[Map] [MAP] Fun Island ( A place to hang out with your friends. )
#1

PAY ATTENTION! ITS MY 1ST MAP AND HALF-FOR-TESTING, SO PLEASE, GIVE SOME TIPS!

Hello people! Its my very first map, Fun Island. It has a tree money under it, as santa putted them under the tree. Theres also a road to it from LS, youll find it yourself. It has a bar, casino, and the whole island is in a huge circle of gates due to security, maybe people fall down from it? Anyways, the road to it is badly done, sorry, i aint pro with it ..
It has a parkour place also, and the objective is to get onto the box there. Its possible, i think


Pics:

http://i48.tinypic.com/n3r8tc.jpg
http://i46.tinypic.com/35jgi7l.jpg
http://i49.tinypic.com/sfc8c1.jpg

If you want more pictures just PM me or something, im gonna upload them as fast as i can.

Post your feedback here, and give me some tips. Its my very 1st map, so im still learning.

Code:

Код:
CreateObject(8420, 2744.322998, -2814.621582, 1.127566, 0.000000, 0.000000, 0.000000); //
CreateObject(2745, 2758.540771, -2805.122559, 2.423473, 0.000000, 0.000000, 270.000001124); //
CreateObject(13206, 2774.872803, -2823.104492, 1.213206, 0.000000, 0.000000, 89.999981276); //
CreateObject(971, 2782.760742, -2818.394043, 4.534767, 0.000000, 0.000000, 89.999981276); //
CreateObject(971, 2782.819580, -2827.192627, 4.579803, 0.000000, 0.000000, 89.999981276); //
CreateObject(971, 2782.149902, -2809.464844, 4.534767, 0.000000, 0.000000, 89.999981276); //
CreateObject(971, 2782.310547, -2800.780518, 4.496592, 0.000000, 0.000000, 89.999981276); //
CreateObject(971, 2782.299561, -2835.875977, 4.434767, 0.000000, 0.000000, 89.999981276); //
CreateObject(971, 2781.230957, -2844.197510, 4.984769, 0.000000, 0.000000, 89.999981276); //
CreateObject(971, 2777.517334, -2849.648438, 4.659768, 0.000000, 0.000000, 33.7500216264); //
CreateObject(971, 2769.053955, -2851.078369, 4.534767, 0.000000, 0.000000, 0.000000); //
CreateObject(971, 2759.526123, -2850.501465, 4.937892, 0.000000, 0.000000, 0.000000); //
CreateObject(971, 2750.411621, -2849.947754, 4.837893, 0.000000, 0.000000, 0.000000); //
CreateObject(971, 2741.958740, -2849.278564, 4.712892, 0.000000, 0.000000, 0.000000); //
CreateObject(971, 2733.740479, -2849.020264, 4.687892, 0.000000, 0.000000, 0.000000); //
CreateObject(971, 2728.059082, -2845.357178, 4.734768, 0.000000, 0.000000, -56.2500169454); //
CreateObject(971, 2726.494629, -2837.461670, 4.534767, 0.000000, 0.000000, -89.999981276); //
CreateObject(971, 2723.668945, -2832.607422, 4.687892, 0.000000, 0.000000, -180.000019848); //
CreateObject(971, 2715.869873, -2832.565918, 4.737892, 0.000000, 0.000000, -180.000019848); //
CreateObject(971, 2708.346191, -2829.866943, 4.734768, 0.000000, 0.000000, -213.749984178); //
CreateObject(971, 2704.811035, -2822.853027, 4.712892, 0.000000, 0.000000, -270.000001124); //
CreateObject(971, 2705.492432, -2815.464355, 4.762892, 0.000000, 0.000000, -270.000001124); //
CreateObject(971, 2706.018799, -2807.494385, 4.787892, 0.000000, 0.000000, -270.000001124); //
CreateObject(971, 2708.936035, -2801.731689, 4.759768, 0.000000, 0.000000, -315.000049058); //
CreateObject(971, 2716.108887, -2797.995850, 4.484767, 0.000000, 0.000000, -337.500044377); //
CreateObject(971, 2723.830811, -2795.857666, 4.534767, 0.000000, 0.000000, -337.500044377); //
CreateObject(971, 2730.229004, -2791.303711, 4.734768, 0.000000, 0.000000, -303.75002275); //
CreateObject(971, 2736.461426, -2777.205322, 5.674047, 0.000000, 0.000000, -461.250047279); //
CreateObject(971, 2739.935303, -2780.420898, 4.584767, 0.000000, 0.000000, -326.250075365); //
CreateObject(971, 2747.526855, -2778.581299, 4.834768, 0.000000, 0.000000, -348.750070684); //
CreateObject(971, 2753.650391, -2778.754883, 4.562891, 0.000000, 0.000000, -371.250066003); //
CreateObject(971, 2760.548340, -2781.767090, 4.534767, 0.000000, 0.000000, -382.50009231); //
CreateObject(971, 2765.901611, -2786.488281, 4.467576, 0.000000, 0.000000, -405.000087629); //
CreateObject(971, 2771.253906, -2793.670654, 4.509767, 0.000000, 0.000000, -405.000087629); //
CreateObject(971, 2778.728271, -2799.999756, 4.584767, 0.000000, 0.000000, -405.000087629); //
CreateObject(2047, 2773.080811, -2822.354004, 4.909246, 0.000000, 0.000000, -89.999981276); //
CreateObject(16151, 2777.219238, -2823.269287, 1.606607, 0.000000, 0.000000, 0.000000); //
CreateObject(1486, 2776.099854, -2825.104248, 2.356975, 0.000000, 0.000000, 0.000000); //
CreateObject(1486, 2770.296875, -2821.184814, 1.359803, 0.000000, 0.000000, 0.000000); //
CreateObject(1433, 2766.868652, -2826.193848, 1.283816, 0.000000, 0.000000, 0.000000); //
CreateObject(1516, 2767.114258, -2821.196777, 1.279572, 0.000000, 0.000000, 0.000000); //
CreateObject(1562, 2765.602051, -2821.313477, 1.759320, 0.000000, 0.000000, 89.999981276); //
CreateObject(1562, 2766.920410, -2822.467285, 1.759320, 0.000000, 0.000000, 180.000019848); //
CreateObject(1562, 2767.069824, -2819.669922, 1.759320, 0.000000, 0.000000, 0.000000); //
