10.01.2010, 17:49
I have script of gundealer!
When you choose this skill, you can sell weapons to yourself, but i need to prevent this!
Please help me, and write your code.
The pwn code here:
When you choose this skill, you can sell weapons to yourself, but i need to prevent this!
Please help me, and write your code.
The pwn code here:
Код:
#include <a_samp>
#include <Dini>
#include <dutils>
#define COLOR_YELLOW 0xFFFF00AA
#define COLOR_GREEN 0xDC143C
#define COLOR_RED1 0xFF0000AA
#define TEAM_GUNDEALER 2
#pragma unused ret_memcpy
static gTeam[MAX_PLAYERS];
forward Float:GetDistanceBetweenPlayers(p1,p2);
public OnPlayerCommandText(playerid, cmdtext[])
{
new tmp[256];
new string[256];
new sendername[MAX_PLAYER_NAME];
new giveplayer[MAX_PLAYER_NAME];
new cmd[256];
new idx;
new giveplayerid;
cmd = strtok(cmdtext, idx);
if(strcmp(cmd, "/gundealer", true) == 0) {
gTeam[playerid] = TEAM_GUNDEALER;
SendClientMessage(playerid, COLOR_YELLOW, "Ты теперь продавец оружия!");
SendClientMessage(playerid, COLOR_YELLOW, "Команды: /sellmolotov [id], /sellak47 [id], /sellmp [id]");
return 1;
}
if(strcmp(cmd, "/sellmolotov", true) == 0) {
tmp = strtok(cmdtext, idx);
if(!strlen(tmp)) {
SendClientMessage(playerid, COLOR_YELLOW, "Использование: /sellmolotov [ID игрока]");
return 1;
}
giveplayerid = strval(tmp);
if (IsPlayerConnected(giveplayerid)) {
if (gTeam[playerid] == TEAM_GUNDEALER) {
GetPlayerName(giveplayerid, giveplayer, sizeof(giveplayer));
GetPlayerName(playerid, sendername, sizeof(sendername));
GivePlayerWeapon(giveplayerid, 18, 1000);
GivePlayerMoney(playerid, 2000);
GivePlayerMoney(giveplayerid, -2000);
format(string, sizeof(string), "Ты продал 5 молотовых", sendername, playerid);
SendClientMessage(giveplayerid, COLOR_YELLOW, string);
format(string, sizeof(string), "%s дал тебе 5 молотовых", giveplayer, giveplayerid, sendername, playerid);
return 1;
}else{
SendClientMessage(playerid, COLOR_RED1, "Ты не продавец оружия.");
}
}else{
format(string, sizeof(string), "id %d Неактивный игрок.", giveplayerid);
SendClientMessage(playerid, COLOR_YELLOW, string);
}
return 1;
}
if(strcmp(cmd, "/sellak47", true) == 0) {
tmp = strtok(cmdtext, idx);
if(!strlen(tmp)) {
SendClientMessage(playerid, COLOR_YELLOW, "Использование: /sellak47 [ID игрока]");
return 1;
}
giveplayerid = strval(tmp);
if (IsPlayerConnected(giveplayerid)) {
if (gTeam[playerid] == TEAM_GUNDEALER) {
GetPlayerName(giveplayerid, giveplayer, sizeof(giveplayer));
GetPlayerName(playerid, sendername, sizeof(sendername));
GivePlayerWeapon(giveplayerid, 30, 5000);
GivePlayerMoney(playerid, 3000);
GivePlayerMoney(giveplayerid, -3000);
format(string, sizeof(string), "Ты продал Ak47", sendername, playerid);
SendClientMessage(giveplayerid, COLOR_YELLOW, string);
format(string, sizeof(string), "%s Дал тебе Ak47", giveplayer, giveplayerid, sendername, playerid);
return 1;
}else{
SendClientMessage(playerid, COLOR_RED1, "Ты не продавец оружия.");
}
}else{
format(string, sizeof(string), "id %d неактивный игрок.", giveplayerid);
SendClientMessage(playerid, COLOR_YELLOW, string);
}
return 1;
}
if(strcmp(cmd, "/sellmp", true) == 0) {
tmp = strtok(cmdtext, idx);
if(!strlen(tmp)) {
SendClientMessage(playerid, COLOR_YELLOW, "использование: /sellmp [ID игрока]");
return 1;
}
giveplayerid = strval(tmp);
if (IsPlayerConnected(giveplayerid)) {
if (gTeam[playerid] == TEAM_GUNDEALER) {
GetPlayerName(giveplayerid, giveplayer, sizeof(giveplayer));
GetPlayerName(playerid, sendername, sizeof(sendername));
GivePlayerWeapon(giveplayerid, 29, 5000);
GivePlayerMoney(playerid, 1000);
GivePlayerMoney(giveplayerid, -1000);
format(string, sizeof(string), "Ты продал мп", sendername, playerid);
SendClientMessage(giveplayerid, COLOR_YELLOW, string);
format(string, sizeof(string), "%s дал тебе мп", giveplayer, giveplayerid, sendername, playerid);
return 1;
}else{
SendClientMessage(playerid, COLOR_RED1, "Ты не продавец оружия.");
}
}else{
format(string, sizeof(string), "id %d неактивный игрок.", giveplayerid);
SendClientMessage(playerid, COLOR_YELLOW, string);
}
return 1;
}
return 0;
}
public Float:GetDistanceBetweenPlayers(p1,p2){
new Float:x1,Float:y1,Float:z1,Float:x2,Float:y2,Float:z2;
if (!IsPlayerConnected(p1) || !IsPlayerConnected(p2)){
return -1.00;
}
GetPlayerPos(p1,x1,y1,z1);
GetPlayerPos(p2,x2,y2,z2);
return floatsqroot(floatpower(floatabs(floatsub(x2,x1)),2)+floatpower(floatabs(floatsub(y2,y1)),2)+floatpower(floatabs(floatsub(z2,z1)),2));
}


