Useful Functions

Quote:
Originally Posted by Y_Leѕѕ
Quote:
Originally Posted by |∞|-Рцппσĵσ-|∞|
pawn Код:
public IsACivillianSkin(skinid)
{
    #define MAX_LAW_SKINS 16
    new BadLawSkin[MAX_LAW_SKINS] =
    { 166, 165, 164, 163, 280, 281, 282, 283, 288, 284, 285, 287, 57, 265, 266, 267 };
    for (new i = 0; i < MAX_LAW_SKINS; i++)
        if(skinid == BadLawSkin[i]) return false;
    #undef MAX_LAW_SKINS
    return 1;
}
Again, doesn't need to be public. Also you may want to read this topic, specifically the part I've directly linked to:

http://forum.sa-mp.com/index.php?top...post_reduction
It's just that people absolutely love to copy from Godfather

pawn Код:
IsACivillianSkin(skinid)
{
    switch(skinid)
    {
        case 166, 165, 164, 163, 280, 281, 282, 283, 288, 284, 285, 287, 57, 265, 266, 267: {return 0;}
    }
    return 1;
}
Reply

Quote:
Originally Posted by dice7
Quote:
Originally Posted by Y_Leѕѕ
Quote:
Originally Posted by |∞|-Рцппσĵσ-|∞|
pawn Код:
public IsACivillianSkin(skinid)
{
    #define MAX_LAW_SKINS 16
    new BadLawSkin[MAX_LAW_SKINS] =
    { 166, 165, 164, 163, 280, 281, 282, 283, 288, 284, 285, 287, 57, 265, 266, 267 };
    for (new i = 0; i < MAX_LAW_SKINS; i++)
        if(skinid == BadLawSkin[i]) return false;
    #undef MAX_LAW_SKINS
    return 1;
}
Again, doesn't need to be public. Also you may want to read this topic, specifically the part I've directly linked to:

http://forum.sa-mp.com/index.php?top...post_reduction
It's just that people absolutely love to copy from Godfather

pawn Код:
IsACivillianSkin(skinid)
{
    switch(skinid)
    {
        case 166, 165, 164, 163, 280, 281, 282, 283, 288, 284, 285, 287, 57, 265, 266, 267: {return 0;}
    }
    return 1;
}
You don't need those brackets {} at case becase you're useing one function or whatever

pawn Код:
IsACivillianSkin(skinid)
{
    switch(skinid)
    {
        case 166, 165, 164, 163, 280, 281, 282, 283, 288, 284, 285, 287, 57, 265, 266, 267: return 0;
    }
    return 1;
}
Reply

How long do you scripting/programming, ******?
Your work is really awesome!
Reply

Quote:
Originally Posted by Luka™
How long do you scripting/programming, ******?
Your work is really awesome!
Sure he is
He started with a very young age because his dad is a well known programmer (or something like that)
And he is not like the most of this community around ~16 or ~15 (if you look at the age thread - bad youth)
He should be something around 25, I think

But I got a question, too, why are you still that active and your lastname, want to ****** for your dad again

And admin can delete that in the near future
Reply

Alex "******" Cole
Always remember that name.
Sa-mp's pride
Reply

Quote:
Originally Posted by Y_Leѕѕ
Quote:
Originally Posted by |∞|-Рцппσĵσ-|∞|
Forward.
pawn Код:
forward PlayerReport(id, sound);//Play crime report for players
Shouldn't need this as the function doesn't need to be public.

Quote:
Originally Posted by |∞|-Рцппσĵσ-|∞|
pawn Код:
public IsACivillianSkin(skinid)
{
    #define MAX_LAW_SKINS 16
    new BadLawSkin[MAX_LAW_SKINS] =
    { 166, 165, 164, 163, 280, 281, 282, 283, 288, 284, 285, 287, 57, 265, 266, 267 };
    for (new i = 0; i < MAX_LAW_SKINS; i++)
        if(skinid == BadLawSkin[i]) return false;
    #undef MAX_LAW_SKINS
    return 1;
}
Again, doesn't need to be public. Also you may want to read this topic, specifically the part I've directly linked to:

http://forum.sa-mp.com/index.php?top...post_reduction
I don't get it. I made it public's as stock's are slower.
So what exactly are you trying to say?
I've been reading alot of your topics, but I don't get the bit part yet?
Some topics seems a little confusing, if you only know pawn.

