Useful Functions

TelePlayerToPlayer
Код:
stock TeleportPlayerToPlayer(playerid, gotoID)
{
	new Float: X, Float: Y, Float Z;
	GetPlayerPos(gotoID,X,Y,Z);
	if(IsPlayerInAnyVehicle(playerid))
	{
		SetVehiclePos(GetPlayerVehicleID(playerid),X+3,Y,Z);
	} else {
		SetPlayerPos(playerid,X+2,Y,Z);
	}
}
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Quote:
Originally Posted by » ραωпsтαг «
TelePlayerToPlayer
Код:
stock TeleportPlayerToPlayer(playerid, gotoID)
{
	new Float: X, Float: Y, Float Z;
	GetPlayerPos(gotoID,X,Y,Z);
	if(IsPlayerInAnyVehicle(playerid))
	{
		SetVehiclePos(GetPlayerVehicleID(playerid),X+3,Y,Z);
	} else {
		SetPlayerPos(playerid,X+2,Y,Z);
	}
}
It's not a good idea that teleports the vehicle by the passenager
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What? Why not ..
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Quote:
Originally Posted by » ραωпsтαг «
TelePlayerToPlayer
Код:
stock TeleportPlayerToPlayer(playerid, gotoID)
{
	new Float: X, Float: Y, Float Z;
	GetPlayerPos(gotoID,X,Y,Z);
	if(IsPlayerInAnyVehicle(playerid))
	{
		SetVehiclePos(GetPlayerVehicleID(playerid),X+3,Y,Z);
	} else {
		SetPlayerPos(playerid,X+2,Y,Z);
	}
}
pawn Код:
stock TeleportPlayerToPlayer(playerid, gotoID)
{
new Float: X, Float: Y, Float Z;
GetPlayerPos(gotoID,X,Y,Z);
if(GetPlayerState(playerid) == 2) SetVehiclePos(GetPlayerVehicleID(playerid),X+3,Y,Z);
else SetPlayerPos(playerid,X+2,Y,Z);
}
imho.
Reply

Quote:
Originally Posted by heufix
Quote:
Originally Posted by » ραωпsтαг «
TelePlayerToPlayer
Код:
stock TeleportPlayerToPlayer(playerid, gotoID)
{
	new Float: X, Float: Y, Float Z;
	GetPlayerPos(gotoID,X,Y,Z);
	if(IsPlayerInAnyVehicle(playerid))
	{
		SetVehiclePos(GetPlayerVehicleID(playerid),X+3,Y,Z);
	} else {
		SetPlayerPos(playerid,X+2,Y,Z);
	}
}
pawn Код:
stock TeleportPlayerToPlayer(playerid, gotoID)
{
new Float: X, Float: Y, Float Z;
GetPlayerPos(gotoID,X,Y,Z);
if(GetPlayerState(playerid) == 2) SetVehiclePos(GetPlayerVehicleID(playerid),X+3,Y,Z);
else SetPlayerPos(playerid,X+2,Y,Z);
}
imho.
pawn Код:
stock TeleportPlayerToPlayer(playerid, gotoID)
{
    new Float: X, Float: Y, Float Z;
    GetPlayerPos(gotoID,X,Y,Z);
    if(GetPlayerState(playerid) == 2 || GetPlayerState(playerid) == 3) SetVehiclePos(GetPlayerVehicleID(playerid),X+3,Y,Z+0.2);
    else SetPlayerPos(playerid,X+2,Y,Z0.2);
}
imo
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Depends how you like it .. all works the same way.
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IsPlayerInRangeOfVehicle

pawn Код:
public IsPlayerInRangeOfVehicle(playerid, vehicleid, radius)
{
    new Float: CarPpX, Float: CarPpY, Float: CarPpZ;
    GetVehiclePos(playerid, CarPpX, CarPpY, CarPpZ);
    if(IsPlayerInRangeOfPoint(playerid, radius, CarPpX, CarPpY, CarPpZ))
    {
      return 1;
    }
    else
    {
        return 0;
    }
}
NearByMessage

pawn Код:
public NearByMessage(playerid, color, string[], Float: range)
{
    new Float: PlayerX, Float: PlayerY, Float: PlayerZ;
    for(new i = 0; i < MAX_PLAYERS; i++)
    {
        if(IsPlayerConnected(i))
        {
            GetPlayerPos(playerid, PlayerX, PlayerY, PlayerZ);
            if(IsPlayerInRangeOfPoint(i, range, PlayerX, PlayerY, PlayerZ))
            {
              if(GetPlayerVirtualWorld(playerid) == GetPlayerVirtualWorld(i))
          {
                SendClientMessage(i, color, string);
            }
        }
        }
    }
}
RespawnVehicles

