20.10.2009, 13:35
Hello ,
I found a drug system script.
You can buy weed seed,pill seed and water.
You can plant the seed but you can only plant it on one point, and i want that players can plant it were the want.
Here is the script :
Can someone please help me,
Thanks already.
I found a drug system script.
You can buy weed seed,pill seed and water.
You can plant the seed but you can only plant it on one point, and i want that players can plant it were the want.
Here is the script :
Код:
/* * Drug System v1.0 Credits: Sal_Kings, for the great idea * */ #include <a_samp> #define GREEN 0x21DD00FF #define RED 0xE60000FF #define ADMIN_RED 0xFB0000FF #define YELLOW 0xFFFF00FF #define ORANGE 0xF97804FF #define LIGHTRED 0xFF8080FF #define LIGHTBLUE 0x00C2ECFF #define PURPLE 0xB360FDFF #define BLUE 0x1229FAFF #define LIGHTGREEN 0x38FF06FF #define DARKPINK 0xE100E1FF #define NICESKY 0x99FFFFAA #define GRAY 0xCECECEFF #define WHITE 0xFFFFFFAA new Weed[MAX_PLAYERS]; new Pills[MAX_PLAYERS]; new Water[MAX_PLAYERS]; new pWeed[MAX_PLAYERS]; new PlantedWeed[MAX_PLAYERS]; new DonePills[MAX_PLAYERS]; new wBusy[MAX_PLAYERS]; new pBusy[MAX_PLAYERS]; new DrugTimer[MAX_PLAYERS]; new PillTimer[MAX_PLAYERS]; new Menu:DrugMenu; new dPickup; forward pDrug(playerid); forward pPil(playerid); public OnFilterScriptInit() { print("\n-----------------------------------------"); print(" Drug System v1.0 by [WsR]RyDeR - Loaded -"); print("-----------------------------------------\n"); dPickup = CreatePickup(1254, 1, 2459.5415,-1690.4342,13.5436); DrugMenu = CreateMenu("~g~~h~~h~DrugMenu", 1, 200.0, 100.0, 150.0, 150.0); AddMenuItem(DrugMenu, 0, "Weed Seed - ~r~$50"); AddMenuItem(DrugMenu, 0, "Pills Ingredient - ~r~$100"); AddMenuItem(DrugMenu, 0, "Pot of Water - ~r~$25"); return 1; } public OnFilterScriptExit() { return 1; } public pDrug(playerid) { pWeed[playerid] = 1; wBusy[playerid] = 0; KillTimer(DrugTimer[playerid]); } public pPil(playerid) { pBusy[playerid] = 0; ClearAnimations(playerid); TogglePlayerControllable(playerid, true); KillTimer(PillTimer[playerid]); DonePills[playerid]+=5; SendClientMessage(playerid, GREEN, "<> You succesfully made 5 piece of Pills."); } public OnPlayerConnect(playerid) { Weed[playerid] = 0; Pills[playerid] = 0; Water[playerid] = 0; PlantedWeed[playerid] = 0; DonePills[playerid] = 0; wBusy[playerid] = 0; pBusy[playerid] = 0; pWeed[playerid] = 0; return 1; } public OnPlayerDisconnect(playerid, reason) { Weed[playerid] = 0; Pills[playerid] = 0; Water[playerid] = 0; PlantedWeed[playerid] = 0; DonePills[playerid] = 0; wBusy[playerid] = 0; pBusy[playerid] = 0; pWeed[playerid] = 0; KillTimer(PillTimer[playerid]); KillTimer(DrugTimer[playerid]); return 1; } public OnPlayerSpawn(playerid) { return 1; } public OnPlayerDeath(playerid, killerid, reason) { TogglePlayerControllable(playerid, true); return 1; } public OnPlayerPickUpPickup(playerid, pickupid) { if(pickupid == dPickup) { SendClientMessage(playerid, WHITE, "Ryder: Yo fool! What do you want?"); ShowMenuForPlayer(Menu:DrugMenu, playerid); TogglePlayerControllable(playerid, false); } } public OnPlayerSelectedMenuRow(playerid, row) { new Menu:Menus; Menus = GetPlayerMenu(playerid); if(Menus == DrugMenu) { switch(row) { case 0: { if(GetPlayerMoney(playerid) <= 50) return SendClientMessage(playerid, WHITE, "Ryder: You don't have money enough fool! I need $50."); GivePlayerMoney(playerid, -50); Weed[playerid]+=1; TogglePlayerControllable(playerid, true); SendClientMessage(playerid, WHITE, "Ryder: You bought a Weed Seed."); } case 1: { if(GetPlayerMoney(playerid) <= 100) return SendClientMessage(playerid, WHITE, "Ryder: You don't have money enough fool! I need $100"); GivePlayerMoney(playerid, -100); Pills[playerid]+=1; TogglePlayerControllable(playerid, true); SendClientMessage(playerid, WHITE, "Ryder: You bought a Pill Ingredient."); } case 2: { if(GetPlayerMoney(playerid) <= 25) return SendClientMessage(playerid, WHITE, "Ryder: You don't have money enough fool! I need $25"); GivePlayerMoney(playerid, -25); Water[playerid]+=1; TogglePlayerControllable(playerid, true); SendClientMessage(playerid, WHITE, "Ryder: You bought a Pot of