CreateObject(1562, 2768.830566, -2821.335449, 1.759320, 0.000000, 0.000000, -89.999981276); //
CreateObject(1645, 2762.251465, -2813.651123, 1.436276, 0.000000, 0.000000, -89.999981276); //
CreateObject(1645, 2762.099121, -2819.213379, 1.436276, 0.000000, 0.000000, -89.999981276); //
CreateObject(1645, 2762.150146, -2815.732666, 1.436276, 0.000000, 0.000000, -89.999981276); //
CreateObject(1645, 2762.201416, -2817.339844, 1.436276, 0.000000, 0.000000, -89.999981276); //
CreateObject(1646, 2762.239258, -2818.311035, 1.441558, 0.000000, 0.000000, -89.999981276); //
CreateObject(1646, 2762.138428, -2816.565186, 1.441558, 0.000000, 0.000000, -89.999981276); //
CreateObject(1646, 2762.207520, -2814.668457, 1.441558, 0.000000, 0.000000, -89.999981276); //
CreateObject(1518, 2756.941406, -2816.103271, 1.384242, 0.000000, 0.000000, 89.999981276); //
CreateObject(1518, 2756.856689, -2812.519775, 1.540492, 0.000000, 0.000000, 89.999981276); //
CreateObject(1518, 2757.205566, -2818.918213, 1.384242, 0.000000, 0.000000, 89.999981276); //
CreateObject(1518, 2756.930908, -2813.625244, 1.540492, 0.000000, 0.000000, 89.999981276); //
CreateObject(1518, 2757.037842, -2817.072998, 1.384242, 0.000000, 0.000000, 89.999981276); //
CreateObject(1518, 2756.846436, -2814.894287, 1.384242, 0.000000, 0.000000, 89.999981276); //
CreateObject(1518, 2757.127197, -2817.950928, 1.384242, 0.000000, 0.000000, 89.999981276); //
CreateObject(1838, 2756.726563, -2846.323486, 1.109740, 0.000000, 0.000000, 180.000019848); //
CreateObject(1837, 2754.843262, -2846.173340, 1.101944, 0.000000, 0.000000, 180.000019848); //
CreateObject(1838, 2752.938721, -2845.505615, 1.101932, 0.000000, 0.000000, -180.000019848); //
CreateObject(936, 2751.666260, -2845.249512, 1.578841, 0.000000, 0.000000, -225.000010486); //
CreateObject(936, 2757.720459, -2845.214355, 1.586650, 0.000000, 0.000000, -112.499976595); //
CreateObject(1256, 2754.308594, -2844.092529, 1.771394, 0.000000, 0.000000, 89.999981276); //
CreateObject(2411, 2757.488525, -2845.085449, 2.427581, 0.000000, 0.000000, -112.499976595); //
CreateObject(2411, 2751.763184, -2845.225586, 2.419772, 0.000000, 0.000000, -224.99995319); //
CreateObject(1966, 2755.306641, -2847.950684, 3.866061, 0.000000, 0.000000, -180.000019848); //
CreateObject(1966, 2759.963379, -2845.271484, 3.873869, 0.000000, 0.000000, -303.75002275); //
CreateObject(1966, 2750.986816, -2845.900391, 3.866061, 0.000000, 0.000000, -416.250056641); //
CreateObject(974, 2759.821533, -2839.940918, 3.889678, 0.000000, 0.000000, -44.999990638); //
CreateObject(974, 2750.726318, -2840.722168, 3.889678, 0.000000, 0.000000, -123.749945607); //
CreateObject(1843, 2759.308350, -2840.158203, 1.110483, 0.000000, 0.000000, -44.999990638); //
CreateObject(1844, 2751.369873, -2840.780762, 1.110484, 0.000000, 0.000000, 56.2500169454); //
CreateObject(2323, 2750.556396, -2838.284912, 1.102847, 0.000000, 0.000000, -123.749945607); //
CreateObject(3575, 2721.630127, -2826.641113, 3.795820, 0.000000, 0.000000, -89.999981276); //
CreateObject(3575, 2721.690186, -2817.085693, 3.795820, 0.000000, 0.000000, -89.999981276); //
CreateObject(927, 2725.241455, -2821.067627, 4.771983, 0.000000, 0.000000, 89.999981276); //
CreateObject(925, 2720.458496, -2802.549316, 2.166034, 0.000000, 0.000000, 0.000000); //
CreateObject(3996, 2693.457764, -2744.289795, 0.989822, 0.000000, 0.000000, -44.999990638); //
CreateObject(971, 2728.667480, -2786.866699, 4.399042, 0.000000, 0.000000, -551.249971259); //
CreateObject(3996, 2633.367432, -2683.243652, 9.390806, 0.000000, 12.8915503904, -45.8594273307); //
CreateObject(3996, 2599.175537, -2646.522217, 20.772739, 0.000000, 12.8915503904, -45.8594273307); //
CreateObject(3996, 2530.740234, -2576.634033, 31.073494, 0.000000, 0.000000, -45.8594273307); //
CreateObject(3996, 2469.141602, -2498.822510, 30.321407, 0.000000, 0.000000, -57.1093963423); //
CreateObject(3996, 2408.691895, -2423.333984, 9.910962, 0.000000, -23.2047907028, -45.8594273307); //
CreateObject(751, 2740.315186, -2786.702881, 2.035748, 0.000000, 0.000000, 0.000000); //
CreateObject(751, 2734.896240, -2792.028076, 2.035748, 0.000000, 0.000000, 0.000000); //
CreateObject(655, 2743.467285, -2814.120117, 0.573614, 0.000000, 0.000000, 0.000000); //
CreateObject(1212, 2745.888916, -2814.458008, 1.286070, 0.000000, 0.000000, 0.000000); //
CreateObject(1550, 2743.017090, -2815.571777, 1.653721, 0.000000, 0.000000, 0.000000); //
CreateObject(1550, 2745.215332, -2814.850098, 1.497471, 0.000000, 0.000000, 0.000000); //
CreateObject(1550, 2743.545410, -2815.900146, 1.497471, 0.000000, 0.000000, 0.000000); //
CreateObject(1550, 2744.860352, -2815.434082, 1.497471, 0.000000, 0.000000, 0.000000); //
CreateObject(1550, 2740.716309, -2812.481934, 1.653721, 0.000000, 0.000000, 0.000000); //
CreateObject(1550, 2743.983643, -2812.729492, 1.981740, 0.000000, 0.000000, 0.000000); //
CreateObject(1550, 2741.246826, -2813.393311, 1.653721, 0.000000, 0.000000, 0.000000); //
Reply
#2

