[Map] [MAP] Claude Greengrass Hideout
#1



This is i guess second bigger map i have mapped ever. So i thought if i would release it what would happen. Well one thing is sure everyone would be like "Omg another newbie" well never mind that, but i wanna get some feedback what should i do and stuff lol






PASTEBIN

Pastebin Version of this ( 1.0 )


Код:
CreateObject(3599, 2091.4033203125, 2360.8681640625, 58.809074401855, 0.000000, 0.000000, 0.000000); //object (hillhouse02_la) (1)
CreateObject(987, 2104.6306152344, 2366.8681640625, 59.816890716553, 0.000000, 0.000000, 0.000000); //object (elecfence_bar) (1)
CreateObject(987, 2117.0812988281, 2401.9641113281, 58.165531158447, 0.000000, 0.000000, 89.324493408203); //object (elecfence_bar) (2)
CreateObject(987, 2116.5166015625, 2366.9326171875, 59.816890716553, 0.000000, 0.000000, 89.324340820313); //object (elecfence_bar) (3)
CreateObject(987, 2116.849609375, 2378.8056640625, 59.816890716553, 0.000000, 0.000000, 89.324340820313); //object (elecfence_bar) (4)
CreateObject(987, 2116.9499511719, 2390.4143066406, 59.81689453125, 0.000000, 0.000000, 89.324340820313); //object (elecfence_bar) (5)
CreateObject(987, 2116.802734375, 2427.2529296875, 59.81689453125, 0.000000, 0.000000, 89.31884765625); //object (elecfence_bar) (6)
CreateObject(987, 2094.822265625, 2437.8176269531, 59.822196960449, 0.000000, 0.000000, 180.63403320313); //object (elecfence_bar) (7)
CreateObject(987, 2116.74609375, 2437.646484375, 59.822196960449, 0.000000, 0.000000, 180.63171386719); //object (elecfence_bar) (8)
CreateObject(987, 2098.7724609375, 2437.71875, 59.81689453125, 0.000000, 0.000000, 359.28039550781); //object (elecfence_bar) (9)
CreateObject(987, 2070.9255371094, 2437.5815429688, 59.816898345947, 0.000000, 0.000000, 180.63171386719); //object (elecfence_bar) (10)
CreateObject(987, 2082.8896484375, 2437.63671875, 59.81689453125, 0.000000, 0.000000, 180.63171386719); //object (elecfence_bar) (11)
CreateObject(13645, 2105.44140625, 2402.8955078125, 74.32145690918, 0.000000, 0.000000, 223.03344726563); //object (kickramp06) (1)
CreateObject(3598, 2117.2099609375, 2387.8474121094, 58.564914703369, 0.000000, 0.000000, 268.69067382813); //object (hillhouse01_la) (1)
CreateObject(987, 2128.6799316406, 2406.2524414063, 64.277328491211, 0.000000, 0.000000, 3.9639892578125); //object (elecfence_bar) (6)
CreateObject(987, 2116.576171875, 2415.7470703125, 64.277328491211, 0.000000, 0.000000, 89.31884765625); //object (elecfence_bar) (6)
CreateObject(987, 2116.8515625, 2408.45703125, 64.277328491211, 0.000000, 0.000000, 350.068359375); //object (elecfence_bar) (6)
CreateObject(987, 2152.5263671875, 2406.7861328125, 64.277328491211, 0.000000, 0.000000, 1.978271484375); //object (elecfence_bar) (6)
CreateObject(987, 2140.5048828125, 2406.6806640625, 64.277328491211, 0.000000, 0.000000, 1.9775390625); //object (elecfence_bar) (6)
CreateObject(987, 2164.3508300781, 2406.9660644531, 64.277328491211, 0.000000, 0.000000, 1.9775390625); //object (elecfence_bar) (6)
