[Map] [MAP] Shipment (as from CoD4)
#1

ADDED PALLETS

I saw somebody who had made one of these earlier, and decided to make one myself..
This is also my first map.

Time: 35 mins
Objects: 63

It is located outside of Area 61 and i used the image linked below to create it from:
http://www.wesleyturner.com/COD4/shipment.jpg

SCREENSHOT:
PLEASE DO NOT USE WITHOUT GIVING ME CREDIT!

And here is the code:
pawn Код:
//Remeber to give credit to Ben1 of sa-mp forums!
CreateObject(2932, 34.392578125, 2003.3486328125, 18.099216461182, 0.000000, 0.000000, 0.000000); //
CreateObject(2932, 31.285940170288, 2003.3493652344, 18.099216461182, 0.000000, 0.000000, 0.000000); //
CreateObject(2932, 34.392578125, 2003.3486328125, 20.97421836853, 0.000000, 0.000000, 0.000000); //
CreateObject(2932, 31.321754455566, 2003.3315429688, 20.999172210693, 0.000000, 0.000000, 0.000000); //
CreateObject(2932, 22.886863708496, 2003.3532714844, 20.999172210693, 0.000000, 0.000000, 0.000000); //
CreateObject(2932, 19.757106781006, 2003.3076171875, 18.099216461182, 0.000000, 0.000000, 0.000000); //
CreateObject(2932, 19.83780670166, 2003.2982177734, 20.999172210693, 0.000000, 0.000000, 0.000000); //
CreateObject(2932, 31.406955718994, 1987.5581054688, 18.099216461182, 0.000000, 0.000000, 0.000000); //
CreateObject(2932, 31.415723800659, 1987.5686035156, 20.999172210693, 0.000000, 0.000000, 0.000000); //
CreateObject(2932, 34.5263671875, 1987.55859375, 18.099216461182, 0.000000, 0.000000, 0.000000); //
CreateObject(2932, 34.509979248047, 1987.5458984375, 20.97421836853, 0.000000, 0.000000, 0.000000); //
CreateObject(2932, 22.825820922852, 1987.5402832031, 18.099216461182, 0.000000, 0.000000, 0.000000); //
CreateObject(2932, 22.828092575073, 1987.5119628906, 20.999172210693, 0.000000, 0.000000, 0.000000); //
CreateObject(2932, 19.796075820923, 1987.5319824219, 18.099216461182, 0.000000, 0.000000, 0.000000); //
CreateObject(2932, 19.7958984375, 1987.53125, 20.999221801758, 0.000000, 0.000000, 0.000000); //
CreateObject(3043, 22.878171920776, 2003.3439941406, 18.092544555664, 0.000000, 0.000000, 0.000000); //
CreateObject(2934, 45.898952484131, 1996.4929199219, 18.092544555664, 0.000000, 0.000000, 0.000000); //
CreateObject(2934, 8.3633060455322, 1995.6270751953, 18.092544555664, 0.000000, 0.000000, 0.000000); //
CreateObject(2932, 26.517171859741, 2018.3527832031, 18.099216461182, 0.000000, 0.000000, 270.67498779297); //
CreateObject(2932, 26.818016052246, 1973.2384033203, 18.099216461182, 0.000000, 0.000000, 270.67016601563); //
CreateObject(3043, 26.825517654419, 1976.314453125, 18.092544555664, 0.000000, 0.000000, 90.244262695313); //
CreateObject(3043, 26.602987289429, 2021.3551025391, 18.092544555664, 0.000000, 0.000000, 270.40966796875); //
CreateObject(2934, 49.517719268799, 1996.0517578125, 18.092544555664, 0.000000, 0.000000, 348.08999633789); //
CreateObject(2934, 4.973708152771, 1995.4927978516, 18.092544555664, 0.000000, 0.000000, 7.9400024414063); //
CreateObject(3594, 47.125637054443, 2015.1301269531, 17.271800994873, 0.000000, 0.000000, 222.90502929688); //
CreateObject(3594, 45.412578582764, 1977.9360351563, 17.271800994873, 0.000000, 358.01501464844, 133.57659912109); //
CreateObject(2062, 37.127582550049, 2018.1395263672, 17.209259033203, 0.000000, 0.000000, 0.000000); //
CreateObject(2062, 37.702114105225, 2017.4714355469, 17.209259033203, 0.000000, 0.000000, 0.000000); //
CreateObject(2062, 38.403491973877, 2017.0090332031, 17.209259033203, 0.000000, 0.000000, 0.000000); //
CreateObject(2062, 39.181953430176, 2016.5264892578, 17.209259033203, 0.000000, 0.000000, 0.000000); //
CreateObject(2062, 39.928417205811, 2016.095703125, 17.209259033203, 0.000000, 0.000000, 0.000000); //
CreateObject(2062, 35.583145141602, 2007.3604736328, 17.209259033203, 0.000000, 0.000000, 0.000000); //
CreateObject(2062, 18.683910369873, 2007.2115478516, 17.209259033203, 0.000000, 0.000000, 0.000000); //
CreateObject(2062, 18.631574630737, 1983.5296630859, 17.209259033203, 0.000000, 0.000000, 0.000000); //
CreateObject(2062, 18.624851226807, 1982.6534423828, 17.209259033203, 0.000000, 0.000000, 0.000000); //
CreateObject(2062, 35.603366851807, 1983.345703125, 17.209259033203, 0.000000, 0.000000, 0.000000); //