pawn Код:
public MassRespawn()
{
  for(new i = 0; i < MAX_VEHICLES; i++)
  {
    SetVehicleToRespawn(i);
  }
}
SecondsToMinutes and MinutesToSeconds (not very useful, as you can simply use the sum every single math calculation):
pawn Код:
public MinutesToSeconds(minutes)
{
    return minutes*60;
}

public SecondsToMinutes(seconds)
{
    return seconds/60;
}
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Quote:
Originally Posted by Calon
IsPlayerInRangeOfVehicle

pawn Код:
public IsPlayerInRangeOfVehicle(playerid, vehicleid, radius)
{
    new Float: CarPpX, Float: CarPpY, Float: CarPpZ;
    GetVehiclePos(playerid, CarPpX, CarPpY, CarPpZ);
    if(IsPlayerInRangeOfPoint(playerid, radius, CarPpX, CarPpY, CarPpZ))
    {
      return 1;
    }
    else
    {
        return 0;
    }
}
Isn't it easier to do just return IsPlayerInRangeOfPoint(playerid, radius, CarPpX, CarPpY, CarPpZ);
It will throw same result and it's more readable, people will laugh at you if you continue to do like that.
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http://forum.sa-mp.com/index.php?topic=140719.0

---
pawn Код:
stock CountConnectedPlayers() {
  new ZeX_count=0;
  for(new ZeX_i=0;ZeX_i<GetMaxPlayers();ZeX_i++)if(IsPlayerConnected(ZeX_i))ZeX_count++;
  return ZeX_count;
}
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Quote:
Originally Posted by JoeBullet
Quote:
Originally Posted by Calon
IsPlayerInRangeOfVehicle

pawn Код:
public IsPlayerInRangeOfVehicle(playerid, vehicleid, radius)
{
    new Float: CarPpX, Float: CarPpY, Float: CarPpZ;
    GetVehiclePos(playerid, CarPpX, CarPpY, CarPpZ);
    if(IsPlayerInRangeOfPoint(playerid, radius, CarPpX, CarPpY, CarPpZ))
    {
      return 1;
    }
    else
    {
        return 0;
    }
}
Isn't it easier to do just return IsPlayerInRangeOfPoint(playerid, radius, CarPpX, CarPpY, CarPpZ);
It will throw same result and it's more readable, people will laugh at you if you continue to do like that.
And also, why not stock? You don't need any forward then. Oh, but then you can't do SetTimer(IsPlayerInRangeOfVehicle)...

Leo
Reply

Quote:
Originally Posted by JoeBullet
Quote:
Originally Posted by Calon
IsPlayerInRangeOfVehicle

pawn Код:
public IsPlayerInRangeOfVehicle(playerid, vehicleid, radius)
{
    new Float: CarPpX, Float: CarPpY, Float: CarPpZ;
    GetVehiclePos(playerid, CarPpX, CarPpY, CarPpZ);
    if(IsPlayerInRangeOfPoint(playerid, radius, CarPpX, CarPpY, CarPpZ))
    {
      return 1;
    }
    else
    {
        return 0;
    }
}
Isn't it easier to do just return IsPlayerInRangeOfPoint(playerid, radius, CarPpX, CarPpY, CarPpZ);
It will throw same result and it's more readable, people will laugh at you if you continue to do like that.
Well, not really. As you don't seem like the smartest of the apple in the fruit basket, it returns 1 if they're in range of the vehicle and 0 if they're not, it's not returning the radius result.
Reply

Quote:
Originally Posted by Calon
Quote:
Originally Posted by JoeBullet
Quote:
Originally Posted by Calon
IsPlayerInRangeOfVehicle

pawn Код:
public IsPlayerInRangeOfVehicle(playerid, vehicleid, radius)
{
    new Float: CarPpX, Float: CarPpY, Float: CarPpZ;
    GetVehiclePos(playerid, CarPpX, CarPpY, CarPpZ);
    if(IsPlayerInRangeOfPoint(playerid, radius, CarPpX, CarPpY, CarPpZ))
    {
      return 1;
    }
    else
    {
        return 0;
    }
}
Isn't it easier to do just return IsPlayerInRangeOfPoint(playerid, radius, CarPpX, CarPpY, CarPpZ);
It will throw same result and it's more readable, people will laugh at you if you continue to do like that.
Well, not really. As you don't seem like the smartest of the apple in the fruit basket, it returns 1 if they're in range of the vehicle and 0 if they're not, it's not returning the radius result.
Yes, and returning a function means it will get executed, so the true/false returning will be done by IsPlayerInRangeOfPoint
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pawn Код:
if(IsPlayerInRangeOfPoint(playerid, radius, CarPpX, CarPpY, CarPpZ))
    {
      return 1;
    }
    else
    {
        return 0;
    }
That practically does:
If the function IsPlayerInRangeOfPoint with arguments: playerid, radius, CarPpX, CarPpY and CarPpZ returns true, then return 1
Else (If the function IsPlayerInRangeOfPoint with arguments: playerid, radius, CarPpX, CarPpY and CarPpZ returns false), then return 0