CreateObject(987, 2116.7548828125, 2426.7880859375, 64.277328491211, 0.000000, 0.000000, 359.99255371094); //object (elecfence_bar) (6)
CreateObject(987, 2128.5505371094, 2426.6437988281, 64.277328491211, 0.000000, 0.000000, 359.98901367188); //object (elecfence_bar) (6)
CreateObject(987, 2140.2775878906, 2426.6479492188, 64.277328491211, 0.000000, 0.000000, 359.98901367188); //object (elecfence_bar) (6)
CreateObject(987, 2151.9453125, 2426.3994140625, 64.277328491211, 0.000000, 0.000000, 359.98901367188); //object (elecfence_bar) (6)
CreateObject(987, 2163.6828613281, 2426.7106933594, 64.277328491211, 0.000000, 0.000000, 358.00402832031); //object (elecfence_bar) (6)
CreateObject(1235, 2110.9543457031, 2389.3273925781, 60.319969177246, 0.000000, 0.000000, 0.000000); //object (wastebin) (3)
CreateObject(1235, 2111.0793457031, 2396.5988769531, 60.319969177246, 0.000000, 0.000000, 0.000000); //object (wastebin) (4)
CreateObject(3590, 2167.4345703125, 2415.0380859375, 67.005081176758, 0.000000, 0.000000, 89.324340820313); //object (compfukhouse2) (1)
CreateObject(18250, 2192.8354492188, 2416.7214355469, 78.040374755859, 0.000000, 0.000000, 270.67565917969); //object (cuntwjunk06) (1)
CreateObject(972, 2193.7880859375, 2409.3291015625, 74.01815032959, 0.000000, 90, 270.67565917969); //object (tunnelentrance) (1)
CreateObject(972, 2193.47265625, 2416.0546875, 74.01815032959, 0.000000, 90, 270.67565917969); //object (tunnelentrance) (2)
CreateObject(972, 2193.4990234375, 2423.404296875, 74.01815032959, 0.000000, 90, 270.67565917969); //object (tunnelentrance) (3)
CreateObject(972, 2193.546875, 2430.1513671875, 74.01815032959, 0.000000, 90, 270.67565917969); //object (tunnelentrance) (4)
CreateObject(2650, 2163.7846679688, 2417.8762207031, 65.490730285645, 0.000000, 0.000000, 268.69067382813); //object (cj_skate_wall2) (1)
CreateObject(1359, 2163.1948242188, 2413.4985351563, 65.30655670166, 0.000000, 0.000000, 0.000000); //object (cj_bin1) (1)
CreateObject(3267, 2081.6796875, 2360.7333984375, 61.200000762939, 0.000000, 0.000000, 0.000000); //object (mil_samsite) (1)
CreateObject(3267, 2094.400390625, 2361.017578125, 64.205932617188, 0.000000, 0.000000, 211.12426757813); //object (mil_samsite) (2)
CreateObject(3267, 2101.107421875, 2360.51953125, 61.881675720215, 0.000000, 0.000000, 312.35778808594); //object (mil_samsite) (3)
CreateObject(3267, 2088.310546875, 2361.1376953125, 62.76293182373, 0.000000, 0.000000, 71.455078125); //object (mil_samsite) (4)
CreateObject(13645, 2107.3640136719, 2400.8889160156, 75.394027709961, 0.000000, 0.000000, 223.03344726563); //object (kickramp06) (1)
CreateObject(13645, 2109.2238769531, 2398.7973632813, 76.406402587891, 0.000000, 0.000000, 223.03344726563); //object (kickramp06) (1)
CreateObject(12954, 2159.8059082031, 2409.9572753906, 64.862892150879, 0.000000, 0.000000, 179.36633300781); //object (sw_furnipile01) (1)
CreateObject(1299, 2158.138671875, 2407.9382324219, 64.733184814453, 0.000000, 0.000000, 0.000000); //object (smashboxpile) (1)
CreateObject(1299, 2160.6535644531, 2420.8359375, 64.733184814453, 0.000000, 0.000000, 0.000000); //object (smashboxpile) (2)
