05.12.2009, 22:54
Ok when i do /v spawn1 the car is supposed to spawn the ownable car but it doesnt only the texts pops up i already mad e a despawn one but i need the /v spawn1 to get working heres my /v spawn1 command
and heres my /v despawn command
and i made dis command from /v park i got ideas
Код:
else if(strcmp(x_nr,"spawn1",true) == 0)
{
new Float:x,Float:y,Float:z;
new Float:a;
new carid;
new getcarid;
new vehicleid;
GetPlayerName(playerid, playername, sizeof(playername));
GetPlayerFacingAngle(playerid, a);
GetVehiclePos(vehicleid, x, y, z);
GetVehicleZAngle(carid, a);
if(CarInfo[carid][cOwned] == 0)
{
if(PlayerInfo[playerid][pPcarkey] == 999 && PlayerInfo[playerid][pPcarkey2] == 999 & PlayerInfo[playerid][pPcarkey3])
{
SendClientMessage(playerid, COLOR_GREY, "You don't own a car.");
return 1;
}
if(getcarid == carid)
{
CarInfo[carid][cLocationx] = x;
CarInfo[carid][cLocationy] = y;
CarInfo[carid][cLocationz] = z;
CarInfo[carid][cAngle] = a;
format(string, sizeof(string), "~n~ You have parked your vehicle in this location. ~n~");
GameTextForPlayer(playerid, "You have parked your vehicle in this position. It will respawn here.", 10000, 3);
OnPropUpdate();
OnPlayerUpdate(playerid);
DestroyVehicle(carid);
CreateVehicle(CarInfo[carid][cModel],CarInfo[carid][cLocationx],CarInfo[carid][cLocationy],CarInfo[carid][cLocationz]+1.0,CarInfo[carid][cAngle],CarInfo[carid][cColorOne],CarInfo[carid][cColorTwo],30000);
TogglePlayerControllable(playerid, 1);
return 1;
}
}
}
Код:
else if(strcmp(x_nr,"despawn",true) == 0)
{
new Float:x,Float:y,Float:z;
new Float:a;
new carid;
new getcarid;
if(GetPlayerVehicleID(playerid) == PlayerInfo[playerid][pPcarkey]) { carid = PlayerInfo[playerid][pPcarkey]; }
else if(GetPlayerVehicleID(playerid) == PlayerInfo[playerid][pPcarkey2]) { carid = PlayerInfo[playerid][pPcarkey2]; }
else if(GetPlayerVehicleID(playerid) == PlayerInfo[playerid][pPcarkey3]) { carid = PlayerInfo[playerid][pPcarkey3]; }
else { return 1; }
getcarid = GetPlayerVehicleID(playerid);
RemovePlayerFromVehicle(playerid);
DestroyVehicle(carid);
GetPlayerName(playerid, playername, sizeof(playername));
GetVehiclePos(carid, x, y, z);
//GetPlayerFacingAngle(playerid, a);
GetVehicleZAngle(carid, a);
if(IsPlayerInVehicle(playerid,carid) && CarInfo[carid][cOwned] == 1)
{
if(PlayerInfo[playerid][pPcarkey] == 999 && PlayerInfo[playerid][pPcarkey2] == 999 & PlayerInfo[playerid][pPcarkey3])
{
SendClientMessage(playerid, COLOR_GREY, "You don't own a car.");
return 1;
}
if(getcarid == carid)
{
format(string, sizeof(string), "~n~ You have despawned your vehicle in this location. ~n~");
GameTextForPlayer(playerid, "You have despawned your vehicle in this location. It will respawn here.", 10000, 3);
OnPropUpdate();
OnPlayerUpdate(playerid);
TogglePlayerControllable(playerid, 1);
return 1;
}
}
}