Very good!!
Soon I will test!
Reply
#3

Quote:
Originally Posted by MarMigs
Very good!!
Soon I will test!
Thanks

Any more feedback?
Reply
#4

Sorry for DB but please? I'd like some tips.
Reply
#5

Fix those gates and walls... and I think you exaggerated the tvs.
The seats of planes were not very good, try another. Containers? What is the purpose of that? And the bar, replace that wooden hut, do not match.

About the ground... if you don't will use a car park, change.
Reply
#6

Quote:
Originally Posted by PinkMan
Fix those gates and walls... and I think you exaggerated the tvs.
The seats of planes were not very good, try another. Containers? What is the purpose of that? And the bar, replace that wooden hut, do not match.

About the ground... if you don't will use a car park, change.
-_-

Gates are there so people cant fall down. Containers for parkour. Bar, its normal.. Carpark was the best.
Reply
#7

Not bad. Keep practicing.

( Damn, this PS3 slideshow picture view really rocks to view picture links )
Reply
#8

"Connect" the gates right to look better.
Reply
#9

Looks good.
Reply
#10

Quote:
Originally Posted by PinkMan
"Connect" the gates right to look better.
Well, look. Its my first map, which i made on my 2nd day, on 1st day i only downloaded mta, now i did one as my first map.

Well yeah, but it would suck. I think it looks better right now.
Reply


Forum Jump:


Users browsing this thread: 4 Guest(s)