CreateObject(1299, 2160.658203125, 2419.3657226563, 64.515663146973, 0.000000, 0.000000, 0.000000); //object (smashboxpile) (3)
CreateObject(1428, 2160.4821777344, 2410.7390136719, 65.845184326172, 0.000000, 0.000000, 272.66064453125); //object (dyn_ladder) (1)
CreateObject(12987, 2177.7941894531, 2405.7707519531, 69.400001525879, 0.000000, 0.000000, 270.67565917969); //object (cos_sbanksteps06) (1)
CreateObject(12987, 2185.1171875, 2405.8269042969, 63.552700042725, 0.000000, 0.000000, 270.67565917969); //object (cos_sbanksteps06) (2)
CreateObject(13645, 2176.7309570313, 2428.1140136719, 72.776718139648, 0.000000, 0.000000, 31.757446289063); //object (kickramp06) (1)
CreateObject(3578, 2188.8962402344, 2409.2241210938, 61.450622558594, 0.000000, 0.000000, 272.66064453125); //object (dockbarr1_la) (1)
CreateObject(11489, 2111.8032226563, 2368.4841308594, 59.81689453125, 0.000000, 0.000000, 211.12609863281); //object (dam_statues) (1)
CreateObject(1235, 2110.7490234375, 2378.8483886719, 60.319969177246, 0.000000, 0.000000, 0.000000); //object (wastebin) (2)
CreateObject(14467, 2111.1865234375, 2368.7954101563, 65.175689697266, 0.000000, 0.000000, 209.14111328125); //object (carter_statue) (1)
CreateObject(3524, 2107.0861816406, 2368.9677734375, 62.702236175537, 0.000000, 0.000000, 165.47143554688); //object (skullpillar01_lvs) (1)
CreateObject(3524, 2113.5712890625, 2372.8627929688, 62.702236175537, 0.000000, 0.000000, 262.73461914063); //object (skullpillar01_lvs) (2)
CreateObject(3877, 2108.2424316406, 2404.8271484375, 75.094161987305, 0.000000, 0.000000, 0.000000); //object (sf_rooflite) (1)
CreateObject(3877, 2107.1005859375, 2428.6826171875, 75.107391357422, 0.000000, 0.000000, 0.000000); //object (sf_rooflite) (2)
CreateObject(3877, 2080.2429199219, 2428.408203125, 74.936370849609, 0.000000, 0.000000, 0.000000); //object (sf_rooflite) (3)
CreateObject(3877, 2079.607421875, 2401.373046875, 75.076164245605, 0.000000, 0.000000, 0.000000); //object (sf_rooflite) (4)
CreateObject(13667, 2107.3391113281, 2370.6958007813, 89.532257080078, 0.000000, 0.000000, 322.28527832031); //object (monkeyman) (1)
CreateObject(13667, 2105.6477050781, 2373.185546875, 89.532257080078, 0.000000, 0.000000, 141.65014648438); //object (monkeyman) (2)
CreateObject(2976, 2096.0500488281, 2366.8649902344, 59.863265991211, 0.000000, 0.000000, 0.000000); //object (green_gloop) (1)
CreateObject(2976, 2097.8916015625, 2366.7646484375, 59.863265991211, 0.000000, 0.000000, 0.000000); //object (green_gloop) (2)
CreateObject(3877, 2181.619140625, 2428.8530273438, 73.684898376465, 0.000000, 0.000000, 0.000000); //object (sf_rooflite) (5)
CreateObject(3877, 2180.3979492188, 2404.4035644531, 73.686370849609, 0.000000, 0.000000, 0.000000); //object (sf_rooflite) (6)
CreateObject(3877, 2180.1694335938, 2417.0541992188, 86.017639160156, 0.000000, 0.000000, 0.000000); //object (sf_rooflite) (7)
CreateObject(3877, 2206.4899902344, 2416.3793945313, 86.007263183594, 0.000000, 0.000000, 0.000000); //object (sf_rooflite) (8)

