw was $8 for all times?
It goes 8, 1,0,1,0,0,0,0,1.....
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#5

Hi i wanna use your payday sistem but i don`t know where i must put him. And the movie on youtobe was deleted.
Sorry my english.
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