So if you return the function, that will return whatever the function does (either true or false).
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Код:
stock JailPlayer(playerid)
{
	SetPlayerPos(id, 197.6661,173.8179,1003.0234);
	SetPlayerInterior(id, 3);
}

stock UnJailPlayer(playerid)
{
	SetPlayerInterior(playerid, 0);
	SetPlayerPos(playerid, 1958.3783, 1343.1572, 15.3746);
}
Reply

Quote:
Originally Posted by .:: ZeX ::.
pawn Код:
stock IsFindIp(str[]) {
  new x=0,n=0,p=0;
  while(str[x]!=strlen(str)) {
    if((str[x]>='0') && (str[x]<='9'))n++;
    if(str[x]=='.')p++;
    x++;
  }
  return ((n>=4)&&(p>=3)) ? true : false;
}
Example:
pawn Код:
public OnPlayerText(playerid,text[])if(IsFindIp(text))return 0;
Ok , i've noticed somethnig ...
Never an ip can't have the lenght lower than 8 (1.1.1.1) ...
And never 3 digits near dot can't be higher than 255

Am i right ?

So this must be something like this:

pawn Код:
stock IsFindIp(str[])
{
  new nn,x,n,p;
  while(str[x] != strlen(str))
       {
         if(nn > 255) return 0;
         else nn = 0;
    if((str[x] >= '0') && (str[x]<='9')) n++,nn++;
    if(str[x] == '.') p++;
    x++;
  }
  return ((n>=8)&&(p>=3)) ? true : false;
}
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GetDriverID(vehicleid)

vehicleid - ID of the vehicle you want to return the driver's playerid from

pawn Код:
stock GetDriverID(vehicleid)
{
    for( new i = 0; i < MAX_PLAYERS; i++ )
    {
        if( GetPlayerState( i ) == PLAYER_STATE_DRIVER && GetPlayerVehicleID( i ) == vehicleid )
            return i;
    }
    return INVALID_PLAYER_ID;
}
Reply

Quote:
Originally Posted by lrZ^ aka LarzI
GetDriverID(vehicleid)

vehicleid - ID of the vehicle you want to return the driver's playerid from

pawn Код:
stock GetDriverID(vehicleid)
{
    for( new i = 0; i < MAX_PLAYERS; i++ )
    {
        if( GetPlayerState( i ) == PLAYER_STATE_DRIVER && GetPlayerVehicleID( i ) == vehicleid )
            return i;
    }
    return INVALID_PLAYER_ID;
}
Loop is not a good choice.
Reply

GetHigestValueInVariable
GetHigestValueInVariable - A long name, Yes but it's better in explaining it. It finds the highest value in a variable such as
pawn Код:
Kills[playerid]
It will return the person with the most kills.

GetHigestValueInVariable(VarName, Length)
VariableName - The variable that you want to find the highest value of
Length - The size of the variable

pawn Код:
GetHigestValueInVariable(VarName[], XLength)
{
  new HighestNumber;
  for(new i=0;i<XLength;i++)
  {
    if(VarName[i] > VarName[HighestNumber])
    {
      HighestNumber = i;
    }
  }
  return HighestNumber;
}
The usage for this would be:
pawn Код:
new Kills[MAX_PLAYERS];

public OnPlayerDeath(playerid, killerid, reason)
{
  Kills[killerid] ++;
  return 1;
}

public OnPlayerCommandText(playerid, cmdtext[])
{
  if(strcmp("/MostKills", cmdtext) == 0)
  {
    new String[135];
    new Pname[24];
    GetPlayerName(GetHigestValueInVariable(Kills, 500), Pname, 24);
    format(String, sizeof(String), "%s(%d) has the highest kills with %d kills!", Pname, GetHigestValueInVariable(Kills, 500), Kills[GetHigestValueInVariable(Kills, 500)]);
    SendClientMessage(playerid, 0x33CCCC, String);
    return 1;
  }
  return 0;
}
I wasn't sure that this would work but it works with this test code.
Reply

Quote:
Originally Posted by Mастерминд
Long long time ago, I made a function.. and the time has come to release it.

