09.12.2009, 15:10
Everyone has the same skin in the game. But I've made everyone a different skin. How can I fix it?
Please Help.
But the following seems to smooth skin in the game (below)
Please Help.
Quote:
new npcname9[MAX_PLAYER_NAME]; GetPlayerName(playerid, npcname9, sizeof(npcname9)); //Getting the NPC's name. if(!strcmp(npcname9, "GalarySekreter", true)) { SetSpawnInfo(playerid,0,150,1544.0894,-1631.9235,13.3828,93.1440,0,0,0,0,0,0); ShowPlayerMarkers(0); return 1; } new npcnamem[MAX_PLAYER_NAME]; GetPlayerName(playerid, npcnamem, sizeof(npcnamem)); //Getting the NPC's name. if(!strcmp(npcnamem, "GalarySekreter2", true)) { SetSpawnInfo( playerid, 0, 76,1544.0894,-1631.9235,13.3828,93.1440,0,0,0,0,0,0); ShowPlayerMarkers(0); return 1; } new npcnamep[MAX_PLAYER_NAME]; GetPlayerName(playerid, npcnamep, sizeof(npcnamep)); //Getting the NPC's name. if(!strcmp(npcnamep, "JizzyKoruma", true)) { SetSpawnInfo( playerid, 0, 163,1544.0894,-1631.9235,13.3828,93.1440,0,0,0,0,0,0); ShowPlayerMarkers(0); return 1; } new npcnamel[MAX_PLAYER_NAME]; GetPlayerName(playerid, npcnamel, sizeof(npcnamel)); //Getting the NPC's name. if(!strcmp(npcnamel, "JizzyKoruma2", true)) { SetSpawnInfo( playerid, 0, 163,1544.0894,-1631.9235,13.3828,93.1440,0,0,0,0,0,0); ShowPlayerMarkers(0); return 1; } new npcnamek[MAX_PLAYER_NAME]; GetPlayerName(playerid, npcnamek, sizeof(npcnamek)); //Getting the NPC's name. if(!strcmp(npcnamek, "GaleriKoruma", true)) { SetSpawnInfo( playerid, 0, 163,1544.0894,-1631.9235,13.3828,93.1440,0,0,0,0,0,0); ShowPlayerMarkers(0); return 1; } new npcnameo[MAX_PLAYER_NAME]; GetPlayerName(playerid, npcnameo, sizeof(npcnameo)); //Getting the NPC's name. if(!strcmp(npcnameo, "GaleriKoruma2", true)) { SetSpawnInfo( playerid, 0, 164,1544.0894,-1631.9235,13.3828,93.1440,0,0,0,0,0,0); ShowPlayerMarkers(0); return 1; } new npcnameu[MAX_PLAYER_NAME]; GetPlayerName(playerid, npcnameu, sizeof(npcnameu)); //Getting the NPC's name. if(!strcmp(npcnameu, "JizzyBarmen", true)) { SetSpawnInfo( playerid, 0, 172,1544.0894,-1631.9235,13.3828,93.1440,0,0,0,0,0,0); ShowPlayerMarkers(0); return 1; } new npcnamey[MAX_PLAYER_NAME]; GetPlayerName(playerid, npcnamey, sizeof(npcnamey)); //Getting the NPC's name. if(!strcmp(npcnamey, "JizzyKiz", true)) { SetSpawnInfo( playerid, 0, 85,1544.0894,-1631.9235,13.3828,93.1440,0,0,0,0,0,0); ShowPlayerMarkers(0); return 1; } new npcnamej[MAX_PLAYER_NAME]; GetPlayerName(playerid, npcnamej, sizeof(npcnamej)); //Getting the NPC's name. if(!strcmp(npcnamej, "JizzySniper", true)) { SetSpawnInfo( playerid, 0, 163,1544.0894,-1631.9235,13.3828,93.1440,0,0,0,0,0,0); ShowPlayerMarkers(0); return 1; } |
Quote:
new npcname4[MAX_PLAYER_NAME]; GetPlayerName(playerid, npcname4, sizeof(npcname4)); //Getting the NPC's name. if(!strcmp(npcname4, "Calisan_Adam", true)) { SetSpawnInfo( playerid, 0, 189,1544.0894,-1631.9235,13.3828,93.1440,0,0,0,0,0,0); ShowPlayerMarkers(0); return 1; } new npcname5[MAX_PLAYER_NAME]; GetPlayerName(playerid, npcname5, sizeof(npcname5)); //Getting the NPC's name. if(!strcmp(npcname5, "Yuzen_Adam", true)) { SetSpawnInfo( playerid, 0, 154,1544.0894,-1631.9235,13.3828,93.1440,0,0,0,0,0,0); ShowPlayerMarkers(0); return 1; } new npcname6[MAX_PLAYER_NAME]; GetPlayerName(playerid, npcname6, sizeof(npcname6)); //Getting the NPC's name. if(!strcmp(npcname6, "Koruma3", true)) { SetSpawnInfo( playerid, 0, 166,1544.0894,-1631.9235,13.3828,93.1440,0,0,0,0,0,0); ShowPlayerMarkers(0); return 1; } new npcname7[MAX_PLAYER_NAME]; GetPlayerName(playerid, npcname7, sizeof(npcname7)); //Getting the NPC's name. if(!strcmp(npcname7, "Koruma2", true)) { SetSpawnInfo( playerid, 0, 164,1544.0894,-1631.9235,13.3828,93.1440,0,0,0,0,0,0); ShowPlayerMarkers(0); return 1; } |