01.12.2009, 21:11 
	
	
	
		how can i make a command that when i type /z 10 it adds 10 to the /z coordinate and when i do /z -10 it subtracts
and the same for /x and /y
please help
	
	
	
	
and the same for /x and /y
please help
dcmd_x(playerid, p)
{
new
Float:x,
Float:y,
Float:z;
if(!strlen(params))
return SendClientMessage(playerid, 0xFFFF00FF, "USAGE: \"/x [positive or negative float]\"");
GetPlayerPos(playerid, x, y, z);
SetPlayerPos(playerid, x+p, y, z);
return true;
}
dcmd_x(playerid, p)
{
  new
      Float:x,
      Float:y,
      Float:z;
  if(!strlen(params))
    return SendClientMessage(playerid, 0xFFFF00FF, "USAGE: \"/z [positive or negative float]\"");
  GetPlayerPos(playerid, x, y, z);
  SetPlayerPos(playerid, x, y, z+p);
  return true;
}
if(!strcmp(cmdtext, "/x", true))
{
new
Float:x,
Float:y,
Float:z;
if(cmdtext[2] != 32 || cmdtext[3] == EOS)
return SendClientMessage(playerid, 0xFFFF00FF, "USAGE: \"/x [positive or negative float]\"");
GetPlayerPos(playerid, x, y, z);
SetPlayerPos(playerid, x+floatstr(cmdtext[3]), y, z);
return true;
}
{
     dcmd(x, 1, cmdtext);
     dcmd(y, 1, cmdtext);
     dcmd(z, 1, cmdtext);
}
dcmd_x(playerid, params[])
{
     new
          Float:x,
          Float:y,
          Float:z;
     if(!strlen(params))
       return SendClientMessage(playerid, 0xFFFF00FF, "USAGE: \"/x [positive or negative float]\"");
     GetPlayerPos(playerid, x, y, z);
     SetPlayerPos(playerid, x+params, y, z);
     return true;
}
dcmd_y(playerid, params[])
{
     new
          Float:x,
          Float:y,
          Float:z;
     if(!strlen(params))
       return SendClientMessage(playerid, 0xFFFF00FF, "USAGE: \"/y [positive or negative float]\"");
     GetPlayerPos(playerid, x, y, z);
     SetPlayerPos(playerid, x, y+params, z);
     return true;
}
dcmd_z(playerid, params[])
{
     new
          Float:x,
          Float:y,
          Float:z;
     if(!strlen(params))
       return SendClientMessage(playerid, 0xFFFF00FF, "USAGE: \"/z [positive or negative float]\"");
     GetPlayerPos(playerid, x, y, z);
     SetPlayerPos(playerid, x, y, z+params);
     return true;
}