pawn Код:
stock DecimalPoint(money)
{
  new str[16];
  if(money >= 0)
  {
    format(str, sizeof(str), "$%d", money);
    if(1000 <= money < 10000) strins(str, ".", 2, sizeof(str));
    else if(10000 <= money < 100000) strins(str, ".", 3, sizeof(str));
    else if(100000 <= money < 1000000) strins(str, ".", 4, sizeof(str));
    else if(1000000 <= money < 10000000) { strins(str, ".", 2, sizeof(str)); strins(str, ".", 6, sizeof(str)); }
    else if(10000000 <= money < 100000000) { strins(str, ".", 3, sizeof(str)); strins(str, ".", 7, sizeof(str)); }
    else if(100000000 <= money < 1000000000) { strins(str, ".", 4, sizeof(str)); strins(str, ".", 8, sizeof(str)); }
    else if(money >= 1000000000) { strins(str, ".", 2, sizeof(str)); strins(str, ".", 6, sizeof(str)); strins(str, ".", 10, sizeof(str)); }
  }
  else
  {
    format(str, sizeof(str), "-$%d", money-(money*2));
    if(-1000 >= money > -10000) strins(str, ".", 3, sizeof(str));
    else if(-10000 >= money > -100000) strins(str, ".", 4, sizeof(str));
    else if(-100000 >= money > -1000000) strins(str, ".", 5, sizeof(str));
    else if(-1000000 >= money > -10000000) { strins(str, ".", 3, sizeof(str)); strins(str, ".", 7, sizeof(str)); }
    else if(-10000000 >= money > -100000000) { strins(str, ".", 4, sizeof(str)); strins(str, ".", 8, sizeof(str)); }
    else if(-100000000 >= money > -1000000000) { strins(str, ".", 5, sizeof(str)); strins(str, ".", 9, sizeof(str)); }
    else if(money <= -1000000000) { strins(str, ".", 3, sizeof(str)); strins(str, ".", 7, sizeof(str)); strins(str, ".", 11, sizeof(str));}
  }
  return str;
}
Usage:
pawn Код:
new str[40];
format(str, sizeof(str), "Your money: %s.", DecimalPoint(GetPlayerMoney(playerid)));
SendClientMessage(playerid, WHITE, str);
(Note: it returns a string, so it must always be %s)

The max string it returns is -$2.147.483.647 (16 cells).
..I made that function real long time ago, when I was a beginner
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// SetServerMap("map name")
#define SetServerMap(%1) SendRconCommand("mapname "%1)

// SpeakAdmin("message")
#define SpeakAdmin(%1) SendRconCommand("say "%1)

// RestartSRV()
#define RestartSRV() SendRconCommand("gmx")

// LoadFilterScript(fs name)
#define LoadFilterScript(%1) SendRconCommand("loadfs" %1)

// ReloadFilterScript(fs name)
#define ReloadFilterScript(%1) SendRconCommand("reloadfs" %1)

// UnloadFilterScript(fs name)
#define UnloadFilterScript(%1) SendRconCommand("unloadfs" %1)

// GetServerMap(variable)
#define GetServerMap(%1) GetServerVarAsString("mapname",%1,sizeof(%1))

// GetServerName(variable)
#define GetServerName(%1) GetServerVarAsString("hostname",%1,sizeof(%1))

// GetServerRcon(variable)
#define GetServerRcon(%1) GetServerVarAsString("rcon_password",%1,sizeof(%1) )

// GetServerSite(variable)
#define GetServerSite(%1) GetServerVarAsString("weburl",%1,sizeof(%1))

// TelePlayerToPlayer(teleid,destid)
#define TelePlayerToPlayer(%1, %2) \
new Float: p[3]; \
GetPlayerPos(%2,X,Y,Z);\
if(GetPlayerState(%1)-1) SetVehiclePos(GetPlayerVehicleID(%1),p[0],p[1]+2.5,p[2]); else SetPlayerPos(%1,p[0],p[1]+2.5,p[2]);



// TakePlayerHealth(playerid,health) /* GetHealth function needed! */
#define TakePlayerHealth(%1,%2) SetPlayerHealth((%1,floatsub(GetHealth(%1),%2))

// GivePlayerHealth(playerid,health) /* GetHealth function needed! */
#define GivePlayerHealth(%1,%2) SetPlayerHealth((%1,floatadd(GetHealth(%1),%2))

// TakePlayerArmour(playerid,health) /* GetArmour function needed! */
#define TakePlayerArmour(%1,%2) SetPlayerArmour((%1,floatsub(GetArmour(%1),%2))

// GivePlayerArmour(playerid,health) /* GetArmour function needed! */
#define GivePlayerArmour(%1,%2) SetPlayerArmour(%1,floatadd(GetArmour(%1),%2))


pawn Код:
Float: GetHealth(id)
{
    new Float: pp;
    GetPlayerHealth(id,pp);
    return pp;
}
Float: GetArmour(id)
{
    new Float: pp;
    GetPlayerArmour(id,pp);
    return pp;
}

Epsilon
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