Quote:
Originally Posted by dice7
It's just that people absolutely love to copy from Godfather
I may have used a godfather function. I don't really know, as I haven't used gf.
I think I found the function on this forum, and edited it to fit my gm.

Anyways. Thanks for the hints.
I learn new things every day. So thanks for pointing me in the right direction.
Reply

Afaik, functions don't need to be public unless they are called by SetTimerEx and things.
Reply

Thanks pawnstar.
I've been reading about publics, and I think I get it now.
https://sampwiki.blast.hk/wiki/Public_functions
Reply

No problemo
Reply

what does quicksort do? some efficient data collection O(xn) O(n) O(1І).. it would take me 4 days to figure out what ******'s functions do. >_<
Reply

"IsACivillianSkin(...)" This function is a modified version of "IsValidSkin" from Simons debug script IIRC.

Quote:
Originally Posted by » ραωпsтαг «
Afaik, functions don't need to be public unless they are called by SetTimerEx and things.
Functions are required to be public when they are being called by the machine, this is when it's a timer or you are calling it using the CallLocal/RemoteFunction, they don't need to be public unless they are one of the two.

Quote:
Originally Posted by Mастерминд
what does quicksort do? some efficient data collection O(xn) O(n) O(1І).. it would take me 4 days to figure out what ******'s functions do. >_<
It makes this "64938" into this "34689", it's sorts values into an order (score systems mostly use it).
Reply

Quote:
Originally Posted by Donny
Functions are required to be public when they are being called by the machine, this is when it's a timer or you are calling it using the CallLocal/RemoteFunction, they don't need to be public unless they are one of the two.
Uh huh, like I said.
Reply

Quote:
Originally Posted by » ραωпsтαг «
Quote:
Originally Posted by Donny
Functions are required to be public when they are being called by the machine, this is when it's a timer or you are calling it using the CallLocal/RemoteFunction, they don't need to be public unless they are one of the two.
Uh huh, like I said.
Yes I know, I was filling in the blanks ("things").

I'm not correcting you dude.
Reply

Lol, sorry.
Reply

Quote:
Originally Posted by Y_Leѕѕ
That's "Big O" notation - it's a representation of how long an algorithm takes.

O(n) - Means the function takes time relative to the number of items in it (so searching 32 skins will take longer than searching 16).
O(xn) - Means it is also relative to the number of items, but slower than the other one per item (I'm not sure this is valid notation).
O(1) - Means it always takes the same time regardless of the number of items.
I dont know if I understood right O(1) is the most efficient, then O(n) and O(xn) is least efficient..

Alright, I used GenerateList for IsValidSkin:
pawn Код:
new Skins[284] =
{
  20,21,22,23,24,25,67,26,27,28,29,30,31,32,33,
  34,35,36,37,38,39,40,41,43,44,45,46,47,48,49,
  50,51,52,53,54,55,56,57,58,59,60,61,62,63,64,
  68,69,70,71,72,73,75,76,77,78,79,80,81,82,83,
  84,85,87,88,89,90,91,92,93,94,95,96,97,98,99,
  101,102,103,104,105,106,107,108,109,110,111,
  112,113,114,115,116,117,118,120,121,122,123,
  124,125,126,127,128,129,130,131,132,133,134,
  135,136,137,138,139,140,141,142,143,144,145,
  146,147,148,150,151,152,153,154,155,156,157,
  158,159,160,161,162,163,164,165,166,167,168,
  169,170,171,172,173,174,175,176,177,178,179,
  180,181,182,183,184,185,186,187,188,189,190,
  191,192,193,194,195,196,197,198,199,200,201,
  202,203,204,205,206,207,209,210,211,212,213,
  214,215,216,217,218,219,220,221,222,223,224,
  225,226,227,228,229,230,231,232,233,234,235,
  236,237,238,239,240,241,242,243,244,245,246,
  247,248,249,250,251,252,253,254,255,255,257,
  258,259,260,261,262,263,264,265,266,267,268,
  269,270,271,272,274,275,276,277,278,279,280,
  281,282,283,284,285,286,287,288,290,291,292,
  293,294,295,296,297,298,299,0,1,2,7,9,10,11,
  12,13,14,15,16,17,18,19
};