AddStaticVehicle(563, 2086.3737792969, 2417.4934082031, 75.464347839355, 0.000000, -1, -1); //
AddStaticVehicle(563, 2100.2626953125, 2417.017578125, 75.464347839355, 0.000000, -1, -1); //
AddStaticVehicle(522, 2193.4436035156, 2422.33203125, 72.724243164063, 0.000000, -1, -1); //
AddStaticVehicle(522, 2195.3583984375, 2422.3286132813, 72.700828552246, 0.000000, -1, -1); //
AddStaticVehicle(522, 2198.693359375, 2422.431640625, 72.700828552246, 0.000000, -1, -1); //
AddStaticVehicle(522, 2202.388671875, 2422.6708984375, 72.700828552246, 0.000000, -1, -1); //
AddStaticVehicle(522, 2200.1853027344, 2413.3459472656, 72.700828552246, 0.000000, -1, -1); //
AddStaticVehicle(522, 2198.2268066406, 2413.0810546875, 72.700828552246, 0.000000, -1, -1); //
AddStaticVehicle(522, 2201.6411132813, 2418.5153808594, 73.600830078125, 65.504516601563, -1, -1); //
AddStaticVehicle(522, 2194.384765625, 2412.484375, 72.708541870117, 0.000000, -1, -1); //
AddStaticVehicle(487, 2137.1181640625, 2417.6318359375, 65.542327880859, 91.307373046875, -1, -1); //
AddStaticVehicle(482, 2070.4030761719, 2418.4274902344, 49.7734375, 244.87084960938, -1, -1); //
AddStaticVehicle(482, 2069.447265625, 2422.7099609375, 49.7734375, 244.86877441406, -1, -1); //
AddStaticVehicle(429, 2078.6472167969, 2421.5776367188, 49.2734375, 121.08422851563, -1, -1); //
AddStaticVehicle(411, 2079.2736816406, 2413.5759277344, 49.323436737061, 125.05426025391, -1, -1); //
AddStaticVehicle(560, 2069.2868652344, 2411.0661621094, 49.328411102295, 240.90087890625, -1, -1); //
AddStaticVehicle(560, 2070.15234375, 2414.2333984375, 49.328411102295, 240.89721679688, -1, -1); //
AddStaticVehicle(411, 2078.5056152344, 2417.3286132813, 49.323436737061, 125.05426025391, -1, -1); //
AddStaticVehicle(539, 2089.2663574219, 2391.5925292969, 60.466896057129, 185.3212890625, -1, -1); //
AddStaticVehicle(539, 2082.1416015625, 2382.7490234375, 60.466896057129, 0.000000, -1, -1); //
AddStaticVehicle(539, 2086.1745605469, 2382.7565917969, 60.466896057129, 0.000000, -1, -1); //
AddStaticVehicle(539, 2089.966796875, 2382.5009765625, 60.466896057129, 0.000000, -1, -1); //
AddStaticVehicle(539, 2081.6123046875, 2392.0498046875, 60.466896057129, 185.3173828125, -1, -1); //
AddStaticVehicle(539, 2085.2705078125, 2391.6943359375, 60.466896057129, 185.3173828125, -1, -1); //
AddStaticVehicle(522, 2196.177734375, 2412.73046875, 72.700828552246, 0.000000, -1, -1); //
AddStaticVehicle(522, 2201.8981933594, 2416.4111328125, 73.600830078125, 65.50048828125, -1, -1); //
Reply
#2

Nice map!
How u do you convert the vehicles?
Reply
#3

Magic lol
Reply
#4

pm
Reply
#5

Nice, lol Claude Greengrass.

How'd u fly around like that?
Reply
#6

Quote:
Originally Posted by Karlip
Nice, lol Claude Greengrass.

How'd u fly around like that?
Called Airbreak, but It doesn't seem like he use any hacks, but probably he does.
Reply
#7

Easier to go from one place to other while mapping or scripting
Reply
#8

Nice map.
Reply
#9

Not bad, could be alot better tho.
Keep up.
Reply
#10

Nice!
Reply
#11

Nice map
Reply
#12

Nice map, if this is your second biggest map!
Reply
#13

Quote:
Originally Posted by J.Dub
How u do you convert the vehicles?
www.covertFFS.com and click Vehicles and click convert!
Reply


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