05.01.2010, 16:55
I know the command /rcon say text but how to send a message to all that looks like a GameTextForPlayer?
like this
its color is usually orange
like this
its color is usually orange
if( !strcmp(cmdtext, "/announce", true ))
{
if( strlen( cmdtext ) < 11 )
return false;
new
gText[ 128 ];
format( gText, sizeof( gText ), "%s", cmdtext[ 10 ] );
GameTextForAll( gText, 3, 5000 );
return true;
}
public OnPlayerCommandText(playerid, cmdtext[])
{
if( !strcmp(cmdtext, "/announce", true ))
{
if( strlen( cmdtext ) < 11 )
return false;
new
gText[ 128 ];
format( gText, sizeof( gText ), "%s", cmdtext[ 10 ] );
GameTextForAll( gText, 3, 5000 );
return true;
}
new string[256];
new playermoney;
new sendername[MAX_PLAYER_NAME];
new giveplayer[MAX_PLAYER_NAME];
new cmd[256];
new giveplayerid, moneys, idx;
cmd = strtok(cmdtext, idx);
if(strcmp(cmd, "/help", true) == 0) {
SendPlayerFormattedText(playerid,"Las Venturas Deathmatch: Money Grub Coded By Jax and the SA-MP Team.",0);
SendPlayerFormattedText(playerid,"Type: /objective : to find out what to do in this gamemode.",0);
SendPlayerFormattedText(playerid,"Type: /givecash [playerid] [money-amount] to send money to other players.",0);
SendPlayerFormattedText(playerid,"Type: /tips : to see some tips from the creator of the gamemode.", 0);
return 1;
}
if(strcmp(cmd, "/objective", true) == 0) {
SendPlayerFormattedText(playerid,"This gamemode is faily open, there's no specific win / endgame conditions to meet.",0);
SendPlayerFormattedText(playerid,"In LVDM:Money Grub, when you kill a player, you will receive whatever money they have.",0);
SendPlayerFormattedText(playerid,"Consequently, if you have lots of money, and you die, your killer gets your cash.",0);
SendPlayerFormattedText(playerid,"However, you're not forced to kill players for money, you can always gamble in the", 0);
SendPlayerFormattedText(playerid,"Casino's.", 0);
return 1;
}
if(strcmp(cmd, "/tips", true) == 0) {
SendPlayerFormattedText(playerid,"Spawning with just a desert eagle might sound lame, however the idea of this",0);
SendPlayerFormattedText(playerid,"gamemode is to get some cash, get better guns, then go after whoever has the",0);
SendPlayerFormattedText(playerid,"most cash. Once you've got the most cash, the idea is to stay alive(with the",0);
SendPlayerFormattedText(playerid,"cash intact)until the game ends, simple right?", 0);
return 1;
}
if(strcmp(cmd, "/givecash", true) == 0) {
new tmp[256];
tmp = strtok(cmdtext, idx);
if(!strlen(tmp)) {
SendClientMessage(playerid, COLOR_WHITE, "USAGE: /givecash [playerid] [amount]");
return 1;
}
giveplayerid = strval(tmp);
tmp = strtok(cmdtext, idx);
if(!strlen(tmp)) {
SendClientMessage(playerid, COLOR_WHITE, "USAGE: /givecash [playerid] [amount]");
return 1;
}
moneys = strval(tmp);
//printf("givecash_command: %d %d",giveplayerid,moneys);
if (IsPlayerConnected(giveplayerid)) {
GetPlayerName(giveplayerid, giveplayer, sizeof(giveplayer));
GetPlayerName(playerid, sendername, sizeof(sendername));
playermoney = GetPlayerMoney(playerid);
if (moneys > 0 && playermoney >= moneys) {
GivePlayerMoney(playerid, (0 - moneys));
GivePlayerMoney(giveplayerid, moneys);
format(string, sizeof(string), "You have sent %s(player: %d), $%d.", giveplayer,giveplayerid, moneys);
SendClientMessage(playerid, COLOR_YELLOW, string);
format(string, sizeof(string), "You have recieved $%d from %s(player: %d).", moneys, sendername, playerid);
SendClientMessage(giveplayerid, COLOR_YELLOW, string);
printf("%s(playerid:%d) has transfered %d to %s(playerid:%d)",sendername, playerid, moneys, giveplayer, giveplayerid);
}
else {
SendClientMessage(playerid, COLOR_YELLOW, "Invalid transaction amount.");
}
}
else {
format(string, sizeof(string), "%d is not an active player.", giveplayerid);
SendClientMessage(playerid, COLOR_YELLOW, string);
}
return 1;
}
return 0;
}
public OnPlayerCommandText(playerid, cmdtext[])
{
new cmd[256], tmp[256]; idx;
cmd = strtok(cmdtext, idx);
if(strcmp(cmd, "/announce", true) == 0)
{
tmp = strtok(cmdtext, idx);
if(!strlen(tmp)) return 0;
new gText[128];
format(gText, sizeof(gText), "%s", tmp);
GameTextForAll(gText, 3, 5000);
return 1;
}
return 0;
}