main()
{
  GenerateList("Gamemode.pwn", "IsValidSkin", Skins, true);
}

stock IsValidSkin(skinid)
{
  if(skinid >= 0 && skinid <= 2 || skinid == 7 || skinid >= 9 && skinid <= 41 || skinid >= 43 && skinid <= 64 || skinid >= 66 && skinid <= 73 ||   skinid >= 75 && skinid <= 85 || skinid >= 87 &&
    skinid <= 118 || skinid >= 120 && skinid <= 148 || skinid >= 150 && skinid <= 207 || skinid >= 209 && skinid <= 264 || skinid >= 274 && skinid <= 288 || skinid >= 290 && skinid <= 299) return 1;
  return 0;
}
It generated me this:
pawn Код:
stock bool:
  IsValidSkin(val) //line 11195
{
  static
    s_iValArray[] =
    {
      -377,   -1025,  -4195335,  -8388625,  -2097153,
      -1,   -65537,     -1,  -131074,    4093
    };
  if (val > 299)
  {
    return false;
  }
  return (s_iValArray[val >> 5] & (1 << (val & 0x1F))); //line 11207
}
I use it like this:
pawn Код:
if(!IsValidSkin(skinid)) return SendClientMessage(Invalid skin ID...
Then I compile and it gives me 2 warnings:
(11195) : warning 208: function with tag result used before definition, forcing reparse
(11207) : warning 213: tag mismatch


The warnings are gone when I remove bool: from line 11194, so I dont know why theres bool.. :\
Anyway, is that more efficient than IsValidSkin I used before
Reply

The tag problem got fixed, when I moved the function above where its used, however the tag mismatch was still there.
I generated: GenerateList("Gamemode.pwn", "IsValidSkin", Skins, false);, changed the function to IsInvalidSkin and then
the tag mismatch warning was gone. :S

I try to make my server as efficient as possible, thanks for help ****** ^^
Reply

Quote:
Originally Posted by Y_Leѕѕ
In general you should always give a list of everything for which is applies and return true
Why would I start filling a list that return false. It would take me forever :S

Im glad you fixed tag mismatch problem and thanks for providing me with such a useful information and for the update link. ^^
Reply

Useful string & charcter uppercase and lowercase functions

pawn Код:
stock bool:isupper(c)
{
    if (c >= 65 && c <= 90)
        return true;
    return false;
}
Usage:
Код:
isupper( char ) - returns true if the char is uppercase, returns false if not
pawn Код:
stock strtolower(str[])
{
    for (new i = 0, j = strlen(str); i < j; i++)
    {
      if (isupper(str[i]))
        str[i] += 32;
    }
}
Usage:
Код:
strtolower( "StRiNg" ) - translates the uppercase chars to lowercase - does not return a specific value
pawn Код:
stock bool:islower(c)
{
    if (c >= 97 && c <= 122)
        return true;
    return false;
}
Usage:
Код:
islower( char ) - returns true if the char is lowercase, returns false if not
pawn Код:
stock strtoupper(str[])
{
    for (new i = 0, j = strlen(str); i < j; i++)
    {
      if (islower(str[i]))
        str[i] -= 32;
    }
}
Usage:
Код:
strtoupper( "StRiNg" ) - translates the lowercase chars to uppercase - does not return a specific value
Happy coding and have a happy new years,
Ethan
Reply

Nice one's Ethan
Reply

Quote:
Originally Posted by lrZ^ aka LarzI
Nice one's Ethan
there is nothing nice :S

and what do you know about if(statement) return true; else return false;

pawn Код:
#define islower(%1) ('a' <= %1 <= 'z')
#define isupper(%1) ('A' <= %1 <= 'Z')
//tolower© and toupper© already exist - pawn-lang.pdf page 127-128
Reply


Forum Jump:


Users browsing this thread: 22 Guest(s)