Mine
pawn Код:
public OnPlayerSpawn(playerid)
{
    if(IsPlayerNPC(playerid)) return 1;
    new randSpawn = 0;
    SetPlayerInterior(playerid,0);
    TogglePlayerClock(playerid,0);
    ResetPlayerMoney(playerid);
    GivePlayerMoney(playerid, 30000);
    // if they ever return to class selection make them city
    // select again first
    gPlayerHasCitySelected[playerid] = 0;
    if(CITY_LOS_SANTOS == gPlayerCitySelection[playerid]) {
      randSpawn = random(sizeof(gRandomSpawns_LosSantos));
      SetPlayerPos(playerid,
         gRandomSpawns_LosSantos[randSpawn][0],
         gRandomSpawns_LosSantos[randSpawn][1],
         gRandomSpawns_LosSantos[randSpawn][2]);
        SetPlayerFacingAngle(playerid,gRandomSpawns_LosSantos[randSpawn][3]);
    }
    else if(CITY_SAN_FIERRO == gPlayerCitySelection[playerid]) {
      randSpawn = random(sizeof(gRandomSpawns_SanFierro));
      SetPlayerPos(playerid,
         gRandomSpawns_SanFierro[randSpawn][0],
         gRandomSpawns_SanFierro[randSpawn][1],
         gRandomSpawns_SanFierro[randSpawn][2]);
        SetPlayerFacingAngle(playerid,gRandomSpawns_SanFierro[randSpawn][3]);
    }
    else if(CITY_LAS_VENTURAS == gPlayerCitySelection[playerid]) {
      randSpawn = random(sizeof(gRandomSpawns_LasVenturas));
      SetPlayerPos(playerid,
         gRandomSpawns_LasVenturas[randSpawn][0],
         gRandomSpawns_LasVenturas[randSpawn][1],
         gRandomSpawns_LasVenturas[randSpawn][2]);
        SetPlayerFacingAngle(playerid,gRandomSpawns_LasVenturas[randSpawn][3]);
    }
  /*SetPlayerSkillLevel(playerid,WEAPONSKILL_PISTOL,200);
  SetPlayerSkillLevel(playerid,WEAPONSKILL_PISTOL_SILENCED,200);
  SetPlayerSkillLevel(playerid,WEAPONSKILL_DESERT_EAGLE,200);
  SetPlayerSkillLevel(playerid,WEAPONSKILL_SHOTGUN,200);
  SetPlayerSkillLevel(playerid,WEAPONSKILL_SAWNOFF_SHOTGUN,200);
  SetPlayerSkillLevel(playerid,WEAPONSKILL_SPAS12_SHOTGUN,200);
  SetPlayerSkillLevel(playerid,WEAPONSKILL_MICRO_UZI,200);
  SetPlayerSkillLevel(playerid,WEAPONSKILL_MP5,200);
  SetPlayerSkillLevel(playerid,WEAPONSKILL_AK47,200);
  SetPlayerSkillLevel(playerid,WEAPONSKILL_M4,200);
  SetPlayerSkillLevel(playerid,WEAPONSKILL_SNIPERRIFLE,200);*/
    return 1;
}
 
grandlarc
pawn Код:
public OnPlayerSpawn(playerid)
{
    if(IsPlayerNPC(playerid)) return 1;
    
    new randSpawn = 0;
    
    SetPlayerInterior(playerid,0);
    TogglePlayerClock(playerid,0);
    ResetPlayerMoney(playerid);
    GivePlayerMoney(playerid, 30000);
    
    // if they ever return to class selection make them city
    // select again first
    gPlayerHasCitySelected[playerid] = 0;
    if(CITY_LOS_SANTOS == gPlayerCitySelection[playerid]) {
      randSpawn = random(sizeof(gRandomSpawns_LosSantos));
      SetPlayerPos(playerid,
         gRandomSpawns_LosSantos[randSpawn][0],
         gRandomSpawns_LosSantos[randSpawn][1],
         gRandomSpawns_LosSantos[randSpawn][2]);
        SetPlayerFacingAngle(playerid,gRandomSpawns_LosSantos[randSpawn][3]);
    }
    else if(CITY_SAN_FIERRO == gPlayerCitySelection[playerid]) {
      randSpawn = random(sizeof(gRandomSpawns_SanFierro));
      SetPlayerPos(playerid,
         gRandomSpawns_SanFierro[randSpawn][0],
         gRandomSpawns_SanFierro[randSpawn][1],
         gRandomSpawns_SanFierro[randSpawn][2]);
        SetPlayerFacingAngle(playerid,gRandomSpawns_SanFierro[randSpawn][3]);
    }
    else if(CITY_LAS_VENTURAS == gPlayerCitySelection[playerid]) {
      randSpawn = random(sizeof(gRandomSpawns_LasVenturas));
      SetPlayerPos(playerid,
         gRandomSpawns_LasVenturas[randSpawn][0],
         gRandomSpawns_LasVenturas[randSpawn][1],
         gRandomSpawns_LasVenturas[randSpawn][2]);
        SetPlayerFacingAngle(playerid,gRandomSpawns_LasVenturas[randSpawn][3]);
    }
    //SetPlayerColor(playerid,COLOR_NORMAL_PLAYER);
    
    SetPlayerSkillLevel(playerid,WEAPONSKILL_PISTOL,200);
  SetPlayerSkillLevel(playerid,WEAPONSKILL_PISTOL_SILENCED,200);
  SetPlayerSkillLevel(playerid,WEAPONSKILL_DESERT_EAGLE,200);
  SetPlayerSkillLevel(playerid,WEAPONSKILL_SHOTGUN,200);
  SetPlayerSkillLevel(playerid,WEAPONSKILL_SAWNOFF_SHOTGUN,200);
  SetPlayerSkillLevel(playerid,WEAPONSKILL_SPAS12_SHOTGUN,200);
  SetPlayerSkillLevel(playerid,WEAPONSKILL_MICRO_UZI,200);
  SetPlayerSkillLevel(playerid,WEAPONSKILL_MP5,200);
  SetPlayerSkillLevel(playerid,WEAPONSKILL_AK47,200);
  SetPlayerSkillLevel(playerid,WEAPONSKILL_M4,200);
  SetPlayerSkillLevel(playerid,WEAPONSKILL_SNIPERRIFLE,200);
  
  GivePlayerWeapon(playerid,WEAPON_COLT45,100);
    //GivePlayerWeapon(playerid,WEAPON_MP5,100);
    //TogglePlayerClock(playerid, 1);
    return 1;
}