CreateObject(2062, 35.374782562256, 1982.5090332031, 17.209259033203, 0.000000, 0.000000, 0.000000); //
CreateObject(1372, 8.4644804000854, 2015.5142822266, 16.640625, 0.000000, 0.000000, 39.700012207031); //
CreateObject(1372, 6.0362372398376, 2010.0046386719, 16.640625, 0.000000, 0.000000, 115.12911987305); //
CreateObject(1372, 10.092094421387, 1975.9108886719, 16.640625, 0.000000, 0.000000, 146.8857421875); //
CreateObject(2062, 48.705703735352, 1988.3728027344, 17.209259033203, 0.000000, 0.000000, 0.000000); //
CreateObject(2062, 48.729339599609, 1986.8720703125, 17.209259033203, 0.000000, 0.000000, 0.000000); //
CreateObject(2062, 47.716522216797, 1987.6059570313, 17.209259033203, 0.000000, 0.000000, 0.000000); //
CreateObject(2062, 8.5247573852539, 1977.4615478516, 17.209259033203, 0.000000, 0.000000, 0.000000); //
CreateObject(2062, 7.7768640518188, 1978.8504638672, 17.209259033203, 0.000000, 0.000000, 0.000000); //
CreateObject(2062, 13.508858680725, 1975.3394775391, 17.209259033203, 0.000000, 0.000000, 0.000000); //
CreateObject(2062, 14.508659362793, 1975.3549804688, 17.209259033203, 0.000000, 0.000000, 0.000000); //
CreateObject(2062, 14.028095245361, 1974.0964355469, 17.209259033203, 0.000000, 0.000000, 0.000000); //
CreateObject(1685, 12.504220962524, 2015.0762939453, 17.390625, 0.000000, 0.000000, 0.000000); //
CreateObject(1685, 47.716747283936, 2007.1429443359, 17.390625, 0.000000, 0.000000, 0.000000); //
CreateObject(16668, 34.082859039307, 2002.6649169922, 17.457563400269, 0.000000, 0.000000, 0.000000); //
CreateObject(16668, 20.761865615845, 1991.8562011719, 17.457563400269, 0.000000, 0.000000, 181.17504882813); //
CreateObject(1219, 34.33712387085, 1972.9879150391, 17.003547668457, 0.000000, 0.000000, 0.000000); //
CreateObject(1219, 34.579090118408, 1971.1175537109, 17.803535461426, 359.75, 283.18499755859, 268.02496337891); //
CreateObject(1219, 51.002563476563, 1972.8757324219, 16.553554534912, 0.000000, 180.53997802734, 357.75); //
CreateObject(1219, 51.432876586914, 2002.8067626953, 17.003547668457, 0.000000, 0.000000, 42.524993896484); //
CreateObject(1219, 15.225763320923, 2020.6015625, 16.803539276123, 0.000000, 167.10003662109, 133.83261108398); //
CreateObject(1219, 9.529860496521, 2023.1096191406, 17.528528213501, 1.9849853515625, 294.13629150391, 92.409942626953); //
CreateObject(1219, 7.1193332672119, 2022.9890136719, 17.528528213501, 1.9830322265625, 294.13146972656, 92.406005859375); //
CreateObject(1217, 3.3651943206787, 2022.4279785156, 17.068675994873, 0.000000, 0.000000, 0.000000); //
CreateObject(1219, 51.525184631348, 2022.3425292969, 17.003547668457, 0.000000, 296.47998046875, 0.83758544921875); //
CreateObject(1219, 51.737525939941, 2019.6853027344, 17.003547668457, 0.000000, 296.47705078125, 0.8349609375); //
CreateObject(1219, 51.737525939941, 2019.6853027344, 17.003547668457, 0.000000, 296.47705078125, 0.8349609375); //
If i get positive feedback from this, i will develop this map a bit more: improve it and change the fences so that they dont stick out.

Thankyou;
Ben
Reply
#2

Could be mutch better.

Use another location next time.
Reply
#3

wow! thanks for the CONSTRUCTIVE criticism! *insert sarcasm*
and i know i should have used a better location, but i couldnt think of anywhere, and that is where i happened to be on MTA at the time.. :P
Reply
#4

idk satan... bt i saw a pretty rubbish one, nd though i would make better.. (other one had no resemblence to original..)
Reply
#5

thanks man exactly the comment i was looking for...
I was going to add those things u just mentioned tomorrow: when i have more time...
also, do you know what the object id is for a single wooden pallet? i couldnt find one whilst looking through on MTA...
Reply
#6

ok then, thanks!
Reply
#7

check also misc>ramps, there are few wooden ramps, if u rotate they horizontaly they looks pretty good
Reply
#8

yeah, thanks, but i found some pallets now and have updated the code to include them
Reply
#9

Ye i made one lol once i realized you cant enter the container i was jus tlike fuck it lol
Reply
#10

This made me chuckle, nice!
Reply


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