[Plugin] MapAndreas plugin v1.0 beta
#41

Quote:
Originally Posted by krisk
This is just awsome, there's tons of great things that can be made out of this. I for one made a script for the fun of it, you can see the video below.

*******
- Broadcast Yourself.
Epic!
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#42

This is really awesome!
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#43

Sounds great, ill soon test it. Perfect for my filterscripts, previously I used a SQL database with 5x5m squares. 1x1 would be way too big for normal server's databases.
But your plugin will also make installing and using the fss available for everyone, thanks^^



Quote:
Originally Posted by BeckzyBoi
You mentioned that future versions may contain water maps. Does that mean it will be possible to detect if a player is in water or swimming? Btw nice work
Should already be possible. Check if a player is lower than 0 and not in one of the "dry zones" like the quarry
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#44

Kye, give me a picture SAFull.jpg in bmp format and with high resolution and without the line "2010 samp team", please!
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#45

Quote:
Originally Posted by [JIeXa
]
Kye, give me a picture SAFull.jpg in bmp format and with high resolution and without the line "2010 samp team", please!
Demanding much?

Nice script too Krisk, it just goes to show how useful this can be.
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#46

krisk upload your video without music its blocked in my country
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#47

Quote:
Originally Posted by krisk
Your Video & Script is just awsome!

Nice man!
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#48

Quote:
Originally Posted by Mauzen
Should already be possible. Check if a player is lower than 0 and not in one of the "dry zones" like the quarry
There are waves in the water, you are never at 0. There are hundreds of swimming pools and ponds too.
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#49

Wow looks cool, haven't noticed it before, a friend showed me it, im amazed
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#50

No you misunderstood. I mean I'm not trying to use it when I'm on one of my ramps, I'm trying to use if AFTER I'm off the ramp and ON THE ORIGINAL GROUND, and I have a different height above the ground than before I went on the ramp.
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#51

Can anybody tell me, why this isn`t working ?

Код:
MapAndreas_FindZ_For2DCoord(combuilding[player[playerid][team]-1][0], combuilding[player[playerid][team]-1][0], calcpos[player[playerid][team]-1]);
MovePlayerObject(playerid,combuildid[player[playerid][team]-1],comview[player[playerid][team]-1][0],comview[player[playerid][team]-1][1],calcpos[player[playerid][team]-1],500);
calcpos[player[playerid][team]-1] = 0.0;
I get no warnings or errors,
but it always moves the Object to Z = 0

Thanks in advance

//solved
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#52

1 word, "Whoa.."
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#53

wow
good job Kye )
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#54

Is this plugin still in development?
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#55

awesome but 70mb of ram
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#56

Could anyone reupp the lower-ram-usage version of the .hmap file?
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#57

I have this:

pawn Код:
new Float:x, Float:y, Float:z;
  GetPlayerPos(playerid, x, y, z);
   
  MapAndreas_Init(1);
  MapAndreas_FindZ_For2DCoord(x, y, z);
   
  CreateObject(1575, x, y, z, 0, 0, 0);
And when i type the command that triggers that ingame i get this in the server console

[code=Server Console]MapAndreas: plugin could not init!
MapAndreas: check files and make sure you have enough memory![/code]
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#58

wow nice
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#59

Joe Torran C

Код:
#define MAP_ANDREAS_MODE_MINIMAL		1 // for future use
Use MapAndreas_Init(MAP_ANDREAS_MODE_FULL); or MapAndreas_Init(2);
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#60

Hmm, really good and useful include
Very useful for scripts, where they are needed the exact amount of the San Andreas. :P
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