Water."); } } } return 1; } public OnPlayerExitedMenu(playerid) { TogglePlayerControllable(playerid, true); return 1; } public OnPlayerCommandText(playerid, cmdtext[]) { new string1[128]; new string2[128]; new string3[128]; new string4[128]; new string5[128]; if(strcmp("/drughelp", cmdtext, true, 10) == 0) { SendClientMessage(playerid, GREEN, "~~~~~~~~~~> Help <~~~~~~~~~~"); SendClientMessage(playerid, WHITE, "- First you buy the Ingredients in Ryder's house."); SendClientMessage(playerid, WHITE, "- /mystuff to see what you got."); SendClientMessage(playerid, WHITE, "- /plantweed to plant weed."); SendClientMessage(playerid, WHITE, "- /useweed to use it."); SendClientMessage(playerid, WHITE, "- /makepills to make pills."); SendClientMessage(playerid, WHITE, "- /usepills to use it."); SendClientMessage(playerid, GREEN, "~~~~~~~~~~> Help <~~~~~~~~~~"); return 1; } if(strcmp("/mystuff", cmdtext, true, 10) == 0) { SendClientMessage(playerid, ADMIN_RED,"~~~~~~~~~~> My Stuff <~~~~~~~~~~"); if(Weed[playerid] >= 1) { format(string1, 256, "- You have %d Weed Seed.", Weed[playerid]); SendClientMessage(playerid, WHITE, string1); } if(Pills[playerid] >= 1) { format(string2, 256, "- You have %d Pills Ingredient.", Pills[playerid]); SendClientMessage(playerid, WHITE, string2); } if(Water[playerid] >= 1) { format(string3, 256, "- You have %d Pots of Water.", Water[playerid]); SendClientMessage(playerid, WHITE, string3); } if(PlantedWeed[playerid] >= 1) { format(string4, 256, "- You have %d grams of Weed.", PlantedWeed[playerid]); SendClientMessage(playerid, NICESKY, string4); } if(DonePills[playerid] >= 1) { format(string5, 256, "- You have %d piece of pills.", DonePills[playerid]); SendClientMessage(playerid, NICESKY, string5); } SendClientMessage(playerid, ADMIN_RED,"~~~~~~~~~~> My Stuff <~~~~~~~~~~"); return 1; } if(strcmp("/plantweed", cmdtext, true, 15) == 0) { if(wBusy[playerid] == 1) return SendClientMessage(playerid, ADMIN_RED, "<!> You are already planting Weed"); if(Weed[playerid] >= 1 && Water[playerid] >= 1) { SetPlayerCheckpoint(playerid, 2461.7163,-1714.4058,13.5238, 5.0); DrugTimer[playerid] = SetTimerEx("pDrug", 60000, 0, "i", playerid); Weed[playerid] -=1; Water[playerid] -=1; SendClientMessage(playerid, GREEN, "<!> Check your Weed at the Backyard."); } else { SendClientMessage(playerid, ADMIN_RED, "<!> You need at least a Weed Seed and a Pot of Water."); } return 1; } if(strcmp("/useweed", cmdtext, true, 10) == 0) { if(PlantedWeed[playerid] >= 1) { new Float:Health; GetPlayerHealth(playerid, Health); SetPlayerHealth(playerid, Health+20); PlantedWeed[playerid]-=1; wBusy[playerid] = 1; SendClientMessage(playerid, GREEN, "<> You have used one gram of Weed."); } else { SendClientMessage(playerid, ADMIN_RED, "<!> You need at least one gram of Weed to use it."); } return 1; } if(strcmp("/makepills", cmdtext, true, 10) == 0) { if(pBusy[playerid] == 1) return SendClientMessage(playerid, ADMIN_RED, "<!> You are already making Pills"); if(Pills[playerid] >= 1) { TogglePlayerControllable(playerid, false); PillTimer[playerid] = SetTimerEx("pPil", 60000, 0, "i", playerid); Pills[playerid]-=1; SendClientMessage(playerid, GREEN, "<> You are making Pills..."); pBusy[playerid] = 1; ApplyAnimation(playerid, "DEALER", "DEALER_DEAL", 4.0, 1, 1, 1, 1, 1); } else { SendClientMessage(playerid, ADMIN_RED, "<!> You need Pill Ingredients to make Pills."); } return 1; } if(strcmp("/usepills", cmdtext, true, 10) == 0) { if(DonePills[playerid] >= 1) { new Float:Health; GetPlayerHealth(playerid, Health); SetPlayerHealth(playerid, Health+30); DonePills[playerid]-=1; SendClientMessage(playerid, GREEN, "<> You have used a Pil."); } else { SendClientMessage(playerid, ADMIN_RED, "<!> You need some Pills to use it."); } return 1; } return 0; } public OnPlayerEnterCheckpoint(playerid) { if(pWeed[playerid] == 1) { SendClientMessage(playerid, GREEN, "<> You harvested your weed. You can now do /useweed to use."); PlantedWeed[playerid]+=3; DisablePlayerCheckpoint(playerid); pWeed[playerid] = 0; } else if(pWeed[playerid] == 0) { SendClientMessage(playerid, ADMIN_RED, "<!> Your weed is not ready yet."); } return 1; }
Thanks already.